Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,735
This is all really good feedback. For my part, I want them to implement a real combat slow mode (changing recovery times isn't the same thing, whatever JES thinks) and fix casting times for spells. Until that's done, and with the bugs currently in place, I'm having a fairly hard time getting a handle on what I really don't like.
As far as performance, I had zero issues with POE (beyond increasingly long load times) and haven't had any with POE 2 so far either, but I have a reasonably beefy rig.
About that - I don't think the combat is too fast now, I'd say it's fine, they can slow it down a bit more, but it's not necessary at all. The spellcasting is NOT too slow in the current system, only some spells take a disproportionately long time to cast for their effects (mostly single-target debuffs like Divine Mark and Barbs of Condemnation), but that can easily be tweaked. What is wrong is the numbers behind the spells and how the Penetration mechanic interacts with spells. Druids and Wizards also have the exact same spell selection they have in PoE1, which is a bit disappointing, considering the potential for multi-classing. Priests have the different deity spells, which, while a bit boring because they are borrowed from other classes, have a lot of potential.
You've had beta for like 2 days and you've already tested all the 34885 class combinations? Bro. Never go full Sensuki.
4 days and the beta is really short :p I ran through it twice, once on Hard and once on PotD, with diametrically opposed parties, so I managed to see almost all classes, except Monk. It's not about all combinations, that's missing the point, it's about entire character archetypes and even classes. It's not hard to see that offensive casters in general are trash or how the systems interact with different parties. That's the point of the beta, no?
For the early level range I agree, but similar to PoE1, not all classes are powerful from the start. For example, Priests start out mediocre on PotD and end up one of the stronger classes by late game in my opinion. In contrast, I would argue that Barbarians start out strong and useful, but lag behind the casters (with some exception).
I thought Priests were mediocre based on the PoE1 beta, and that changed once I got access to Avatar, Divine Flame, Holy Storm, etc. For this reason, I am hesitant to assume too much about class balance.
It's not the same. Spellcasters were never this weak in PoE, no matter the level range. The vast majority of changes to the system affects only spellcasters and no-one else. I'd say melee are way more powerful than they are in PoE1. "Pure" Priests are weaker than they are in PoE and some of their spells are weaker (Repulsing Seal).