Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,453
IMO, there needs to be a limit to resting supplies themselves. I.e., you can't just return to town and buy more if you run out. They could implement a terrain and movement based food element like Xulima. Resting will heal whatever, give you your spell casts back, but won't heal diseases, and fatal injuries take 24 hours to heal. Make the food limited by making it scale in price. Combine with rarer resources overall, I.e.money is hard to come by, and you will add much more tension, management, planning and consequence to the resting system. Especially when food is really expensive.
Xulima on Hardcore Ironman remains tightly balanced many hours into the game. Most RPGs are over by then (literally, the game would be over) while Xulima still remains tight.
If they balance the spell casts to be less overall, even better. Get that long-term decision making going on.
Why does everyone here care how inbred people abuse rest mechanics? Let them do whatever they want, it's like worrying about people using cheats to beat the game, how does it affect me?