Update #16 - The Last Few Days - Set Sail with Your Ship!
POSTED: 02/22/2017
Only a scant few days remain in our campaign, which ends on Friday at 5 P.M. Pacific Time. It's been an amazing ride, and we are so grateful to have such dedicated fans helping us expand and deepen
Pillars of Eternity II: Deadfire. We have some exciting new reveals for you today, including some new stretch goals-- let's push past them and get even more amazing content into the game.
First, we didn't want to keep you waiting any longer: we're thrilled to finally show off our concept for the Od Nua statue that is available for anyone who has backed us at the Elite Collector's Edition tier or above. Please make note that this concept isn't final, and may change some what before release.
But, wait! What's that Od Nua is reaching for?
Your Own Ship!
Yes, we can finally confirm that what we've been keeping secret this whole time: a new and exciting feature that takes the Pillars of Eternity experience to a completely new stage, which adds open-world exploration and discovery to the gameplay on both land and at sea! As many of you guessed correctly, in
Deadfire you can be the captain of your own ship. With ships, you have the power to play the game differently; now, you can freely explore the islands of the Deadfire using the new world map.
You want details about the ships? No problem. Your ship is a Dyrwoodan sloop called the
Defiant, purchased for you by the Steward of Caed Nua, who has made the journey to help you (part of her, anyway) on your quest to hunt down Eothas, and is one of the first allies to join you on your adventure. The ship acts as your mobile base of operations, carrying you and your comrades wherever you command. Companions will stay on-board while not in your party, and you can even go below decks to your captain's quarters for rest and relaxation.
You can customize, upgrade, and add personal touches to the
Defiant. This includes changing your sails, painting your hull, and flying flags to show your personal colors/faction allegiance. You can also improve the performance of your cannons, sails, and hull, beyond just their cosmetic appearance. For example, Dwarven cannons add extra firepower in naval battles, or while upgraded sails give you an extra bit of speed to outmaneuver your opponent. If we hit our $3.5 million stretch goal,we'll add even more new and amazing, unlockable upgrades for your ships. And if we hit our $4 million stretch goal, we will add other ships that you can find, purchase, or even steal during your adventure - to make them your own.
The World Map - Navigate the High Seas
As you probably saw in the video, above, the world map has gotten complete overhaul in terms of form and function. No longer do you have to travel from point to point in a locked fashion (though you can travel directly to locations you've already discovered, if you want). Instead, you can freely explore the map in any direction you want with your ship. You can even disembark and travel by foot on the larger islands. Our design inspiration here comes directly from classic RPGs like
Fallout1 & 2; this new approach to the world map makes
Pillars II feel bigger, freer, and lets you play how you want. You may discover islands and dungeons not on your map, adventure on your own path for extra treasure, or chart a course towards a distant island.
During your sea travels, you can access the ship at any time to talk to your companions or manage your ship. And through the world map UI, you can travel directly to previously discovered locations. We have a similar feature in the Neketaka City Map UI that allows you to go directly to major interior areas without having to the walk through the exterior district maps manually, which will save you a lot of time.
Encounters
During your adventures around the islands of Deadfire, you may encounter things at sea. These special encounters will be presented as scripted interactions – not only will your ship play a role, but any ship upgrades will impact how these interactions play out, too. We will have both combat and non-combat encounters, many of which will play out in-game depending on the resolution you’ve chosen. For example, you may come upon a hostile pirate ship on the horizon. If you choose to engage, you can fire your cannons in attempt to destroy their ship, or you can try closing the distance to board and fight the crew directly. How effective a cannon shot is will depend on how improved your cannons are, and how likely you are to be able to escape, on your sails. Other examples include finding a derelict vessel, saving a group of stranded sailors on a wreck, meeting a traveling merchant, or fighting a monstrous sea creature. How you deal with these events is up to you.
And New Stretch Goals!
To finish out the campaign, we are happy to introduce four new stretch goals that are ship themed (and one that was fan requested)! We aren't done yet, and if we are able to finish strongly and hit $4 million, we have more stretch goals planned for you.
$3.5 million - NEW SHIP UPGRADES & PORTUGUESE - We would like to have more ship upgrades and customization options types, including more hull, sail, and flag options. In addition, we are going to add upgradable rooms below deck including a trophy room to display your treasures and well as pet menagerie for all your animal friends to hang out and party. This also adds options to pick your own colors for sails and flags! Plus, we're continuing our commitment to localize
Pillars II in more languages by including Brazilian Portuguese!
$3.75 million - UNCHARTED ISLANDS & SIMPLIFIED CHINESE - Make the world larger with the Uncharted Island stretch goal. The uncharted island feature adds many more locations to the world map for you to discover and map,expanding the world and game. These islands have special events, quests, and treasures for you to discover using the scripted interaction system. Some of them might include unique special events, including dungeons or quests. After you discover an island, you can even name it to make it your own! And, we'll add Simplified Chinese localization, too!
$4 million - NEW PLAYER SHIP TYPES - You want something awesome!? We will add other ships that you can find, purchase, or even steal during your adventure. These other ships will be docked in a special harbor location. Get yourself a Valian Galleon or a Rauati Warship - and customize it to make it your own.
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$5 million - YDWIN BECOMES A COMPANION - You asked for this, now help us make it a reality! We will take Ydwin the Pale Elf from sidekick to full-on 8th companion for the game, adding a full vision quest, companion relationship, and story interactions to her (and, of course, if we hit this goal, we will add another sidekick to replace her so we still have four sidekicks, too!). Adding companions is a huge expense and design undertaking, but if we can get to $5 M, the team feels sure we can do it!
Of course, if we get to $4 million, we'll have some new stretch goals to include between $4 M and $5 to keep things even more interesting! Let's see what we can get in the next couple of days. Thanks to everyone for your support, and we look forward to closing out
Pillars II's campaign with a bang!
Finally... Early Bird DLC!
Since a lot of folks have been asking in various fora: we wanted to let people get an early bite at our DLC. We aren't exactly sure what the DLC will contain yet, as we're 100% focused on making the core game awesome right now, but we know we're going to want to expand
Pillars II at some point post launch. And since some of you want to get in on that early, we're offering a very low price as a way to guarantee you'll be able to do just that. It's available now as a Fig add-on when you purchase any tier, or to be added to your purchase if you've already bought.