Update 6: Custom AI Scripting is in the Game!
Once again, we're blown away by the support and backing we're receiving from fans of
Pillars of Eternity II: Deadfire. It's a thrill for our entire development team to be able to continue to improve and add to the game as we continue to reach our crowdfunding stretch goals.
In addition to localizing
Pillars II into Korean, our stretch goal announcement for $2.4 million is to place additional voice-over audio into
Pillars II for a variety of characters, both adding voices to some previously unvoiced characters, and expanding voice sets for characters with already limited voices. While this won't mean every line of dialogue or text is voiced, it will significantly expand the amount of spoken-word dialogue in the
Pillars II experience.
In developing
Pillars II, our aim has always been to include as much voice acting as we can. Voice acting brings new depth to characters, enriching the player experience and drawing people further into the game world. With this new stretch goal, our aim is to deliver more consistent voice acting in conversations throughout your journey in the Deadfire Archipelago. Hitting this stretch goal will allow us to fully voice more conversations, more characters, and offer more player-character voice sets to choose from.
As an added bonus, we wanted to announce a new add-on for all of our campaign backers: the
Pillars of Eternity hardcover guidebook, Volume II. Below is an image of the guidebook from the
Pillars I campaign -- we hope our fans and backers will get as much enjoyment and knowledge from the new edition as they did from the first!
Finally, please stay tuned to the backer channel today, as we will shortly be bringing you a video from Design Director, Josh Sawyer all about multiclassing and some other nifty improvements to the core design in
Pillars II!