Grunker
RPG Codex Ghost
I hope I'm being an oblivious idiot like usually.
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What? How are the two related in any way?Is Fable considered bad around here? I figured since everyone liked D:OS so much that I was in the clear, I guess I need to lurk more.
What? How are the two related in any way?Is Fable considered bad around here? I figured since everyone liked D:OS so much that I was in the clear, I guess I need to lurk more.
What? How are the two related in any way?Is Fable considered bad around here? I figured since everyone liked D:OS so much that I was in the clear, I guess I need to lurk more.
What? How are the two related in any way?Is Fable considered bad around here? I figured since everyone liked D:OS so much that I was in the clear, I guess I need to lurk more.
What? How are the two related in any way?Is Fable considered bad around here? I figured since everyone liked D:OS so much that I was in the clear, I guess I need to lurk more.
PROTIP: When Roguey starts defining things as "not gameplay", it's time to unilaterally terminate the argument.
(Josh Sawyer would probably be horrified by this dismissal of important gameplay elements, btw. For the ultimate shiv, try emailing him and asking if dialogue, roleplaying and exploration are gameplay.)
I'm absolutely certain he wouldn't. If it did, he wouldn't go on about how RPGs neglect core gameplay in favor of narrative. Role playing and exploring are enjoyable things to do in games when they exist, but they're not gameplay. Gameplay requires a test of your abilities, even if it's an easy test. Exploration (or dialogue) can only be a gameplay element if there's some puzzle-like aspect involved (in which case it's a puzzle).(Josh Sawyer would probably be horrified by this dismissal of important gameplay elements, btw. For the ultimate shiv, try emailing him and asking if dialogue, roleplaying and exploration are gameplay.)
The gameplay is the combat you experience while exploring or using the resources you've picked up in combat.
Gameplay requires a test of your abilities, even if it's an easy test. Exploration (or dialogue) can only be a gameplay element if there's some puzzle-like aspect involved (in which case it's a puzzle).
Don't reply, just send the email to Josh.
Never forget: http://www.rpgcodex.net/forums/inde...ut-the-alpha-here.72670/page-139#post-2629418
I'm absolutely certain he wouldn't. If it did, he wouldn't go on about how RPGs neglect core gameplay in favor of narrative. Role playing and exploring are enjoyable things to do in games when they exist, but they're not gameplay. Gameplay requires a test of your abilities, even if it's an easy test. Exploration (or dialogue) can only be a gameplay element if there's some puzzle-like aspect involved (in which case it's a puzzle).
The gameplay is the combat you experience while exploring or using the resources you've picked up in combat.
I'm absolutely certain he wouldn't. If it did, he wouldn't go on about how RPGs neglect core gameplay in favor of narrative. Role playing and exploring are enjoyable things to do in games when they exist, but they're not gameplay. Gameplay requires a test of your abilities, even if it's an easy test. Exploration (or dialogue) can only be a gameplay element if there's some puzzle-like aspect involved (in which case it's a puzzle).The gameplay is the combat you experience while exploring or using the resources you've picked up in combat.
Grunker
Remember when i said once that i put writing above gameplay, as long as the gameplay isn't abysmal? This is what i meant ...
I'm absolutely certain he wouldn't. If it did, he wouldn't go on about how RPGs neglect core gameplay in favor of narrative. Role playing and exploring are enjoyable things to do in games when they exist, but they're not gameplay. Gameplay requires a test of your abilities, even if it's an easy test. Exploration (or dialogue) can only be a gameplay element if there's some puzzle-like aspect involved (in which case it's a puzzle).
No, it will work on Dec 21, 2014.
No point really. Never said that either viewpoint is wrong(not even Roguey's, i disagree with her but i can see where she comes from), or that mine is the correct one. In fact i believe that gameplay is the most importand element for most people, IF we include in it every way that the player interacts with the game, not just combat or tests of his ability. If we go by Roguey's definition (and i know others believe so as well) not so much.I'm absolutely certain he wouldn't. If it did, he wouldn't go on about how RPGs neglect core gameplay in favor of narrative. Role playing and exploring are enjoyable things to do in games when they exist, but they're not gameplay. Gameplay requires a test of your abilities, even if it's an easy test. Exploration (or dialogue) can only be a gameplay element if there's some puzzle-like aspect involved (in which case it's a puzzle).The gameplay is the combat you experience while exploring or using the resources you've picked up in combat.
Grunker
Remember when i said once that i put writing above gameplay, as long as the gameplay isn't abysmal? This is what i meant ...
I'm not sure what your point is. That because of Roguey's fundamentalist formalism (which isn't shared by Sawyer, mind), any viewpoint emphasizing the importance of gameplay must be wrong?