If all chars get back on their feet after combat except highest difficulty all pain token/near death abilities can be spammed, actually. But players who accept character deaths/high difficulty are kinda screwed.
If all chars get back on their feet after combat except highest difficulty all pain token/near death abilities can be spammed, actually. But players who accept character deaths/high difficulty are kinda screwed.
That means you'll spam these abilities before getting maimed then. But permadeath is good news
Total war actually has a similar engagement system to PoE. When two companies are engaged with each other, they can't simply run away/through/around.Perkel, front lines work perfectly well in Total War, and in a multitude of RTS games in general. You don't need anything special to make them work, aside from good collision radii.
I appreciate them not wanting to release story spoilers. I feel like I already know way too much about other upcoming games (like D:OS, Wasteland 2 or even Witcher 3), which makes me much less excited to play them. I actually stopped following previews, and such, to leave more surprises for the actual playthrough.BAdler said:a lot of the demo footage was filled with spoilers and we would like to show off portions that are less critical to the story. Look for a video that shows some non-spoiler, polished gameplay sometime in the next couple of months.
Perkel, front lines work perfectly well in Total War, and in a multitude of RTS games in general. You don't need anything special to make them work, aside from good collision radii.
Pretty much means you can only use frenzy at the beginning of a fight when your barbarian is still at full health.cause his companions are blind and can't see how many swords are sticking out of him. Makes for kinda useless ability since it's not very strategic, I liked Minsc's Rage better - at least you could heal him or put an otiluke sphere on him if he was dying.
And on high difficulties that actually means you're killing your barb without knowing it - on lower he'd just rest for a while on a floor when his stamina runs out, but on higher chars can die in combat and don't come back, right?
The selections are designed to cover a variety of damage types, to include one- and two-handed options, and to always feature at least one ranged weapon.
Even so, they are designed to burn brightly and expire brilliantly in the unfortunate event that a battle drags on
The selections are designed to cover a variety of damage types, to include one- and two-handed options, and to always feature at least one ranged weapon.
This is an unbelievably stupid idea. If every specialization gives a fighter an access to a pool of weapons all of which can do the same things as any other pool of weapons then the difference is simply cosmetic. It doesn't matter whether you choose knight or peasant, it's just like choosing a different haircut at character creation. It really does sound like the designers are going out of their way to make this game retard-proof.
Even so, they are designed to burn brightly and expire brilliantly in the unfortunate event that a battle drags on
Yes, burn brightly, expire brilliantly..... and then autoresurrect after the battle!!! Obsidian's take on the old Interplay slogan should be "By idiots, for idiots."
The selections are designed to cover a variety of damage types, to include one- and two-handed options, and to always feature at least one ranged weapon.
This is an unbelievably stupid idea. If every specialization gives a fighter an access to a pool of weapons all of which can do the same things as any other pool of weapons then the difference is simply cosmetic. It doesn't matter whether you choose knight or peasant, it's just like choosing a different haircut at character creation. It really does sound like the designers are going out of their way to make this game retard-proof.
Yes but is that out of char gen or do people have to invest feats?That's Weapon Specialization, which is a Fighter ability. No other class gets access to it.
There's no weapon or armor restrictions, or attribute requirements for gear. Wizard in Plate mail with a Blunderbuss? No problem.
let's see if that "front line" thinking will work with RTwP and AI controlled enemies.
I bet 4$ that as soon as battle starts AI will simply rush at closest target and AI won't be looking for "front line" at all proving that front line and Real time can't exist together.
https://www.kickstarter.com/projects/obsidian/project-eternity/posts/415136
no I like it, can't wait for the game, it looks awesome.Problem?
That means you'll spam these abilities before getting maimed then. But permadeath is good news
You can disable 'maimed mode', in which case the character will immediately die if their health runs out completely, without being maimed first.That means you'll spam these abilities before getting maimed then. But permadeath is good news