Drudkh
Learned
- Joined
- Nov 2, 2015
- Messages
- 111
I suppose a n00b hearing this will think "genius!", but truth is, he failed at the execution. And D&D does it better. Just compare Baldur's Gate II or NWN2 with PoE and see who has more customization options.
Let's take the wizard, for example. In PoE you can tune it to deal more damage (Might), have longer effects (int), have more health (Con), go faster (Dex), interrupt others (Per) or more defense (Res). Tune this all you want, the difference will be like +20% more X" at most.
Now, indeed a person should focus on Int when making a Wizard in D&D.
But think is, that's the most basic D&D possible. If you wanna min-max or customize your characters into crazy shit, multi-classing has always been an option. Play a Wizard/Rogue; Wizard/Cleric; Wizard/Fighter; Wizard/Fighter/Rogue, etc... then there are prestige classes, which promote even more exotic play - you DON'T need +16 Int when playing an Eldrich Knight or Arcane Trickster. Not to mention (again), the multiple schools of magic. Or the metamagic spells, like Empower Spell. Or the countless magic items that affect your attributes or have attribute requirements.
Seriously, this guy worked on NWN2, which has all this implemented, and want to say how his shitty system is so much superior at allowing customization? I mean, FFS, Arcanum's background alone offered a more diverse customization than this stupid % bonus distribution mini-game
Goddamn, that's extremely well put. You have me sold, but it's not so much the doling out of the attributes but the unique passive and active class skills that make the build tinkering fun in PoE.