Looking at builds in the Obsidian forum, for someone like me who has been waiting for WM2 to come out to replay the game after I played it once when it came out, I was surprised by how it seems a huge numbers of build are actually gear-dependant.
It's... I still remember people here ranting on how none of the unique items were uniques and the itemization is shit, but apparently people in the Obsidian forums strongly believe that the unique items are build-enabling.
Did that change, or is it a case of the codex/obsidian forum being at odd?
A bit of both.
Mostly it's that it took a while for anyone -- including the Obsidian forums -- to figure out just how build-enabling the gear is. Over there it started... I dunno, maybe six months ago or so, when a couple of users started posting creative/offbeat builds making use of unusual item properties.
Also, version 2.0 made a big difference, partly because there were some tweaks to the items, but mostly because it made the game harder due to the AI changes and it introduced more talents and abilities which created more item/ability synergies. White March did even more by introducing even more items with even more unusual properties.
I.e. most of that was already there and we just didn't realise it -- because it's a bit subtle and requires that you actually understand the mechanics, and because the game was so easy it never really pushed you to look for them.