Bonerbill
Augur
She also a lesbo.
It does. Here's the other ending:I know I already said this, but I found the Devil a poor attempt at being witty/edgy companion. That being said, she has one of the best ending slides of any companion.
She wanders into the wilderness and journeys alone until her artificial body rusts and falls apart. It gets to the point that she can barely move, and her last moment is pushing herself into the ocean. She finds a measure of peace in the sensation of the waves/current as she sinks.
Does anyone know if her ending slides change based on the outcome of her quest? That's the one I also got, afterallowing her to kill the woodcutters.
At least sharkwoman barbarian is good fetish material.
It does. Here's the other ending:I know I already said this, but I found the Devil a poor attempt at being witty/edgy companion. That being said, she has one of the best ending slides of any companion.
She wanders into the wilderness and journeys alone until her artificial body rusts and falls apart. It gets to the point that she can barely move, and her last moment is pushing herself into the ocean. She finds a measure of peace in the sensation of the waves/current as she sinks.
Does anyone know if her ending slides change based on the outcome of her quest? That's the one I also got, afterallowing her to kill the woodcutters.
So, the same people who did encounter design in the base game. They just did it better.
Not before you cut all his content.Give that Bobby Null the usual obsidian treatment for capable designers. Put him in the closet until he quit out of boredom and hire a shitty one to replace him.
leinadiwar asked: Something I think there where there's room for improvement in terms of PoE is some sort of crime system that somehow responds to the player killing people in towns or otherwise behaving badly. Is this something that was discussed for PoE or could maybe be a possibility for PoE2?
We discussed it, but there wasn’t really time to develop anything robust. It’s certainly something we’d like to do if we had the resources to focus on it.
- engaging questline
- Memorable new settings
- Varied combat encounters
FFS!!!! Installed 3.01 patch and now saved games are fucked!!! And no HOTFIX did not help! Come on Obsidian, pull your shit together
Hmmm, doesn't really match my experience on POTD. 90+% of the fights consist of me sending in the tank first (everyone else in stealth), pop the +20 defense skill, and unstealth the rest after a ~3-second delay; those enemies will stay glued to the tank until the end of the encounter no matter what*. Sure, enemies beyond the engagement limit may try to go for my other people, but that's where my tanky chanter bodyblocks them... fighting in a chokepoint is best, obv. If there are even MORE enemies, they may attack my plate-clad pistol-using paladin as well, but in that case they're probably weak enough that my cipher's death beam + monk's AOE kick will gib them in a few turns. The only other character who gets attacked a lot is my monk, but that's expected. Only issue is when I have to move in my casters from max attack range to use certain spells (they're wearing light armor), but then I can be proactive about hitting the guy running for them with a charm / paralyze from my cipher.I love how some people are now complaining that combat is "mechanical and repetitive" and "not like BG and PST" because tank n' spank doesn't work: http://forums.obsidian.net/topic/84648-keeping-enemies-engaged/
Hmmm, doesn't really match my experience on POTD.I love how some people are now complaining that combat is "mechanical and repetitive" and "not like BG and PST" because tank n' spank doesn't work: http://forums.obsidian.net/topic/84648-keeping-enemies-engaged/
I go with heavy armor on most of my characters
Well yea, though the cipher and druid are wearing leather and padded armor and still only get attacked if they get too close to the melee (with very few exceptions), even enemy ranged units are content shooting at the tank instead of moving up a bit and hitting my mid/backlines. Maybe the AI doesn't like to overextend?Hmmm, doesn't really match my experience on POTD.I love how some people are now complaining that combat is "mechanical and repetitive" and "not like BG and PST" because tank n' spank doesn't work: http://forums.obsidian.net/topic/84648-keeping-enemies-engaged/
I go with heavy armor on most of my characters
Might have something to do with that.
So any advice for that encounter on PotD for a 8-lvl party composed of Human Paladin, Eder, Durance, Pallegina, Maneha, Grieving Mother, is welcome.
I try to maintain equal gender representation, although one of them actually identifies as a bird. BTW - if Aloth was in, you'd count him as a male?So any advice for that encounter on PotD for a 8-lvl party composed of Human Paladin, Eder, Durance, Pallegina, Maneha, Grieving Mother, is welcome.
Is your strong and independent lesbo womyn equipped with the firebrand aka forgemaster's gloves? Under even the minimal buffs, that should be more than enough to overcome most of the opposition no matter what.
Gamespot gaymers expect to be compensated per enemy killed per hour with the game. Paradox can't match Beth's PR budget, and Obsidian refuse to cut down on trash encounters. Soo, it's got to be a 5 folks! Certain WM2 shortcomings inevitably came into view, sorry!I love all of these critics bitching about having to play an RPG when they just want to "explore a world". I haven't played Betheda's latest offerings, do you fight like 1 fucking enemy every 10 hours or something