http://www.amazon.de/Pillars-Eternity-Game-Year-Edition/dp/B019I9TMSOWhat's the latest on that GotY edition? I couldn't find it on either steam or gog .
So no packed release to sell at a reasonable prince during the sales?http://www.amazon.de/Pillars-Eternity-Game-Year-Edition/dp/B019I9TMSOWhat's the latest on that GotY edition? I couldn't find it on either steam or gog .
German-retail only because only Germans would want to buy this as a boxed product.
So, I've only played a little of Pillars of Eternity. I've gotten to Defiance Bay, but I stopped playing. Anyways, I mainly stopped playing so I can experience the full game. Now, I want to go back, but I'm wondering if you guys think the expansion packs really add anything at all to the game? I know from some of the reviews that this DLC is accessed about mid-game. This is the same thing they did with Dark Souls, and really, I felt I could've skipped the Abyss DLC without missing much. Plus, they cost like $20+. Just wondering if you think it added anything to the story other than a simple lore-dump. I'm not really into a long dungeon crawl, but if it has a very good story, I'd consider buying the DLC.
I wrote a 9/10 metacritic review for TWM1. At least now I don't have to copy old posts when someone asks the same question: http://www.metacritic.com/game/pc/pillars-of-eternity-the-white-march---part-1So, I've only played a little of Pillars of Eternity. I've gotten to Defiance Bay, but I stopped playing. Anyways, I mainly stopped playing so I can experience the full game. Now, I want to go back, but I'm wondering if you guys think the expansion packs really add anything at all to the game? I know from some of the reviews that this DLC is accessed about mid-game. This is the same thing they did with Dark Souls, and really, I felt I could've skipped the Abyss DLC without missing much. Plus, they cost like $20+. Just wondering if you think it added anything to the story other than a simple lore-dump. I'm not really into a long dungeon crawl, but if it has a very good story, I'd consider buying the DLC.
Good stuff. I guess I'll go through the mid-game. If I want more, I'll just get the expansion packs.
One thing is for sure the screenshots of the new areas look fucking beautiful.
I think Zahua was a pretty fantastic companion, kinda underrated in my opinion. Maybe a bit too much "lol drugs" (though there are a few genuinely funny moments) but lots of great stuff underneath. Devil was a huge wasted opportunity (though the soulreading at the end of her quest is some of the best writing in the game) and Maneha was just... a big fat meh unfortunately. Really disappointing.
Actually I found Zahuas quest to be very interesting in theory, but playing it was a bit tedious, especially the last part.And Zahua, unlike Maneha, has a genuinely interesting personal quest (which isn't just a watered down rehash of Aloth's).
Actually I found Zahuas quest to be very interesting in theory, but playing it was a bit tedious, especially the last part.And Zahua, unlike Maneha, has a genuinely interesting personal quest (which isn't just a watered down rehash of Aloth's).
Also the conclusion of it was so incredibly obvious from the second it started. I would have wished for something a bit more original there.
melnorme asked: Hi Josh, serious question about attributes. In the Pillars attribute system, each of the defenses except Deflection has two attributes that increase it. Why not have other "secondary stats" be affected by two attributes as well? Damage, area of effect, etc. What makes the defenses worthy of the distinction of having two attributes affect them instead of just one?
It’s not that defenses are more worthy of having two attributes assigned to each, but pairs of attributes worked well with the number of secondary defenses we used.
Early on we decided to have one primary defense (Deflection) and three secondary defenses (Fortitude, Reflex, and Will). Looking at AD&D, it’s clear that several of the defenses are under-utilized (e.g. Rod/Staff/Wand, Breath) in most typical campaigns. 3.X+’s AC + F/R/W system tends to see the secondary defenses used with roughly equal frequency.
For that reason, we went with similar F/R/W secondary defenses. With six attributes, it was easy to match two with each of the three defenses in a manner that seemed logical. Might and Constitution affect Fortitude, Dexterity and Perception affect Reflex, Intellect and Resolve affect Will.
We could have just used one attribute per defense, but that would have made it easier to dump the attributes that didn’t influence those defenses. Also, the pairings are pretty sensible, so it doesn’t seem strange (to most people) that each pair of attributes contributes equally to the corresponding secondary defense.
Resolve is a more arbitrary pairing, but it worked out, mechanically.
I'd argue that having a title "viscount" without having a title "count" is an anachronism. Also, "count" itself is very well-attested to be derived from the Latin "comes". Ah, but he isn't using viscount in the game, actually he just gave an example of English titles...knuffre asked: First off I want to apologize for not being very articulate, but here I go anyway: The word "braille" appeared in DS3, and since I remember that braille was invented by Louis Braille, that ripped me out of the world quite harshly. I realize that etymology clashing is near unavoidable when making a video game unless you write a whole new language for every project, but I was wondering if you have ever dealt with this as a designer and (seemingly) an etomology buff.
Yes, somewhat frequently. Braille is a notable example because it’s a person’s name and English doesn’t (as far as I know) have any synonyms for it in common use.
The languages of The Eastern Reach in Eora are based on Old English / Icelandic (Eld Aedyran), Italian / French / Occitan (Vailian), and Cornish / Welsh / Irish (Glanfathan). This was done as a way to allow for contemporary Aedyran (English) to be a blend of those languages in the same way that English is a blend of German, Norman French, and bits of the various Insular Celtic languages.
British English titles of nobility reflect the confluence of different cultures during Britian’s history. That’s why they have earls (jarls, Old English), dukes (dux, Latin), and viscounts (visconte, Old French).
Aedyrans and Dyrwoodans generally only use Germanic-derived titles: thayn, erl, etc. We even tried (successfully, I think) to avoid using Romance-derived titles in civilian ranks (e.g. instead of “lieutenant” we have “steadman”). Duc is an exception because Admeth Hadret borrowed it directly from the Vailians.
One title that caused a similar problem to “braille” was “palatinate”, i.e. The Free Palatinate of Dyrwood. As a general term “palatinate” reflects the special authority and autonomy of whoever is ruling the territory. It’s derived from the Latinpalatinus, reflecting power bestowed by the palace. However, Palatinate is also a historical region of Germany/the Holy Roman Empire. For that reason, the term did seem strange to some players.
Another example I can think of where we avoided a common term was “zombie”. Zombie is derived from Haitian French “zombi” and seems really out of place with most of our other undead terms. For that reason we used “revenant”.
I'd argue that having a title "viscount" without having a title "count" is an anachronism. Also, "count" itself is very well-attested to be derived from the Latin "comes". Ah, but he isn't using viscount in the game, actually he just gave an example of English titles...
As for PoE featuring words not fitting the setting, one instance that I remember is the Devil using the word "hicks" which is a specifically American pejorative.
What's the meaning of "Prey"? in the same dictionary? Agreed in not being American-specific though.I'd argue that having a title "viscount" without having a title "count" is an anachronism. Also, "count" itself is very well-attested to be derived from the Latin "comes". Ah, but he isn't using viscount in the game, actually he just gave an example of English titles...
As for PoE featuring words not fitting the setting, one instance that I remember is the Devil using the word "hicks" which is a specifically American pejorative.
"Hick, any Person of whom any Prey can be made..; also a silly Country Fellow."
Gentleman, B.E.: A New Dictionary of Terms, Ancient and Modern, of the Canting Crew , London, 1699
What's the meaning of "Prey"? in the same dictionary? Agreed in not being American-specific though.I'd argue that having a title "viscount" without having a title "count" is an anachronism. Also, "count" itself is very well-attested to be derived from the Latin "comes". Ah, but he isn't using viscount in the game, actually he just gave an example of English titles...
As for PoE featuring words not fitting the setting, one instance that I remember is the Devil using the word "hicks" which is a specifically American pejorative.
"Hick, any Person of whom any Prey can be made..; also a silly Country Fellow."
Gentleman, B.E.: A New Dictionary of Terms, Ancient and Modern, of the Canting Crew , London, 1699