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Eternity Pillars of Eternity + The White March Expansion Thread

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Chris Avellone's novella is about Eora's most enigmatic god:

YT0gNJt.jpg
4FPyjxS.jpg


It's not available on the backer portal yet, only in the game files.
Still coming soon on GoG, how do I get it?
 

Roguey

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Sure would be nice if I had a Novellone to read while waiting for the Backer DVD update.
 

Zed

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Codex USB, 2014

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Whoa, that Jojobobo guy is fuming. Contacted Josh Sawyer, and I'm also going to try to sic JJBB on him. :cool:
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Instead of balancing like an autist Sawyer should spend their resources on fixing the bugs of PoE. What purpose do these rebalances serve at all? They won't make the game better, they just make the characters work a bit differently.
 

Fry

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Probably because the majority of players won't even notice things like calculation bugs. An angry dude in the forums isn't going to pull Sawyer off PoE 2.
 

Sizzle

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Instead of balancing like an autist Sawyer should spend their resources on fixing the bugs of PoE. What purpose do these rebalances serve at all? They won't make the game better, they just make the characters work a bit differently.

Well, the game has gone through several iterations of heavy rebalancing since it was released, and it's definitely a better experience than it was at v1, or even v2, so it did work, up to a point.

But the major problems PoE has - the story, the chaotic combat - are here to stay, and can't be fixed anymore, short of a complete, drastic overhaul through a re-released version. And there won't be one.

The best we can hope for is that they acknowledge these issues, and try to fix them in the sequel.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Instead of balancing like an autist Sawyer should spend their resources on fixing the bugs of PoE. What purpose do these rebalances serve at all? They won't make the game better, they just make the characters work a bit differently.

Well, the game has gone through several iterations of heavy rebalancing since it was released, and it's definitely a better experience than it was at v1, or even v2, so it did work, up to a point.

But the major problems PoE has - the story, the chaotic combat - are here to stay, and can't be fixed anymore, short of a complete, drastic overhaul through a re-released version. And there won't be one.

The best we can hope is that they acknowledge these issues, and try to fix them in the sequel.
Sure, fixing the balance issues are good at the beginning, but when you are just doing some percentage changes to fine tune everything to infinity, now that is just a waste of time. That won't make the game better or worse.
 

Roguey

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I wonder if it's true that 3.03 is really just the beta update from June 14th, meaning no one's even touched it in a month, or if those Obsidianites are just exaggerating because they didn't touch any of their pet issues.

Instead of balancing like an autist Sawyer should spend their resources on fixing the bugs of PoE. What purpose do these rebalances serve at all? They won't make the game better, they just make the characters work a bit differently.

Bugs are prioritized by severity, meaning crash bugs first, then crit path quest bugs, then major quest bugs/gameplay bugs, then minor quest bugs and tuning. From the consumer's perspective, there's just a large mass of people working on bugs, but in reality, individual members either should not fix, or are not capable of fixing, any given bug that's in the list.

For example, a programming bug would not be assigned to a designer, and a design bug would not be assigned to an artist. Even within a discipline, certain people are suited to fixing certain bugs. I do all weapon tuning because I did almost all of the weapon implementation. Quest designers fix their own quest bugs because they have the most intimate familiarity with how the quest is structured.

Assigning a critical quest bug to any warm body who happens to be occupying a chair can result in a lot of inefficiency -- and often new bugs created by the attempt at a "fix". Similarly, there are idiosyncrasies to how some sections of game code work that really demand the attention of one or two programmers. Throwing new programmers at the problem would likely result in them spending twice as long orienting themselves and possibly making some poor engineering decisions.
 

Sizzle

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Instead of balancing like an autist Sawyer should spend their resources on fixing the bugs of PoE. What purpose do these rebalances serve at all? They won't make the game better, they just make the characters work a bit differently.

Well, the game has gone through several iterations of heavy rebalancing since it was released, and it's definitely a better experience than it was at v1, or even v2, so it did work, up to a point.

But the major problems PoE has - the story, the chaotic combat - are here to stay, and can't be fixed anymore, short of a complete, drastic overhaul through a re-released version. And there won't be one.

The best we can hope is that they acknowledge these issues, and try to fix them in the sequel.
Sure, fixing the balance issues are good at the beginning, but when you are just doing some percentage changes to fine tune everything to infinity, now that is just a waste of time. That won't make the game better or worse.

Wouldn't necessarily say so - Age of Decadence is also constantly going through minor changes to further spruce it up, and that's also resulted in a better game.

PoE is now mostly bug free, so if Josh wants to indulge his inner nitpicky autist - let him. Sets up a better base for the sequel.
 

IHaveHugeNick

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Instead of balancing like an autist Sawyer should spend their resources on fixing the bugs of PoE. What purpose do these rebalances serve at all? They won't make the game better, they just make the characters work a bit differently.

See, that's what I was saying for entire year since release.

Then I actually replayed the whole game from the start, when both expansion became available. And guess what, turns out it's a significantly better game now.

All that balancing was necessary to finally bring PoE's character development systems to the surface. Because as it turns out, the game is actually quite complex and allows a wild variety of weirdass builds and lineup experimentation.

And that complexity was always there, but you just didn't need to look for it, with how unbalanced your standard tank&spank was.

You actually need to think what you are doing now on PoTD, and plan your team lineup, or you gonna have a bad time.
 

IHaveHugeNick

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Lol, people whining on Obisidan forums are probably all replaying PoE for the 5th time, but the game is clearly broken because there few bugs remaining that you won't even notice until you go out of your way looking for them.
 

Sannom

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Yeah, reading some of those posts, you would think that PoE (and more specifically the 3.03 patch) are the second coming of Arkham Knight's PC version.

Not being able to get the novella is not cool, however. What's the point of adding it to the "content" page if there is no link?
 

Atchodas

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Apr 23, 2015
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Its funny that they did not fix any bugs since they put 3.03 for beta , probably just put it there to see if there are any new gamebreaking issues and if not then just be done with PoE lol .

Obsidian on twitter says it was last patch , the retardo dev in forums says another one is coming who to believe
 

Athelas

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That casual reminder of the post-release support of the past year and a half was inserted about as subtly as a Bethesda character's inner turmoil.
 

Tom Selleck

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I just want this fucking novella, I want to read my reluctantly-completed, intellectual property tie-in novel of a somewhat unremarkable fantasy world now, goddamnit.
 

Fry

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What's all this about not getting the Avellone novella? It's in a directory of the game installation files is it not?
 

Roguey

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Obsidian on twitter says it was last patch , the retardo dev in forums says another one is coming who to believe

Pay attention to the language he uses. "We will hope for a fix for a future patch." "I'm going to see whats up and see if we can get a fix."

Seems very likely to me that anyone who could fix the bugs in Eternity is way too busy crunching on Tyranny so it can be released later this year. So we get 3.03 released without ceremony and several days without a proper changelog or the novella released on the backer portal.
 

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