Nimble Dick Crabb
Novice
- Joined
- Feb 1, 2015
- Messages
- 7
That list is wrong at least on the number of Goldpact Paladin checks, there are 4-5 in the first act alone.
Most fun:
- Paladin, Wizard, Priest
- why: paladin has the biggest range of build variety, wizards and priests have the most interesting spells and also lots of build variety
Lot of fun:
- Fighter, Druid, Ranger
- why: ranger is stupid powerful and coordinating with Mr. Bear is fun, druid spells are almost as much fun as wiz and priest (but not quite IMO), fighters can really make some high-profile items shine
Not so much fun:
- Monk, Rogue, Barb
- why: they need lots of micro, monk needs deflection and DR fine-tuned so they get wounds at a suitable rate plus I have a dislike for the concept of a class that wants to be hit, barb only really works in gimmick builds or combined with specific items, otherwise it's just a second-rate fighter
Not much fun at all:
- Cipher, Chanter
- why: gameplay is rote as fuck, with the proper AI settings with them the game will play itself
Grieving Mother with a pistol is nice as a party member if you really want a Cipher, because she doesn't need much microing except for spending a big pool of Focus now and again. Like Junta I wouldn't recommend it for the main character. My first playthrough was with a Cipher, and I think that contributed a lot to why I found combat more dull the first time around.
Numbers don't tell the whole story. One of my favourite moments in the game was playing as a priest of Skaen.
That said, it really doesn't make that much difference. Your class is acknowledged here and there but it very, very rarely amounts to anything more than a bit of flavour.
Edit: GM with a blunderbuss is even better
There are scads of possibilities for ranged builds around particular items BTW. There's a certain Marking pistol you can get pretty early, and Marking is a really seriously badass weapon property. Then there's a hunting bow that causes Wounding and synergises beautifully with anything that enhances that -- certain ranger talents, Combusting Wounds, etc. Arbalests which cause Knockdown, a couple of very badass arquebuses, a couple of really good war bows, some excellent crossbows you can get early, and never even mind the Soulbounds. Embarrassment of choices really.
Itemization was lacking when the game came out. It's pretty excellent now.
Itemization was lacking when the game came out. It's pretty excellent now.
Is that just because of the items WM adds or did they actually make some changes to the items or related mechanics from the core game? I've been thinking about replaying this since people keep saying everything is much better now.
Yeah, the soulbound weapon are p cool. Too bad they only appeared after TWM
Now I really consider starting the whole game again with a more interesting build than my present dual wielding human fighter.
Soulbound weapons. These are hands down the coolest items I have seen in an RPG. The quest requirements varies from banal shit like "kill X stuff" to "go here and perform a text adventure" and if you can avoid walkthroughs some of the riddles are pretty cool. Sadly, they dropped the ball on these items a bit because crafted unique weapons are typically simply better, but hey, you can't win 'em all.
You need to micromanage Ciphers? wut
Imagine that, it sounds like Pillars has almost become a normal game. People arguing builds, tactics, which class is more or less fun to play and so on. Refreshing change.
The most recent version of IEMod allows you to enchant Soulbound weapons. Some of them can't have added effects because their max enchantments exceed 14 even at their base form. But, they can all be Durgan-refined, with quite a few that can be given a Lash, and Kith Slaying. It's something to behold, really.
I always found the AI setups for Cipher to be lacking.
I decided to have another go today after being thoroughly bored when it first came out, and I ended up playing it all day and having a great time. Hard to pinpoint exactly what's changed - it seems like a large number of small things that all add up. I'm even enjoying the combat. Playing with a cipher main character.
So with all the patches and shit, is it worth a punt now?
I'd even say that the itemization is better then in the IE games.
Spells... well, yeah, not quite there. But then again it didn't have decades of game system building behind it like the DnD games did.
Still very rich and atmospheric for what it is. And the Cipher is a new great spellcasting class with unique powers that didn't exist in IE games.
The game + expansions is not equal to The Game. Did patches alone fix itemization or do we need to waste more money for that shit? Because I don't plan to give more money to Obsidian for little bit of a fix.You need to micromanage Ciphers? wut
Itemization was lacking when the game came out. It's pretty excellent now.
The game + expansions is not equal to The Game. Did patches alone fix itemization or do we need to waste more money for that shit? Because I don't plan to give more money to Obsidian for little bit of a fix.You need to micromanage Ciphers? wut
Itemization was lacking when the game came out. It's pretty excellent now.
do we need to waste more money for that shit?
The game + expansions is not equal to The Game. Did patches alone fix itemization or do we need to waste more money for that shit? Because I don't plan to give more money to Obsidian for little bit of a fix.