- Joined
- May 29, 2010
- Messages
- 36,758
As i said at the very least, why are interiors separate not seamless like say in Divine Divinity so many years ago? Its main map is also times larger than those in PoE and it loads much much faster, and also still looks great.
Divine Divinity doesn't use prerendered backgrounds and uses an entirely different engine.
To my knowledge, there are no Unity engine games that handle load times significantly better than Pillars. The Shadowruns and Wasteland 2 do have a seamless transition into interiors, but at the expense of a noticeably longer initial load.