True. Sorry.role-playing game gamesrpg games
ATM Machines huh
True. Sorry.role-playing game gamesrpg games
Thought this guy was full of himself
Looks like they just created a package for the complete edition : https://steamdb.info/sub/107937/depots/
Depots in this package
- DepotID 291651 - Pillars of Eternity Base
- DepotID 291652 - Pillars of Eternity Windows
- DepotID 291653 - Pillars of Eternity OSX
- DepotID 291654 - Pillars of Eternity Linux
- DepotID 291661 - Pillars of Eternity Original Soundtrack
- DepotID 291662 - Pillars of Eternity Campaign Almanac
- DepotID 291663 - Pillars of Eternity High Resolution Game Map
- DepotID 291664 - Pillars of Eternity Making of Documentary
- DepotID 291665 - Pillars of Eternity Ringtones
- DepotID 291666 - Pillars of Eternity Novella
- DepotID 291667 - Pillars of Eternity High Resolution Concept Art
- DepotID 291668 - Pillars of Eternity Strategy Guide
- DepotID 329082 - Pillars of Eternity Cookbook
- DepotID 329083 - Pillars of Eternity Collector's Book
- DepotID 329084 - Pillars of Eternity Wallpapers
- DepotID 329085 - Pillars of Eternity Korean Loc Windows
- DepotID 329086 - Pillars of Eternity Korean Loc OSX
- DepotID 344552 - Pillars of Eternity Korean Loc Linux
- DepotID 344553 - PX1 Windows
- DepotID 344554 - PX1 OSX
- DepotID 344555 - PX1 Linux
- DepotID 344556 - PX2 Windows
- DepotID 344557 - PX2 OSX
- DepotID 344558 - PX2 Linux
- DepotID 344559 - Pillars of Eternity PX1 Korean Loc Windows
- DepotID 349186 - Pillars of Eternity PX2 Korean Loc Windows
- DepotID 349187 - Pillars of Eternity PX2 Korean Loc Linux
- DepotID 349188 - Pillars of Eternity PX2 Korean Loc OSX
- DepotID 351133 - Pillars of Eternity PX1 Korean Loc OSX
- DepotID 351134 - Pillars of Eternity PX1 Korean Loc Linux
I guess it will be available soon.
Price of individual products: $74.97 USD
Cost of this package: $99.99 USD
I tried playing this for the second (and the last) time, but it just can't be done. Whenever I see stuff like a spell that applies debuff for 3,26 seconds I want to murder someone.
They could've rounded them up or down, but being bothered by precise decimals is just autism-level pedantism.
Get moar Int (duration) and/or Per (accuracy, grazes are x0,5 duration, crits are x1,5 duration) ? Also stack other accuracy sources.
The spell casters are the weakest I've ever played in any cRPG ever and many of the spells are so worthless that they should really just be deleted.
All my casters have 19 or 20 INT and use every other source of duration extension and the short spell durations still kill a lot of the fun of spell casting classes for me. They are just ridiculous. Do MMOs do that or something? I don't even know where they got the fucked up idea of such short spell durations. Or maybe they were trying to innovate by making spell disables as useless as fighter special abilities like knockdown.
Yeah and charm at level 1...
The paralyse reduces enemy deflection by 40 points, almost guaranteeing melee crits all the time. That's a mechanic that wasn't present in DnD (only dex/doge AC was reduced). Plus it has a secondary root effect in a small radius, which also reduces armor by 10 or 20 points on everyone near.
You really didn't dig into the system much yet if you think so. From the top of my head, Wizard's Ryngrim's Enervating Terror + priest's Devotions for the Faithful is -40 accuracy, -10 might, - 28 will and fortitude, with +20 accuracy for your own guys in the AOE, all in huge radius and for pretty much entire duration of a typical fight. That's not bad. Not bad enough that most battles are effectively over once you got this stuff out. If you rely less on Codex memes (like Sawyer lul balanced), and just look into the system more, you will find a lot of neat and powerful stuff in there.In fact I don't think there is a single crowd control or summon or disable spell in the entire game that is worth taking.
If I remember correctly, coup de grace was usually only effective vs low HD enemies, like goblins, after a sleep spell. But that might be my NWN bias. Anyway theres still a big difference between hitting all the time and critting all the time, which PoE system almost guarantees, given enough Accuracy over enemy defence.Yeah and charm at level 1...
The paralyse reduces enemy deflection by 40 points, almost guaranteeing melee crits all the time. That's a mechanic that wasn't present in DnD (only dex/doge AC was reduced). Plus it has a secondary root effect in a small radius, which also reduces armor by 10 or 20 points on everyone near.
That kind of thing is inspired by third edition's coup de grace. In Icewind Dale 2, all attacks against helpless enemies would succeed.