lol that's my point. It doesn't really matter. Pillars with a Might dumped wizard is not significantly more difficult than Pillars with a Might maxed wizard. You'll barely notice a difference.
Please tell me which part in the main storyline where the difference between dumped and maxed Might makes a significant difference.
I'm starting to think you haven't actually experimented with PoE's system at all. It matters, a lot. The only difference between AD&D and PoE is that you have access to your spells and abilities if you have dumped stats in PoE, everything else is objectively more valuable in terms of numbers and effects in PoE.
I think I've figured out the problem here. Lacrymas, have you ever played a Gold Box game like Pool of Radiance? Where you actually have to roll your characters? I believe that your experience with Baldur's Gate: EE and Baldur's Gate 2:EE has tainted your perception of AD&D rules. Afterall, in Baldur's Gate:EE, you're just rolling for the highest bonus total, dump CHA and max everything else. But play the ruleset with the gold box games where you can't choose to dump a stat, and you'll see that there is a huge difference between a character with 2-3 extremely high stats but also with some bad low rolls, and a character with only 1 extreme stat but no large weaknesses.
And instead of judging 2.5/3E on NWN, try ToEE instead. You'll definitely roll characters you like to keep but if you do they wont be able to get Expertise since their 4th highest roll is an 11.
But the point is, flawed as AD&D and 2.5/3E rule set are compared to a well-designed rule set like AoD, at least attributes matter, quite a lot.
They don't really matter in Pillars.
Imagine were Pillars a rolled system instead of a point-buy system. Would you really care about the difference between 16 and 17 MIGHT, or would you care about rolling characters with the highest total? Would you keep a 16/16/16/15/12/10 (85 points total) or a 18/17/14/12/8/5 (70 points total)? In Pillars, it doesn't matter, the first character will always be better than the second. But in ToEE, the first character is junk while the 2nd character has some potential. That's what I mean by Pillars is a stupid rule system where attribute (distribution) doesn't make a significant tactical difference.
AoD is also a point-buy system, but AoD has thresholds. 10, 9, 8, 7 and 4 (dump) are each significant thresholds in the game. Even a linearly scaling attribute like Strength each point makes a huge difference due to how the weapon and armor system works.