Delterius
Arcane
The fact that every encounter is unique and difficult doesn't mean that nothing distinguishes them from one another. Quite the contrary. A hundred wizardry exp bags are all the same because you can just go on fast forward and spam the strategy over and over again, regardless of wether they are skeletons, goblins or what have you. They also don't add anything to the Dragon at the end of the dungeon aside from being a whole lot of boring grinding.I disagree.Now that sounds kinda stupid.(when every fight is special, no fight is)
Handcrafted encounters with interesting enemies don't become less or more unique because of the hundreds of exp bags you've grinded in between, on fast forward wizardry mode.
Imagine a game where every fight is a boss fight. Now no boss fight is a boss fight - they all just feel like 'encounters' because nothing distinguishes them from- ah heck, if you get what I mean you get it and if you don't you don't.
A mindflayer that can easily dominate your characters, a basilisk that petrifies and a wizard who is immune to weapons are all facts unto themselves. They force you to adopt different tactics with each encounter. They can also be an oasis in the middle of the desert. And if you like that, good for you. But those are just your feelings, and facts trump feels.
Furthermore, the banal shit boring waves of enemies are just that. Banal, shit and boring. That there are decades old terms for them, such as trash, is also just a simple matter of categorization. Even a game of Wizardry is about the planning and grind towards the Big Ones. Not the boring shit.