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Eternity Pillars of Eternity + The White March Expansion Thread

oldmanpaco

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In POE1 especially a melee wizard can be great fun to play and a change of pace.

In my Triple Crown run I used a Melee Wizard. Heavy armor armor, two handed weapons and that fire boosting ability. Used him to get off first strikes (confusion usually or fireball), pop up acc then get to it. Used the firebrand gloves and the soulbound item to get 6 firebrands per rest and the other soulbound item to get fire shield when hit or crit or something. Seem to recall using summoned weapons as well. Been awhile.
 

Shadenuat

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Also, how good are those final 2 levels of Druid abilities? Is it worth giving those up to multiclass for most classes?
You get bonus to powah levels and I remember Tornado being worth it alone. Also progress to higher level spells faster.
 
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Tigranes

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Thanks. I'm going to consider the possibilties of multiclassing before I make a final decision on class.

The sub-classes can also be muitliclassed, right? Also, how good are those final 2 levels of Druid abilities? Is it worth giving those up to multiclass for most classes?

Yes, subclasses can multiclass. But if you're starting with POE1 you don't have to worry about it now.
 

Eisenheinrich

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Okay guys and gals, change of pace. I ranked the companions of PoE and am eager to embrace some harsh ratings.


Aloth - 5/10 pretty meh, also his character comes across weak despite wielding archmage level powers. The Iselmyr story is entertaining at some times, Leaden Key background could've fleshed out much more.

Edér 9/10 everyone loves Edér, right?

Kana Rua 5/10 Tekehu without sex drive. Should've been even more connected to the Endless Paths to give them more purpose in the story. Most lore dumps should've been provided by him while in your party.

Durance 6/10 pretty interesting character but much too wordy, uninteresting companion quest which also contained too much drivel to read. Clearly was inspired by Rasputin.

Sagani 7/10 liked her for the most part, her background was well written. Was an interesting take on the race and department from your typical "scottish accent" dwarf. The inuit kinda background fitted the setting and was a welcomed change.

Pallegina 7/10 same goes for Pallegina.

Hiravias 8/10 probably the most fun companion, kept him around for party banter.

Grieving Mother 3/10 my least favourite companion in the franchise, pretentious overblown writing, never kept her for long.

Devil of Caroc 7/10 one of the better companions, loved her whole back story and companion quest.

Zahua 7/10 more in league with Hiravias, Zahua can be pretty funny to have around in your party. Also decent back story, which I enjoyed.

Maneha 4/10 had a good companion quest which was cleverly woven into the WM 2. Besides that, she's an annyoing dyke which horrid voice acting.
 
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Codex Year of the Donut
I'd move Aloth up to 8/10, never really understood the hate for him.
His personality makes a lot more sense when you realize he's the product of an abusive childhood IMO.
 

PsychoFox

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I'd say the game benefits from you investing yourself in the God mythos, so imo a cleric/paladin could be interesting. People give the gods aspect of the writing a lot of bad rep (sometimes deservedly) but it could still be interesting if you go into it with the right mind.
 

Haplo

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Pillars of Eternity 2: Deadfire
In 2. Not that they were ever bad but since now you can multiclass like Fighter/Rogue you get best things out of two worlds.

Also subclasses. Tricksters make them A LOT more durable even before multiclassing with a martial class.
Assasins support stealth-stabby playstyle decently well. And Streetfighters.... streetfighters are simply beastly.
 

Eisenheinrich

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You know PoE allows you to hire adventurers, right?

Yeah, but that's not my approach to a CRPG.

I'd say the game benefits from you investing yourself in the God mythos, so imo a cleric/paladin could be interestingI'd say the game benefits from you investing yourself in the God mythos, so imo a cleric/paladin could be interesting

So I thought. Playing a pale elf paladin of Rymrgand in Deadfire seemed without any payoff where I expected it. Namely on Harbinger's Watch. Meh.
 

Grunker

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Also it means if before your Druid probably was Might 20 INT 20 now you want Perception 20 as well.

But I thought stats didn't matter :troll:

i agree with your post
Can a Druid hold his own on the front line though? I read that the Druid's shapeshifting ability doesn't scale with level. Is that true? Does that mean shapeshifting becomes useless after awhile and I'll be regulated to mostly just being a support caster?

EDIT: man u really like that reaction huh

About Rogues, did you mean they were made better in I or II?

Some classes have to focus on parts of their kits, that's especially true for druids. You can absolutely make a PotD endgame viable Shifter druid, but focusing on spells is much more newb-friendly because druid spells are just so good. And unlike something like a Cipher, what's good and what's not is fairly obvious for the most part.
 
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Grunker

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So I thought. Playing a pale elf paladin of Rymrgand in Deadfire seemed without any payoff where I expected it. Namely on Harbinger's Watch. Meh.

My current character is a Pale Elf, easily the least reacted-upon race I've played so far. Even other Pale Elfs seldom recognize it. Ydwin still explains White That Wends language to you with WTW-backgrounds. Etc. Very disappointing.
 

Shadenuat

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And unlike something like a Cipher, what's good and what's not is fairly obvious for the most part.
I'd say if you just cast Whispers of Treason & Painblock you're already master Cipher.

Pulling off Vampiric Shield, Borrowed Instincts etc etc > Baboom is Grandmaster Cipher. (in Deadfire yeah)

In PoE1 I think it is lots more simple? Unless they nerfed Ringleader and such on the way.
 
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Grunker

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And unlike something like a Cipher, what's good and what's not is fairly obvious for the most part.
I'd say if you just cast Whispers of Treason & Painblock you're already master Cipher.

Pulling off Vampiric Shield, Borrowed Instincts etc etc > Baboom is Grandmaster Cipher. (in Deadfire yeah)

In PoE1 I think it is lots more simple? Unless they nerfed Ringleader and such on the way.

Not if you're coming at it from a total noob perspective I think. It's a no brainer to use the druid's storm, anyone with a sliver of RPG experience can tell that just looking at the ability. "Oh foe only damage and free stuns? Count me in." The Cipher isn't as immediately obvious I think. Like, the mind blade thingy was insane on release and more or less useless now, but you won't know that just looking at the numbers if you're a beginner.
 

Shadenuat

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It's just that Cipher is the only one who can turn enemies on your side I think (I remember permastunning/disabling supergrub on PoTD with this for whole combat), and because they basically have infinite resource per encounter, it is incredibly efficient to re-cast things like Painblock.

Press F for Mind Blades.
 

Riddler

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Bubbles In Memoria
If you guys are done pulling each other's puds over PoE vs IE, can you answer a question? :)

I'm going to start a PoE+PoE II run for the first time soon. What classes are best for maximum enjoyment for a first-timer in your opinion? I'll probably play on Hard difficulty.

I'm not too concerned about power-gaming. I just want something that offers variety and is overall fun to play. I'm currently leaning towards a Druid.

Also, since I plan on importing my save from PoE to PoE II, what changes in the sequel should I take into consideration when creating my character? For example, are there classes that rock in PoE but suck in PoE II?

How much of a first timer are you? If you have played the IE games I would absolutely recommend going for PotD rather than Hard since the difficulty falls of hard and fast in both games after the first few levels.
 

Eisenheinrich

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My current character is a Pale Elf, easily the least reacted-upon race I've played so far. Even other Pale Elfs seldom recognize it. Ydwin still explains White That Wends language to you with WTW-backgrounds. Etc. Very disappointing.

Yep, same situation here. I found that very lazy, esepcially if you have a whole DLC constructed around White That Wends, Pale Elves and Rymrgand.
 

Grunker

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My current character is a Pale Elf, easily the least reacted-upon race I've played so far. Even other Pale Elfs seldom recognize it. Ydwin still explains White That Wends language to you with WTW-backgrounds. Etc. Very disappointing.

Yep, same situation here. I found that very lazy, esepcially if you have a whole DLC constructed around White That Wends, Pale Elves and Rymrgand.

I mean I'm not even asking for much. Like a couple of useless unique dialogue options here and there and a reaction or 2 from NPCs. But I'm level 10 now and there's been like 2 reactions which weren't even that relevant. Yet to go to Harbinger's Watch though.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I wouldn't recommend PotD to anybody for the first PoE, not because it's very hard but because it increases enemy numbers (both in resistances and even more so in actual amount of enemies) so much that it becomes TEDIOUS
 

chuft

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Spoiler question about the plot and setting and ending.

Seriously don't click this if you haven't finished the game.

I looked up the ending since I didn't finish. The Engwithans created the gods, then tried to cover it up. But how did divine magic work before the gods existed? And if it didn't, and there were no clerics, wouldn't it be obvious that something very peculiar just happened and the gods didn't exist before?
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I looked up the ending since I didn't finish. The Engwithans created the gods, then tried to cover it up. But how did divine magic work before the gods existed? And if it didn't, and there were no clerics, wouldn't it be obvious that something very peculiar just happened and the gods didn't exist before?

Well that's a bit naive question isn't it? Clerics or churches or followers of gods always appeared at some time, they never existed from the beginning of the species. So what happened and they started appearing... you can create a lot of stories. Some prophet of Eothas came and they got convinced or sth. Easy.
 

Grunker

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Spoiler question about the plot and setting and ending.

Seriously don't click this if you haven't finished the game.

I looked up the ending since I didn't finish. The Engwithans created the gods, then tried to cover it up. But how did divine magic work before the gods existed? And if it didn't, and there were no clerics, wouldn't it be obvious that something very peculiar just happened and the gods didn't exist before?

AFAIK the game doesn't claim Engwithans or hypothetical races before them had divine/clerical magic?
 

Lacrymas

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Sep 23, 2015
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Pathfinder: Wrath
Spoiler question about the plot and setting and ending.

Seriously don't click this if you haven't finished the game.

I looked up the ending since I didn't finish. The Engwithans created the gods, then tried to cover it up. But how did divine magic work before the gods existed? And if it didn't, and there were no clerics, wouldn't it be obvious that something very peculiar just happened and the gods didn't exist before?
Clerical magic comes from the soul, education and the certainty in the object of your worship, it doesn't come from the gods.

RE: Druids - I find them soul-crushingly disappointing in PoE1. Sure, they have overpowered spells, aka the only ones you'll ever use, but their gameplay and design is basically nature wizard, while Wizards are better than them.
 

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