For what it's worth, PoE 1 relics are a lot more relicy than PoE 2. Especially since I don't think they ever got the Sid Meier HALF EVERYTHING treatment (except the Dagger). Unless Deadfire then got treatment again I am not aware about. But when all my items suddenly became +5% I just rolfed on my keyboard crying saaaawyer.
In beginning, PoE 1 itemization was fucken garbage. But when they added shit like Storm Bow or Not Carsomyr it became quite OK.
I believe that at many points, IE games still did more with less and by design it is better than any shit with +crafting slapped on top of it; but they also often had lower level caps and such. It was more liek "well there's just a fucken single +2 sword in whole game, so that does feel unique ok", "there's only single +3 katana in whole game which stuns everything - that is unique (obviously)".
But god that Deadfire patch when it came out was pure (╯°□°)╯︵ material
"That druid spear shit on stick did moar damage against enemy type which wasn't even present in the game except 2 encounters" "Now it is balanced - it does 5% more damage against enemy type which is only present in game in 2 encounters"
shoot yourself designer
When people beaten whole game with Slicken up to dragons sure he did.Most designs are flawed. Sawyer outright did a talk saying the total omission of hard counters was a flaw, which is more than you get from most designers.
For what it's worth, PoE 1 relics are a lot more relicy than PoE 2. Especially since I don't think they ever got the Sid Meier HALF EVERYTHING treatment (except the Dagger). Unless Deadfire then got treatment again I am not aware about. But when all my items suddenly became +5% I just rolfed on my keyboard crying saaaawyer.
In beginning, PoE 1 itemization was fucken garbage. But when they added shit like Storm Bow or Not Carsomyr it became quite OK.
I believe that at many points, IE games still did more with less and by design it is better than any shit with +crafting slapped on top of it; but they also often had lower level caps and such. It was more liek "well there's just a fucken single +2 sword in whole game, so that does feel unique ok", "there's only single +3 katana in whole game which stuns everything - that is unique (obviously)".
But god that Deadfire patch when it came out was pure (╯°□°)╯︵ material
"That druid spear shit on stick did moar damage against enemy type which wasn't even present in the game except 2 encounters" "Now it is balanced - it does 5% more damage against enemy type which is only present in game in 2 encounters"
shoot yourself designer
You're not wrong. Although I always considered PoE 1 itemization pretty good, with White March it became great.
That nerf bat in Deadfire really wasn't necessary for most of these items.
For what it's worth, few weapons really suffered. Plus not all were nerfed (Serafen's blunderbusses, LOL) and they even added some new powerfull ones with the DLCs. But indeed many accessories - nerfed to the ground.
Still, the unique enchantment paths are pretty awesome in Deadfire. And a properly enchanted Grave Calling is one of my favorite crpg weapons ever. Blows the like of Vorpal Sword out of the water.
You mean Redeemer? Relatively to time you get it, I think undead are not as big of a deal anymore (or at all in the game). You mostly fight then through campaign of ice giants and acid golems, whole dungeon on vitrak etc.
I don't like crafting in any PoEs tbh. +unlimited inventory. Whatever rarity it is, I don't consider all that much of an interesting gameplay. I liked combining dumb shit in Wizardry 8 and carrying giant ass silver nugget to Rapax there also.^inb4 shadenuat "balanced" reaction
These things were rare, had a huge impact, it made a real difference who was wielding them, and they were memorable. You built entire battle plans around employing them effectively.
I don't like crafting in any PoEs tbh. +unlimited inventory. Whatever rarity it is, I don't consider all that much of an interesting gameplay. I liked combining dumb shit in Wizardry 8 and carrying giant ass silver nugget to Rapax there also.^inb4 shadenuat "balanced" reaction
I only like upgrading relics by singing songs to them i.e. Redeemr, Labourer Blade, etc.
I just given everyone 2 sabres.Come to think of it, in Deadfire I've build ALL my chars with specific weapons in mind, which were playstyle defining
These things were rare, had a huge impact, it made a real difference who was wielding them, and they were memorable. You built entire battle plans around employing them effectively.
In PoE1 1 I've built my main char around the use of greatsword that would prone enemies on crit - in a large aoe with the Carnage effect and high Int - The Hours of St. Rumbalt.
Come to think of it, in Deadfire I've build ALL my chars with specific weapons in mind, which were playstyle defining - much moreso then in BG2.
ooh that's cool.
I hate golems in all POEs. Fukkin slog with 200 200 200 defences.
Mutually exclusive paths are interesting, but I also remember choices like "5% chance" and "summon 2 bigass dragons every day".
WowsiesIt got -35% damage
I had great fun with Acid 2-handed sword by paladin or cleric with some evil God with acidTwo handed weapons were always pretty good IMO
The damage sadly on that is shit. I also tried it.
Also did they ever fix 2-handed weapons being kinda shit?
Yeah, I've tried a lot to use it. It's... not very practical.
mary target twice).