Grunker
RPG Codex Ghost
Man is this game an RPG or an interactive lore book?
you've really read zero things on the codex about this game haven't you
Well, reading is teh hard after all.
But yeah, i didn't follow anything about that whatsoever. When i got the hint the game didn't live up to what it was supposed to be i got so mad i ignored it for all this time. And mostly what pissed me off is that they had EVERYTHING going for them. With their previous games, there was always the exscuse that they were running a business and didn't want Obsidian to end up like Black Isle did. I accepted that exscuse when i first played NWN2 for instance, all the more because Mask of the Betrayer subsequently demonstrated they "still" had it. It was always my view that the OC of that game was made to be generic on purpose, on the misguided assumption that's what they had to do to secure sales. All the Obsidian games were "flawed" in some way but there were still enough of the old Black Isle in most of them. KOTOR 2, Mask of the Betreayer, New Vegas. they all had things that showed the spirit of Black Isle was still in there somewhere.
Then Pillars was announced and it was like, ok, NOW they finally have the chance to give it all they got. Nothing to hold them back now... and they fucked it up somehow. That shit just made all the good will i kept for Obsidian through the years evaporate.
I'm in a better position to judge the game since all that is in the past now, so i'm not even bothering making comparisons with Torment or the original Fallout or what have you. I'm trying to approach the game without thinking of that pedegree hanging over it and see how it goes. I can't just replay the old shit for the rest of eternity after all.
I really, really like the game in its final state (patching and especially expansion really saved this one). But it's despite the extremely underwhelming story and the horrible writing. They fix that for the expansion as well, it's a fun adventure.
And the wikipedia-writing is probably the one thing agreed on by almost every codexer who has played the game.