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Eternity Pillars of Eternity + The White March Expansion Thread

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
without the Berath's cheats or mercenaries.
What is that bullshit about, anyway? I was reading about it on the wiki and started blinking dumbfoundedly.

Is that supposed to be crutch mode for people who forgot their console keybind? Or is the game tuned for having +2 to all stats? Then why the fuck would they not give you that many to begin with without this awkward menu...

I feel like easy/normal/hard/very hard was straightforward enough.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,643
without the Berath's cheats or mercenaries.
What is that bullshit about, anyway? I was reading about it on the wiki and started blinking dumbfoundedly.

Is that supposed to be crutch mode for people who forgot their console keybind? Or is the game tuned for having +2 to all stats? Then why the fuck would they not give you that many to begin with without this awkward menu...

I feel like easy/normal/hard/very hard was straightforward enough.
You picked one of the few incline features of Deadfire to call bullshit. The game lets you customize the difficulty up the ass. How is that a bad thing?

:hmmm:
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,202
Location
Space Refrigerator
I'm very into cock and ball torture
. Examples of bad difficulty: PoE
Oh fuck off. How is this cheesing or all-right click:


Don't answer that question. It's rhetorical. Pillars of Eternity, haven't played Deadfire and have no interest in doing so; has some of the best Real Time Based Combat in the genre. So much so that it has surpassed the clunky Infinity Edge gameplay - some people think Baldur's Gate/Icewind Dale have better gameplay, lmao.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,509
without the Berath's cheats or mercenaries.
What is that bullshit about, anyway? I was reading about it on the wiki and started blinking dumbfoundedly.

Is that supposed to be crutch mode for people who forgot their console keybind? Or is the game tuned for having +2 to all stats? Then why the fuck would they not give you that many to begin with without this awkward menu...

I feel like easy/normal/hard/very hard was straightforward enough.

It's something you only get on subsequent runs, it's supposed to cut some of the tedium out and spice things up. For that it works great, but depending on your choices it reduces the early difficulty somewhat.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
without the Berath's cheats or mercenaries.
What is that bullshit about, anyway? I was reading about it on the wiki and started blinking dumbfoundedly.

Is that supposed to be crutch mode for people who forgot their console keybind? Or is the game tuned for having +2 to all stats? Then why the fuck would they not give you that many to begin with without this awkward menu...

I feel like easy/normal/hard/very hard was straightforward enough.

It's something you only get on subsequent runs, it's supposed to cut some of the tedium out and spice things up. For that it works great, but depending on your choices it reduces the early difficulty somewhat.
So it's a new game+ thing and not intended for your first playthrough?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
How does Path of the Damned improve combat ? I've finished PoE1/2 on normal when I played them for the first time and after all DLC's had been released on Hard/Veteran a second time. Everything just got "bullet-spongier", which is not the kind if difficulty increase that I like. Combat was just as dull as before, it simply took a bit longer. My estimate was that PotD would just increases the tedium by bloating numbers further. Am I missing something ? Divinity:OS had tactician mode that actually changed encounters, is PotD like that ?

Difficulty modes in Pillars don't touch enemy stats. Hard replaces some creatures with stronger versions and adds more on top of that. Path of the Damned is the one that inflates their stats, and story time does the opposite, increasing your stats.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Imagine playing PoE for the story. You are in for a rude awakening, let me tell you.

It was patched in due to demand! People wanted this even though Sawyer said he was against it during the Kickstarter. :M

I am grateful, I had to dial it down to story time to beat Thaos in my second playthrough because I had only done the critical path and was significantly underleveled for post-release buffed up Thaos. Managed to make my way to him and got brickwalled.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
Difficulty modes in Pillars don't touch enemy stats. Hard replaces some creatures with stronger versions and adds more on top of that. Path of the Damned is the one that inflates their stats, and story time does the opposite, increasing your stats.
What the fuck - does PotD change the enemy base stats or not.

I don't care about story time/hard mode. I just want to know if PotD level scales enemies or artificially gives them free stat budget.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
What the fuck - does PotD change the enemy base stats or not.

I don't care about story time/hard mode. I just want to know if PotD level scales enemies or artificially gives them free stat budget.

Yes it does.

https://gamefaqs.gamespot.com/pc/687020-pillars-of-eternity/faqs/74194/difficulty-level

Further, this difficulty level buffs the enemy's stats with +15 to accuracy and +15 to all defenses, and is the ONLY difficulty that does this.
Ew.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Which difficulty would you recommend for a first play-through?

Depends on your own level skill. If you're really bad at games and don't care to understand them, easy/story-time. If you have the level of skill of the average Obsidian designer and kinda/sorta have an understanding of RPGs, normal. If you're like me and have a good understanding of RPGs but can't be bothered to put in the effort to master systems, hard. If you powerbuild and powergame everything and can't not play this way, damned path.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,509
without the Berath's cheats or mercenaries.
What is that bullshit about, anyway? I was reading about it on the wiki and started blinking dumbfoundedly.

Is that supposed to be crutch mode for people who forgot their console keybind? Or is the game tuned for having +2 to all stats? Then why the fuck would they not give you that many to begin with without this awkward menu...

I feel like easy/normal/hard/very hard was straightforward enough.

It's something you only get on subsequent runs, it's supposed to cut some of the tedium out and spice things up. For that it works great, but depending on your choices it reduces the early difficulty somewhat.
So it's a new game+ thing and not intended for your first playthrough?

Yes, you can't even activate it without playing. You need points which you get from cheevos for the blessings.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,202
Location
Space Refrigerator
I'm very into cock and ball torture
If you're like me and have a good understanding of RPGs but can't be bothered to put in the effort to master systems, hard. If you powerbuild and powergame everything and can't not play this way, damned path.
Don't see much point to playing base Path of Damned if you're not even going to Iron Man it. Triple Crown is actually a fun way of playing Pillars of Eternity because of the extraordinary risk it imparts onto the playthrough; thus making it engaging, as each mistake can cost you dearly. My opinion of Pillars changed tremendously after I did Triple Crown then Ultimate Challenge. I always thought Level 1 Heart of Fury Solo in Icewind Dale was the bee's knees. However, Pillars blows it out of the water. There is a lot more demanding encounters in Pillars than Icewind Dale. At least. In my opinion anyways. Of course, difficulty kind of tethers out once you get to late game content. I think it's like that for most games though, where stuff gets easy in end game.

Only games that I've played where that rule isn't true is Dungeon Rats (Emperor's Fight + Constructs Guarding Extract is tough in Solo Play on Hard Difficulty) and Knights of the Chalice 2.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Difficulty modes in Pillars don't touch enemy stats. Hard replaces some creatures with stronger versions and adds more on top of that. Path of the Damned is the one that inflates their stats, and story time does the opposite, increasing your stats.
What the fuck - does PotD change the enemy base stats or not.

I don't care about story time/hard mode. I just want to know if PotD level scales enemies or artificially gives them free stat budget.

It's more like rest of the difficulties operate on a reduced statline for enemies. POTD is when a similarly equipped enemy will have closer defences and accuracy to yours. However not even that considering you can get 145+ defences and only dragons and such will ever reach that.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Difficulty modes in Pillars don't touch enemy stats. Hard replaces some creatures with stronger versions and adds more on top of that. Path of the Damned is the one that inflates their stats, and story time does the opposite, increasing your stats.
What the fuck - does PotD change the enemy base stats or not.

I don't care about story time/hard mode. I just want to know if PotD level scales enemies or artificially gives them free stat budget.

It's more like rest of the difficulties operate on a reduced statline for enemies. POTD is when a similarly equipped enemy will have closer defences and accuracy to yours. However not even that considering you can get 145+ defences and only dragons and such will ever reach that.

It's just stat bloat no new enemies behavior or any additional content, this is the worst kind of higher difficulty that just waste your time with sponge enemies.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
There is good difficulty and dumb difficulty in RPG combat. Examples of good difficulty: Battle Brothers, Underrail, Age of Decadence. Examples of bad difficulty: PoE/Deadfire, D:OS/2, Witcher 3.

A characteristic of dumb difficulty is that no matter how you set it, it's never fun. Either it's select all-right click, or it requires some kind of cheesing.

Never understood why people praise AoD's difficulty, and I certainly disagree about PoE. It's one of the very, very few games that takes it's hardest difficulty seriously.

AoD on the other hand is so simple once you "get it" that all that's left to provide difficulty is the RNG.
 

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