But nobody could accuse Larian of laziness; they made incremental improvements and focused on one sole type of game with almost autistic attenttion.
Although I agree with the whole post, this is especially worth thinking about. It seems that nowadays players really appreciate a developer who creates the impression that he is constantly at work improving the experience with as much post release updates as possible.
The two main reasons I think are behind this are the generally accepted and expected practice of releasing games in a half-finished state in the first place, and secondly, the reality of the never-ending feed of news "content" that fills the customer's attention span. If as a producer you are not frequently reminding the customer of your product, by news updates, patches, "dev diaries", etc., you run a high risk of the customer just moving on to some product which produces more noise than you.