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Eternity Pillars of Eternity + The White March Expansion Thread

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,959
Location
South Africa, Cape Town
I just bought both DLC for PoE1 and then PoE 2

Great price on Steam with 75% off :bounce:

I am currently playing NWN2 and its expansions so I will play White March and PoE 2 after that
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
:what:
https://forums.obsidian.net/topic/132873-patch-341340-in-public-beta/

Greetings Watchers!

It has been a long time since we spoke, but I come bearing good news. We have just released a new patch for Pillars of Eternity on the beta branch for Steam.

Please let us know if you run into any issues during your time with this updated version of the game.

--Patch Notes--

General:

We have updated to Unity Version 2019.4.11.

Navigation:

Fixed areas that could not be navigated in numerous scenes.
The lake in Crayon’s Scar should no longer be unintentionally traversable when submerged.


Visual and Audio:

Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
Overwhelming Wave should more reliably play its visual effects.
Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
Symbols western chamber of Lle a Rhemen should now properly light up when expected.
Fixed redundant horn audio playing after the battle of Yenwood.
Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.

Quests and Dialogue:

Ready the Cannons side quest should now properly update its objectives.
Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.

Combat and Mechanics:

Earth Blights should no longer sometimes detach from their selection circles when dominated.
Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.

User Interface and Interaction:

Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
Fixed a case where the damage type icon on the character sheet might not position correctly.
Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
Fixed a typo in the description of Animal Companions.
Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
Examining the wall trophy inside of Elm’s Reach should now be possible.
Skipping intros when first starting the client should now be more responsive.

Is some Obsidian programmer so bored that he decided to spend his free time fixing the last known remaining bugs in PoE?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,643
But nobody could accuse Larian of laziness; they made incremental improvements and focused on one sole type of game with almost autistic attenttion.
Although I agree with the whole post, this is especially worth thinking about. It seems that nowadays players really appreciate a developer who creates the impression that he is constantly at work improving the experience with as much post release updates as possible.

The two main reasons I think are behind this are the generally accepted and expected practice of releasing games in a half-finished state in the first place, and secondly, the reality of the never-ending feed of news "content" that fills the customer's attention span. If as a producer you are not frequently reminding the customer of your product, by news updates, patches, "dev diaries", etc., you run a high risk of the customer just moving on to some product which produces more noise than you.
:slamdunk:
 
Joined
Jan 21, 2023
Messages
3,774
:what:
https://forums.obsidian.net/topic/132873-patch-341340-in-public-beta/

Greetings Watchers!

It has been a long time since we spoke, but I come bearing good news. We have just released a new patch for Pillars of Eternity on the beta branch for Steam.

Please let us know if you run into any issues during your time with this updated version of the game.

--Patch Notes--

General:

We have updated to Unity Version 2019.4.11.

Navigation:

Fixed areas that could not be navigated in numerous scenes.
The lake in Crayon’s Scar should no longer be unintentionally traversable when submerged.


Visual and Audio:

Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
Overwhelming Wave should more reliably play its visual effects.
Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
Symbols western chamber of Lle a Rhemen should now properly light up when expected.
Fixed redundant horn audio playing after the battle of Yenwood.
Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.

Quests and Dialogue:

Ready the Cannons side quest should now properly update its objectives.
Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.

Combat and Mechanics:

Earth Blights should no longer sometimes detach from their selection circles when dominated.
Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.

User Interface and Interaction:

Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
Fixed a case where the damage type icon on the character sheet might not position correctly.
Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
Fixed a typo in the description of Animal Companions.
Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
Examining the wall trophy inside of Elm’s Reach should now be possible.
Skipping intros when first starting the client should now be more responsive.

Is some Obsidian programmer so bored that he decided to spend his free time fixing the last known remaining bugs in PoE?
preparing forthe game's 10th anniversary

yes, it's been a decade already
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,667
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Huh. They have might have an excuse to be able to devote manpower resources to this patch. Like updating to a standard Xbox telemetry package, or some kind of security vulnerability patch. So the bugfixes are just a bonus.

I wonder if any other games are going to be updated.
 
Last edited:

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Huh. They have might have an excuse to be able to devote manpower resources to this patch. Like updating to a standard Xbox telemetry package, or some kind of security vulnerability update. So the bugfixes are just a bonus.

I wonder if any other games are going to be updated.
do you know if the series plays well on steam deck? it could be prep related to that
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
I really hope this does not break the IE Mod, since Steam does not let you opt out of the patch. I am playing POE1 right now, attempting to finish it with IE Mod after giving up years ago on the original game. I will really be pissed if they push this patch and it breaks IE Mod and kills my playthrough.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
so the news of the patch made me revisit poe. my disappointment in pillars is so stale, maybe i can approach it without all the baggage and actually complete it

not starting on the strongest foot though. the very first dialogue in the entire game, the one with the caravan master where he literally tells everyone to not wander off into the woods, is immediately proceeded by him telling you to wander off into the woods.

:retarded:

is the rest of the writing as uhhh well thought out as this?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
not starting on the strongest foot though. the very first dialogue in the entire game, the one with the caravan master where he literally tells everyone to not wander off into the woods, is immediately proceeded by him telling you to wander off into the woods.
Hey, you have an armed escort. That's different from a bunch of people just running about the place.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,532
caravan master where he literally tells everyone to not wander off into the woods, is immediately proceeded by him telling you to wander off into the woods.
To be fair he did sent a guide with you and you did have diarrhea. She is probably familiar enough with the area if this is not her first trek.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
not starting on the strongest foot though. the very first dialogue in the entire game, the one with the caravan master where he literally tells everyone to not wander off into the woods, is immediately proceeded by him telling you to wander off into the woods.
Hey, you have an armed escort. That's different from a bunch of people just running about the place.

To be fair he did sent a guide with you and you did have diarrhea. She is probably familiar enough with the area if this is not her first trek.

fair enough
 
Vatnik
Joined
Sep 28, 2014
Messages
12,199
Location
USSR
I didn't know these bugs existed, but hey, free bug fixing.
All mods broken, yay. Good luck finding volunteers to ever fix them now, 10 years after they were made.

spiderman-funny.gif
 
Vatnik
Joined
Sep 28, 2014
Messages
12,199
Location
USSR
The bored Obsidian employee who did this could go over the mods and fix them himself, but that'd be so surreal, we'd have to be in an alternative Marvel universe.
The "care" for the game is only perfunctory with this patch. The real care would've been what I said above. And it'd be newsworthy, too, would give renewed interest/exposure for their dead title. Every time they can miss, they miss.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
I would be tempted to buy a copy off GOG that Steam can't break, but they still want $40 for the thing.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
Does anyone here have any Steam-fu on how to protect your games from automatic updates? I am reading this Reddit thread about how to do it, but get stuck on things like "add the launcher executable as a non-steam game".
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
Every time? LOL. That means no other Steam game would ever be updated again. Age of Wonders 4 for instance. Or Gladius.
 

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