Sensuki
Arcane
since you seem interested in talking about this game again recently.
I find discussing the failure of the combat system/design of this game often produces light bulb moments that will be useful in the future.
since you seem interested in talking about this game again recently.
I find discussing the failure of the combat system/design of this game often produces light bulb moments that will be useful in the future.
Than that is not a problem of immunities but how monsters are designed. For most of D&D history Rogue could not backstab many type of enemy. Didn't not make them less useful.edit: I think I get what you're saying but I think he's right about some of the stuff he said like lots of enemies being immune to Terrify and Sicken does make those Barbarian abilities less worth picking.
Instead of theorizing, playing the game is the best way of testing a hypothesis.
They don't test these things.
Josh said:I've heard some complaints about affliction immunities being too severe and the fighter boosts not being significant enough. I asked our internal testers, our external testers, and our QA community tester for feedback on both before and during the patch's beta and heard nothing negative. If it's a problem, we can adjust it during the next patch.
I'm aware of what they say, and they obviously make sure the game works (whatever that means to them), but nothing will convince me that they test these things enough. There really is no excuse for the blurry text and map getting past testers when it was the most important update and it would come along with the first DLC.
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