Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity + The White March Expansion Thread

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
http://www.darkstation.com/podcast/...07-marching-on-pillars-of-eternity-interview/

Interview with JES. Amateurish interviewers, but some decent questions.
  • PoE status and future
  • Sawyer's dev history and philosophy
  • Obsidian past, present, future
  • "Bugsidian" reputation
  • Sawyer's most/least favorite game characters and design tropes
  • Sawyer likes bikes or something
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
http://www.darkstation.com/podcast/...07-marching-on-pillars-of-eternity-interview/

Interview with JES. Amateurish interviewers, but some decent questions.
  • PoE status and future
  • Sawyer's dev history and philosophy
  • Obsidian past, present, future
  • "Bugsidian" reputation
  • Sawyer's most/least favorite game characters and design tropes
  • Sawyer likes bikes or something
Anthony Davis mentioned

EDIT: Apparently he "has a lot of opinions." Sawyer trash talking his buddies.
:troll:

EDIT2: Good interview.
 
Last edited:

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
How do these nothing podcasts score interviews with game developers? <300 followers on Facebook and Twitter - presumably this isn't really worth the dev's time.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
How do these nothing podcasts score interviews with game developers?

During the KS I got an interview with Josh for a competitive gaming website. I don't believe he is that discriminating regarding who interviews him but obviously during key events they prioritize the main press.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,132
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interview takeaways:

Josh got his job at Interplay based on work he had done creating a website for a tattoo parlor back in Wisconsin.

Josh designed every single magic item in Icewind Dale. Everybody was a junior on Icewind Dale, it had no leads.

He's providing some balancing feedback for Armored Warfare. He has debates with Anthony Davis (former IRL tank driver) about it.

The Pillars of Eternity team is currently 20-30 people including QA. He says that during development of the base game it was usually 20 and the team has actually gotten larger, so that they can make the expansions big enough in a timely fashion.

During development there were some problems with junior designers who had never designed an isometric map before, but they got better.

Improving the user interface over what was in the IE games was a big focus.

One of PoE's junior devs, Ryan Torres, was largely responsible for pushing the stealth system forward. More improvements are planned in the future.

ETA for White March Part 2 is "Winter".

PoE went a little bit over budget (due to the delay to 2015 during the beta), but stayed "fairly close" to it. They were very serious about project management, cutting lots of things early so they wouldn't have to cut them later on.

Things that were cut: Party AI, some areas, wacky abilities. One of those abilities was a spell that would turn enemies into beasts (Josh has mentioned this before, it would turn them into ducks). That's coming back in White March Part 2, but now it'll turn them into pigs.

Fallout: New Vegas taught Obsidian how to manage RPG projects efficiently.

Most of the PoE Kickstarter updates were written the day before they were posted. Ditto for all the concept art. The whole "souls" theme was actually Adam Brennecke's idea.

Josh says he switched Glanfathan from being inspired by Irish to Cornish because people fucking hated the spellings of the Irish names. :P He occasionally comes across inconsistencies in released lore material due to this shift.

To be continued...
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,597
Sooo, PoE is as crappy as it is because of lack of money. That explains it. Polymorph Other spell is a wacky ability to them than they could not finance.. I would bet most of the other spells from IE games would also fall in that category.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
With the Hitman Blood Money response there's a bit of hypocrisy there regarding his opinion on AI in the Infinity Engine games. I have the same feeling with the IE AI - because I know how it works, I can do fun things.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,842
Location
Sweden
Oh shit, Josh said he liked what Avellone did for the story in Alpha Protocol. Teh drama?!?!!
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,132
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Continued:

The story of White March Part 2 is based on something new that happens "meanwhile" during your actions in Part 1, and as a consequence of them. You'll learn more about the mysteries of the White March area.

Raising the level cap, new features, spells, abilities. It's going to be designed as the "capstone" of the entire Pillars of Eternity experience.

A bit of talk about the new short stories. "Blood Register" isn't based on a character from the game, unlike the other ones.

Some talk about the Lords of the Eastern Reach card game as well. Josh has also provided some feedback on that, both on balance and on lore. He's even written some lore for it.

Some talk about the future of Pillars of Eternity and how great it is that they own the IP so they can do whatever they want. "Some people might want a super-hardcore turn-based tactical game in the setting, we can do that".

"A lot of fans have criticized us about stuff, and you know, they're right. We can't fix it all in the base game, but maybe in the sequel."

Obsidian has close to 200 employees. up from a recent low of 70-75. Happy to be stable and independent for once.

Talking about the "Bugsidian" rep. Josh doesn't feel too bad about this, because big complex game with lots of choices will always have lots of bugs. He's proud of Dungeon Siege 3 for being solid and bug-free, and thinks that team deserves more credit.

Josh views Pillars of Eternity as an "ongoing product", same as Armored Warfare. He brings up his New Vegas mod as a similar thing. Sorry IHaveHugeNick, the balance stops for nobody. Improvements and fixes will transfer onto the sequel.

"A lot of my fans know I find balance very important". :)

Now some personal questions:

Favorite videogame protagonist - Ben from Full Throttle. Even though there were a lot of things he didn't like about the game itself. He liked his subtle, low-key characterization (of course!)

Favorite antagonist - the Master from Fallout. It's important to him that antagonists be internally consistent even if he doesn't agree with them. Also the Master looks cool. Some love for Obsidian's Brian Menze who made the Fallout sprites that way, and also for Mark Morgan for the music.

Things that he'd like to see more of - Transparent mechanics. Stories with themes that are applicable to real life. He's not a fan of videogames as pure escapism. The choice and consequence available in videogames makes real life themes more powerful, as opposed to being told as a moral at the end of a book or a film.

Lots of love for Alpha Protocol's C&C. He mentions Chris Avellone by name, as well as Travis Stout, saying they did a great job. He wants to see more games like that.

Things that he'd like to see less of - Zombies. "It's 2015, man!"

What you'd be doing if you weren't a game developer - making bicycle frames. Interviewer: "That is probably the weirdest answer I've ever gotten." :) Lots of talk about his bike riding and bicycle frame craftsmanship hobby.

What game would you play again for the first time - the original Fallout or Hitman: Blood Money. He likes experimenting and cheesing with the AI in Blood Money.

What would you like to hear at the gates of heaven after dying - "Not too bad, man." :balance:
 
Last edited:

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Kinda harsh on DoubleBear there, Josh.

To be fair, they started development in like 1997. Although, if Mitsoda was even half as competent as Sawyer, he would just rename Zombies to Zombyz. Completely new setting man, you've never seen that before.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,132
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
As a matter of fact, Pillars of Eternity has zombies. That's what the Revenants are supposed to be the equivalent of. But they seem to be underutilized compared to other undead; perhaps now we know why.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,733
Codex 2012 MCA
Some talk about the future of Pillars of Eternity and how great it is that they own the IP so they can do whatever they want. "Some people might want a super-hardcore turn-based tactical game in the setting, we can do that".

LOL, I believe it when I see it, their future games are gonna be "Design by numbers" and "The safer the better"-design.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Lots of love for Alpha Protocol's C&C. He mentions Chris Avellone by name, as well as Travis Stout, saying they did a great job. He wants to see more games like that.
Seriously? It's not like you had the perfect opportunity to make one, right?
 

Cazzeris

Guest
Some love for Obsidian's Brian Menze who made the Fallout sprites that way, and also for Mark Morgan for the music.

What? Didn't he work only on the Vault Boy's appearances for Fallout 2 and New Vegas?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,132
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What? Didn't he work only on the Vault Boy's appearances for Fallout 2 and New Vegas?

Possibly. I did see that he doesn't appear in FO1's credits at all. Josh may have gotten that wrong.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom