thanks, yeah I wasn't really riled up about missing it anyway because I expected it to suck balls just like the rest of the unique weapons I've found so farYou can get back to Defiance Bay soon after.
thanks, yeah I wasn't really riled up about missing it anyway because I expected it to suck balls just like the rest of the unique weapons I've found so farYou can get back to Defiance Bay soon after.
Aloth (chain lightning) crits Thaos for 201 damage *gib*
roll credits
thanks for the ride
Thaos is the end boss then?
Are you finding PotD a slog, or are you actually enjoying it? If so, could you describe what you find enjoyable? I started a PotD game as a druid and restarted after Gilded Vale, it just wasn't fun.I am fighting the Forge Knights on PotD. I think that is actually one of the better encounters. They consistently use Chain Lightning and Noxious Burst. It makes for a good fight.
Yeah, i selected all and clicked on the target the fuck out of those encounters. had to rest at the end of it tho, i took damage.I am fighting the Forge Knights on PotD. I think that is actually one of the better encounters. They consistently use Chain Lightning and Noxious Burst. It makes for a good fight.
Chain lightning just does way more damage that I expected on PotD. I have especially a tough time when a group of 5 cast it. I am level 5 and so I assume I am at the right level for them, unlike hard, where I always felt overleveld.[
Yeah, i selected all and clicked on the target the fuck out of those encounters. had to rest at the end of it tho, i took damage.
PotD is really bad until you figure out a way of consistently debuffing/AoE the enemies without abusing rest spells. It adds more enemies and buffs their attributes, life, defenses by 50% what makes the fights harder but the problem is that this makes them longer too. You will die to trash mobs if you don't pay attention but having to be careful for each trash mob fight can get tiresome quick as you don't need to change tactics much just micromanage the same tactics over and over for the most part.Are you finding PotD a slog, or are you actually enjoying it? If so, could you describe what you find enjoyable? I started a PotD game as a druid and restarted after Gilded Vale, it just wasn't fun.
The games that spawned Pillars of Eternity were wordy, but Obsidian takes narrative density to new heights, dumping heaps of lore onto the table and overwhelming its personal stories with long histories of war replete with fictional words like "Fonestu" and "ferconyg." The writing is lovely: "How canst I, so lowly and worn, speak words of proper adulation?" cries the author of a prayer so aching in its beauty that you might be convinced it is a Biblical psalm.
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Ultimately, Pillars of Eternity does not benefit from its inconsistent acting, nor do its characters inspire the same kinds of emotional connections that Dragon Age: Origins does. Nevertheless, I was intrigued by many of their stories, and the Grieving Mother's most of all.
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It is in battle that Pillars of Eternity most excels. When you lead your party into combat, the game pauses (in default settings, anyway), and you pause-and-unpause your way through various tactical decisions, attacking your foes and commanding magic in Baldur's Gate fashion. In time, the chants you hear when battle begins becomes an emotional call to arms, catalyzing your brain into action, and marshaling your fingers into gear. You click from one party member portrait to the next, assigning targets to your paladin, blessing your companions with your priest, and calling for your druid to shoot a bee swarm from her fingers. You've done this before, but Pillars' pleasant interface keeps your attention on the tactics and minimizes the clicks.
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The deep dungeon beneath it notwithstanding, the stronghold doesn't add much in the way of meaningful gameplay; it's presence is primarily cosmetic and atmospheric, and its purpose is to reflect your increasing influence. It is a digital snowglobe, meant to be noticed and appreciated, rather than a vital system.
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It's easy to lose sight of those issues when you're lost in a fantasy and captured by a game's rhythms, however, and Pillars of Eternity effortlessly ensnares you, both by reminding you of the places you've been, and by showing you things you didn't expect. It is not changing the future, but it is repackaging the past in a way that deserves praise while falling into a few old traps--and creating a few of its own--along the way. You can easily dodge these traps, however, and emerge victorious in a world where the gods show you both scorn and favor, and it's up to you to hew your own path.
Gamespot review was (finally) posted - http://www.gamespot.com/reviews/pillars-of-eternity-review/1900-6416091/
kamalk1 minute ago
@RogerioFM I have a philosophy degree and I am currently working towards my PhD in the field, so I hope to reliably answer your question.
Planescape: Torment and KOTOR 2 both have legitimate philosophical themes. Chris Avellone, who I believe was lead writer on both, often introduces Nietzsechean themes into his work. For example, the idea of Eternal Return in PST, the obscurity of the self, the will to power, the death of God, and the anti-moralism of Kreia. I don't know if he is specifically drawing from Nietszche, but it would not surprise me. There may be other, non-Nietszchean themes, but it has been a while since I played them and I can't remember.
Having said this, I don't think the games are "good philosophy." If you want serious and rigorous treatment of philosophical issues, you should probably start reading philosophy. Plato's dialogues are a good place to start.
What I find compelling about these games is that they are good art. They do not try to answer questions outside of their scope. They draw from philosophy to successfully attain depth, and to become compelling. They succeed in showing you how certain ideas in philosophy might manifest themselves and allow you to engage with them to an extent. I could go on, but I think this question requires a long discussion about the distinctions between philosophy, truth and art, which I will not elaborate on here.
All I will say, is that good, lasting, compelling art often usually tugs at the same part of us that craves meaning, and that sends us to philosophy to begin with.
But you do it anyway.Reading reviews on major gaming websites is just a supreme waste of fucking time.
I made Tim Cain's cookies
they also have a lot of sugarthey're good