The combat is just really really fucking bad. I miss the Infinity Engine.
- Casting web on enemies barely affects their movement rate. You'd expect to be able to get in maybe a couple of shots against a webbed enemy before it reaches your party, but no.
- There is almost no control over who your characters attack. When a character gets engaged, they switch targets, but when you issue a command to switch back to the original target, nothing happens, they just keep on attacking the enemy you don't want them to fight.
- Combat is totally random due to engagement mechanics. You cannot choose which enemy your characters engage because they move towards you so quickly, and will pick random targets, then you just have to deal with whatever clusterfuck ensues.
- Combat is a really sad state of affairs as their is no scope for maneuvering or positioning your characters once they have been engaged. You just have to watch this ridiculous lump of characters bash at each other until it's over.
- Spells and their effects seem mostly very minor, there is no such thing as a low level spell like Command or Entangle in the IE games which can change the nature of a battle and turn a victory into a loss.
- Weapons and their damage ranges, and the whole miss/graze/hit/crit system is so random that you have to rely on lucky rolls to win as opposed to actual strategy and tactics in the IE games.
- Very buggy engine, characters often do not execute abilities they have been commanded to perform. And since this is a game where half a second late can lead to a random TPK, this is a pretty serious issue.
0/5