Darth Slaughter
Arcane
Witcher feels too much like an bioware game. I finished it last saturday, and mostly because I want to try witcher 2, since I felt bored playing the game. I started blast year, and one crash pissed me off and I uninstalled. Thank god i aways keep my saves around so I don't really have to restart from the beggining.
I started the game on medium, and since it was very easy, I kinda regreted I didn't chose the hard. But in the end, I was glad since I wanted to finish it the sooner i could.
At least the main story somehow managed to stay away from the classic cliché of "newbie outcast is the chosen one destined to save the world", and the main goal is pursuing a criminal organization. In the end, you just do some "assassin's creed" type of mission, and end up just kind of saving the world.
There's lot's of fetch quests, but the main quests were somehow fun, it felt like a investigative, detective story. A nice thing was the setting, the style. I was kind of mundane, no so much fantasy like, which although had a nice feeling, it made the thing more boring. the NPCs mostly discusses about daily activities rather than the threats of war or ancient prophecies. It feels realistic and kind of original, but boring nonetheless.
the gameplay didn't bother me, since i expected the aurora engine limitations, like not being able to jump or invisible walls. KOTOR was the same way.
What bothers the most is the bugs: Lot's of crashes on the trade quarter of after long play sections. The time the list of savegames takes to open if you have a lot of them (it would take ages), the fact that everytime you hit a quick save you end up creating an enbtirely new save archive.
Inventory management was not a problem at all for me.
And the there's the choice and consequence, an overrated concept. Here it doesn't really change anything at all, but at least they're not based on choice a) saint or b) devil, like the ones in a bioware game. It's just a matter of preference, and doesn't affect quests at all, only future dialogues and some character alliances, and cutscenes. it's only meant as a self-discovery epifanies for the geralt character, but he is just the same guy all along.
Some people here even compared the game to oblivion. But one thing is certain, with all of it's flaws, boredom, same character models for lots of NPCs, it really feels like a lively world.
I started the game on medium, and since it was very easy, I kinda regreted I didn't chose the hard. But in the end, I was glad since I wanted to finish it the sooner i could.
At least the main story somehow managed to stay away from the classic cliché of "newbie outcast is the chosen one destined to save the world", and the main goal is pursuing a criminal organization. In the end, you just do some "assassin's creed" type of mission, and end up just kind of saving the world.
There's lot's of fetch quests, but the main quests were somehow fun, it felt like a investigative, detective story. A nice thing was the setting, the style. I was kind of mundane, no so much fantasy like, which although had a nice feeling, it made the thing more boring. the NPCs mostly discusses about daily activities rather than the threats of war or ancient prophecies. It feels realistic and kind of original, but boring nonetheless.
the gameplay didn't bother me, since i expected the aurora engine limitations, like not being able to jump or invisible walls. KOTOR was the same way.
What bothers the most is the bugs: Lot's of crashes on the trade quarter of after long play sections. The time the list of savegames takes to open if you have a lot of them (it would take ages), the fact that everytime you hit a quick save you end up creating an enbtirely new save archive.
Inventory management was not a problem at all for me.
And the there's the choice and consequence, an overrated concept. Here it doesn't really change anything at all, but at least they're not based on choice a) saint or b) devil, like the ones in a bioware game. It's just a matter of preference, and doesn't affect quests at all, only future dialogues and some character alliances, and cutscenes. it's only meant as a self-discovery epifanies for the geralt character, but he is just the same guy all along.
Some people here even compared the game to oblivion. But one thing is certain, with all of it's flaws, boredom, same character models for lots of NPCs, it really feels like a lively world.