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PoE Bug Reports Thread

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Interesting.
The difficutly bugs I knew about.
Wonder if they are at least partly responsible for why some people claim that they found the game too easy.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
Not sure if a bug, but I'm getting an incredibly annoying thing on one save where Grieving Mother moves half the speed of all other party members when in scouting mode. She moves normally when not scouting. It's irritating as hell.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
poethings01.png
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Also, most DoT tooltips are utterly misleading about their damage numbers. It might be 12.4 every second, or every four seconds, or every ten seconds.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Also, most DoT tooltips are utterly misleading about their damage numbers. It might be 12.4 every second, or every four seconds, or every ten seconds.

And? Is that your 'predictions' or is it 'fact' or ..merely 'maybe/maybe not'?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
:lol: This is worst than I thought.
I'm unsubscribing from this MMO.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
According to the devs, the damage is applied in "ticks" - longer duration means more "ticks" and more damage, which seems to be confirmed by some in-game tests, thus the tool-tips are misleading and wrong. If I understand it correctly it should read "X raw damage every y seconds for z seconds total".
Somewhat sloppy that QA missed this.
 

Rostere

Arcane
Patron
Joined
Jul 11, 2012
Messages
2,504
Location
Stockholm
PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Very sloppy indeed. I'm surprised any person who passed elementary school would write such a misleading tooltip.
 

Coyote

Arcane
Joined
Jan 15, 2009
Messages
1,149
There's a bunch of backer NPCs in the Goose and Fox who weren't there before the first patch and who all show up as ghosts for me. Don't think it's intentional.

The Giantslayers have yellow backgrounds behind their names (like backer NPCs) when you run into them on the Wooded Plains

A couple of times after getting dominated by Vithracks on level 9 of Od Nua, Grieving Mother would no longer have a selection circle until I reloaded. (She could move/attack/cast just fine, just no selection circle.) Hasn't happened any other times one of my characters got dominated.

Paralyzing a prone enemy sometimes seems to negate both conditions; it'll get up and start attacking again while one or both conditions continue to be active. This one's pretty annoying, since usually you're stacking those effects because there's some enemy that you want to keep out of the fight at all costs.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Backer npc ghosts are the ghosts of the adventuring party you kill on the(defiance bay) bridge for a quest, their ghosts end up there after you do the quest.

And the giantslayers are a backer-designed party. (like almost every adventuring party in the game, its one of the higher kickstarter tiers.)
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,215
Location
Djibouti
The latest patch has re-introduced the active effects removal bug. It's not caused by double clicking armor this time, and nobody knows what's causing it yet.

Just skimmed the last pages of this thread, and I came to an interesting conclusion. Obsidian's coding/QA is very orky. In fact, I'll just assume from now on that they have a bunch of grots doing that - suddenly, everything makes perfect sense



tales from the orkoffice...

Obsidian just got the latest edition of the Unity Engine. One of the coders yells 'DAT'S SOM SWEET DAKKA', and immediately sits down to punch random buttons on the computor. Tim Cain slaps him over the head with a wrench, saying 'OI, STOP MESSIN' ABOUT'. Then points to another programmer, 'MAKE SURE DA CODE'S ROIGHT SOIDE UP!'.

So they sit down and finally start working. Computors explode left and right, random bitz keep flying around, sounds of a typical garage.

And then they finally get the release version. Everyone just bends over the one computor left that actually has it, and someone remarks, 'dat's disappointin'...'. But nevertheless, it's released immediately to steam and gog, making another coder yell 'IT'S EVERY ORK FER HISSELF'.

Josh Sawyer sits in his office and sees people complain about the bugs on forums. Barges into the coders' orkshop yelling 'ZOG, ES LOIKE A MEATGROINDA'. To which Tim Cain just shrugs and says, 'better luck next time, boss'.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I think I got the most Obsidian bug ever

I have corpses of summoned bugs (wood beetles) randomly appear on maps

82850699.jpg
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
My PC got Dominated, and all other party members were knocked out. Then the Dominated effect ended, and the enemy completely stopped attacking. :lol: Video in the spoiler.

 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Ring of Wonders or w/e it is called , the one that sells from NPC in Copperlane market , DOES NOT WORK !
DONT BUY IT , Second Chance there DOES NOT Trigger at any point , here goes only option to have second chance without wasting armor slot .
 

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