Waiting until it's out of beta would be your best bet.So, for me to minimize the chance of getting a permanent bug:
Sure that you always had the same difficulty setting?Since I've been making and remaking characters for Triple Crown Solo, I've noticed that sometimes only one of the Glanfathan enemies spawn in the 2nd encounter of the tutorial (after you leave the river and pass the ruins there's supposed to be a bow-wielding Glanfathan and two others, sometimes only the bow wielder spawns).
Which mod is that? IE mod?Or use mod made by Bester to rebuild them.Basically at this point its best just to use adventurers from the inn as party members?
I've started maybe 10 or so Triple Crowns between yesterday and today and the 2nd encounter was different maybe 3 out of those 10 times and one time today the Glanfathan leader only had one buddy to back up him instead of three.Sure that you always had the same difficulty setting?Since I've been making and remaking characters for Triple Crown Solo, I've noticed that sometimes only one of the Glanfathan enemies spawn in the 2nd encounter of the tutorial (after you leave the river and pass the ruins there's supposed to be a bow-wielding Glanfathan and two others, sometimes only the bow wielder spawns).
I was in that encounter ~10 times and it was always the same.
Which mod is that? IE mod?Or use mod made by Bester to rebuild them.Basically at this point its best just to use adventurers from the inn as party members?
Sure that you always had the same difficulty setting?Since I've been making and remaking characters for Triple Crown Solo, I've noticed that sometimes only one of the Glanfathan enemies spawn in the 2nd encounter of the tutorial (after you leave the river and pass the ruins there's supposed to be a bow-wielding Glanfathan and two others, sometimes only the bow wielder spawns).
I was in that encounter ~10 times and it was always the same.
Which mod is that? IE mod?Or use mod made by Bester to rebuild them.Basically at this point its best just to use adventurers from the inn as party members?
Damage [for all DOTs] is not spread over the duration, it is applied on fixed ticks (usually 3 seconds). So extending DOT duration increases total damage. There is an issue with the damage shown by the UI that will be fixed in patch 1.04.
A summary of the most glaring bugs:
--------------------------------------------------------------------------------------------------------
2) When you double click a piece of armor to equip it, a bunch of your character's passive abilities stop displaying on his character sheet. His derived stats appear to go down as you'd expect them to.
What to do: Ignore it. It doesn't actually seal off any abilities or lower any stats, it just causes a display bug on the character sheet.
--------------------------------------------------------------------------------------------------------
3) The plague of insects spell, when cast by enemies, persists after combat and lasts forever.
What to do: Immediately save and reload. The insects will disappear. Resting or area transitioning won't do anything.
The racial ability for Fire Godlike is still stackable, I guess they only fix the item not the racial ability.
Well, just don't save and load if you are still low in health for Fire Godlike..unless you want to cheat
Steps to reproduce:
1. Get Fire Godlike to low health at which point the endurance is always under 50% out of battle
--> The Battle-Forged DR is still activated out of battle
2. Save the game and quit to menu.
3. Load the save
4. Rest.
--> Battle-Forged DR +4 is not deactivated.
5. Repeat above steps
--> DR can be stacked again and again.
Just started up again after the patch and I can't interact with locked things. No message, nothing. Hover over and the tooltip is all white text, got enough mechanics. Put when I click on it the mechanic character walks over and nothing happens. It does not unlock, no popup message, no sound effect. Nothing.
Indeed, same for me. I seriously do not want to restart my Potd party because of this. Lockpicking works fine in a freshly started game but not in my current one.
I am having the same problem. Hopefully it gets fixed soon. I was really enjoying my MC + 5 recruits playthrough, but without the ability to pick locks I won't be playing this party until it is fixed.
On my PotD play I can only open locks with main character, to me it seems it's an issue for custom characters. (I cannot continue my PotD play due to this, as it's too late to respec the main char to have the high lockpicks needed)
I'm also playing with main character + 5 custom. And my mechanic is one of the custom.
Everyone that does not have the required mechanics can attempt to interact with it where as my Mechanic, who has sufficient levels, cannot. It's very bizarre and awfully frustrating.
This time a broken side-quest.
I talked to Dunsten (Forgemaster of the Crucible Knights) about the broken blade from Od Nua in Act 2. At that point I only had the blade and not the hilt. He told me to return when I had both. I also hadn't decided on a faction yet, but the Knights liked me. Now it's Act 3, I have both pieces, but the dialogue option doesn't appear anymore. I've since then allied with the Dozen and killed a Kights' patrol, so that might be the reason. But I'd like to be at least told.
How do i edit or remove a post? I missed Monkyfinger's post for some reason.
Also how do i brofist?