Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

PoE Bug Reports Thread

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,101
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Two things I haven't seen mentioned:

When you hover over a weapon, it's bonus damage will display as one thing but it'll show a different damage when you right click it.

A character with a higher stealth will have their detection increase more slowly than a character with a lower stealth (working as intended), but when you're out of sight, their detection level will also decrease more slowly than a character with lower stealth. So when you have Aloth in the inn with 0 stealth, he'll actually lower to 0 detection more quickly than a character that has points in stealth. Detection meaning the yellow/red fill in the character's selection circle.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,529
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Some combination of items on my Eder makes him accumulate Defense indefinitely. His Deflection is now 115, making him almost completely invulnerable to hits (Gul rolls 97 + 21 Acc - 115 Def = 3 = Miss), and other defenses are not too shabby either.

poe_defense_bug.png


I suspect it is the Bartender's Ring, but it could be anything.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
It's probably everything. All active effect bonuses stack whenever you load a save made on the map where you recruited the NPC.

Some items can also bug out and give permanent stacking bonuses on their own, but Bartender's Ring wouldn't explain the Fortitude bonus.
 

sqeecoo

Arcane
Joined
Dec 13, 2006
Messages
2,633
It's probably everything. All active effect bonuses stack whenever you load a save made on the map where you recruited the NPC.

Some items can also bug out and give permanent stacking bonuses on their own, but Bartender's Ring wouldn't explain the Fortitude bonus.

Jesus christ that's absolutely ridiculous. So what, wait for patch and restart?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
You can reset your stats using the console if you know what all the values should be.
 

sqeecoo

Arcane
Joined
Dec 13, 2006
Messages
2,633
Stats yes, but stuff like ring of deflection etc.? I have no idea what my deflection should be, and don't care to calculate. This plus the saving time constantly increasing bug has really put me off this game.
 
Self-Ejected

AngryEddy

Self-Ejected
Joined
May 5, 2012
Messages
3,596
Location
Fuzzy Pleasure Palace
- Companions in Gilded Vale get disengagement blows from civilians and then aggro the whole town, this happens completely unprovoked and seems to go off if I get too close to anyone in the Gilded Vale, strangely enough I haven't gotten this aggro bug elsewhere.

- Save Game bloat and slowdown, if you save too much the save files get bigger and your saves start corrupting the game and making it run slow

- Buffs/Debuffs not working at all [For instance, the +2 all states buff from priests only works on the priest and noone else, or in game permanent increases don't get logged or work either.]

- Sometimes when I click on my stash for something, not all of the equipment is listed under that tab.

- Being permanently stuck in combat mode.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
- Companions in Gilded Vale get disengagement blows from civilians and then aggro the whole town, this happens completely unprovoked and seems to go off if I get too close to anyone in the Gilded Vale, strangely enough I haven't gotten this aggro bug elsewhere.

- Save Game bloat and slowdown, if you save too much the save files get bigger and your saves start corrupting the game and making it run slow

- Buffs/Debuffs not working at all [For instance, the +2 all states buff from priests only works on the priest and noone else, or in game permanent increases don't get logged or work either.]

- Sometimes when I click on my stash for something, not all of the equipment is listed under that tab.

- Being permanently stuck in combat mode.
I thought I noticed the game getting considerably slower when there wasn't much more happening on screen.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,733
Codex 2012 MCA
- Companions in Gilded Vale get disengagement blows from civilians and then aggro the whole town, this happens completely unprovoked and seems to go off if I get too close to anyone in the Gilded Vale, strangely enough I haven't gotten this aggro bug elsewhere.

- Save Game bloat and slowdown, if you save too much the save files get bigger and your saves start corrupting the game and making it run slow

- Buffs/Debuffs not working at all [For instance, the +2 all states buff from priests only works on the priest and noone else, or in game permanent increases don't get logged or work either.]

- Sometimes when I click on my stash for something, not all of the equipment is listed under that tab.

- Being permanently stuck in combat mode.

The savegame size creep is due the bug in one of the chanter songs...cant remember which one was it.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Frost and Rime (Rime and Frost?) is the chant you need to avoid, anything else is hunky dory.

Although the core bug revolves around placed traps staying in your save game forever even when triggered and making lots of weird (clone)s as well, so a dedicated trapper build might also have bloat issues.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Some combination of items on my Eder makes him accumulate Defense indefinitely. His Deflection is now 115, making him almost completely invulnerable to hits (Gul rolls 97 + 21 Acc - 115 Def = 3 = Miss), and other defenses are not too shabby either.
This is the most annoying fucking thing. Everything seems to be able to Stack in regards to Save/Load or when there are items that should increase a Stat by +2 when the Endurance drops below 50% or something and the Endurance regenerates after a fight. There were people with 2000 health, people with 150+ Deflection on Tank, people with 50+ Int on some chars.

I have no fucking idea if this much Health for instance is normal for a Lvl5 Barbarian or if that Deflection is "normal" for Eder at that Level, he was single-handedly tanking Raedric and is often tanking several Mobs without taking almost any damage and it's kinda annoying because it feels like playing with a "Cheater-build" and makes higher difficulties trivial too:
zR4lwoo.jpg


I really hope they put out a Hotfix soon.

The savegame size creep is due the bug in one of the chanter songs...cant remember which one was it.
http://forums.obsidian.net/topic/73...ing-mobileobjectssave-to-grow-out-of-control/
 
Joined
Feb 6, 2015
Messages
97
PC RPG Website of the Year, 2015
I don't really know if this is a bug or is working as intended, but when I deactivate a trap, then I activate it on some spot, if I save after arming the trap and then reload, the trap is gone, neither where I armed or in my inventory.
 

tdphys

Learned
Joined
Jan 30, 2015
Messages
168
Location
the event horizon
My Cipher has stopped generating Focus. First attack actually drops me from 40 to 39, from then on, nothing, even after I've done some powers. Coincidently, I think I've actually had bugs all along, since I've seen my focus go as high as 50 or 60, and I think you start with max focus?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
My Cipher has stopped generating Focus. First attack actually drops me from 40 to 39, from then on, nothing, even after I've done some powers. Coincidently, I think I've actually had bugs all along, since I've seen my focus go as high as 50 or 60, and I think you start with max focus?

You always start with half Focus.

Stopped Focus regeneration is due to having at some point equipped the Drinking Horn of Moderation or any other item with the Unconquerable modifer, as reported a couple of times in this thread. It's irreversible and permanent.
 

tdphys

Learned
Joined
Jan 30, 2015
Messages
168
Location
the event horizon
My Cipher has stopped generating Focus. First attack actually drops me from 40 to 39, from then on, nothing, even after I've done some powers. Coincidently, I think I've actually had bugs all along, since I've seen my focus go as high as 50 or 60, and I think you start with max focus?

You always start with half Focus.

Stopped Focus regeneration is due to having at some point equipped the Drinking Horn of Moderation or any other item with the Unconquerable modifer, as reported a couple of times in this thread. It's irreversible and permanent.


Dang, yep, Horn of Moderation... sigh. thanks
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Completing the game makes you unable to load games from the main menu. You have to start a new game to load X_X

Edit: going to leave it on for a few min to see if it fix itself.

Edit2: Ok after about 7-8min i can now load games when in the menu. Still its annoying =(
 
Last edited:

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
In the current state PoE offers its own unique difficulty setting, even on easy. Using specific save locations also depending on party composition, avoiding certain items and chants or combinations of those, etc.

I know software always has bugs (apart from Grimoire at release of course) but some of these, tjeez, they should have noticed and killed them much earlier in the process.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
So, for me to minimize the chance of getting a permanent bug:
Never equip items by double clicking
Don't save at areas where I recruited a companion
Avoid using items with Unconquerable
Don't use Horn of Moderation
Don't use Amulet of Health
Don't use traps or Rime and Frost chant
Save before assigning missions to companions
Autoresolve assaults on your stronghold

But how am I supposed to avoid this:

Whoops:

bonus from toggleable skills/boosts/etc remains permanent after save/load

A way to reproduce the problem - get my savegame:

https://www.dropbox....e.savegame?dl=0

(the warrior - check his nutty defence stats - should be half of that -.-)


Turn "defender" off, save the game, turn it on again - see that he have more defs now

I think this is the root of the many alike problems - stat modifiers that should be temporary go permanent :|

That explains how some NPCs get 10000 Might or ten times more max endurance than they should have. Possibly explains the modal issues as well. Or why the game feels so easy on Hard mode.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,902
Location
Le Balkans
Basically at this point its best just to use adventurers from the inn as party members?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom