The spawn bug I mentionedSure that you always had the same difficulty setting?Since I've been making and remaking characters for Triple Crown Solo, I've noticed that sometimes only one of the Glanfathan enemies spawn in the 2nd encounter of the tutorial (after you leave the river and pass the ruins there's supposed to be a bow-wielding Glanfathan and two others, sometimes only the bow wielder spawns).
I was in that encounter ~10 times and it was always the same.
Which mod is that? IE mod?Or use mod made by Bester to rebuild them.Basically at this point its best just to use adventurers from the inn as party members?
You know how to fix this ?Post-patch bugs:
The racial ability for Fire Godlike is still stackable, I guess they only fix the item not the racial ability.
Well, just don't save and load if you are still low in health for Fire Godlike..unless you want to cheat
Steps to reproduce:
1. Get Fire Godlike to low health at which point the endurance is always under 50% out of battle
--> The Battle-Forged DR is still activated out of battle
2. Save the game and quit to menu.
3. Load the save
4. Rest.
--> Battle-Forged DR +4 is not deactivated.
5. Repeat above steps
--> DR can be stacked again and again.
Link?The latest patch has re-introduced the active effects removal bug. It's not caused by double clicking armor this time, and nobody knows what's causing it yet.
This bug was before and stay after patch 1.03.
1) Begin game on Hard.
2) Go to ambush in the first location.
3) Save game.
4) Quit game and close Steam.
5) Open Steam and start game. Load previous save.
6) There are 2-1-2 bandits instead 2-3-4, how it must be on Hard.