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unfairlight
Self-Ejected
- Joined
- Aug 20, 2017
- Messages
- 4,092
What Fanta said. PoE2 sold little over 200k on Steam and at most 50k on GOG.
Clearly you are misreading the numbers mate,that is like 20 millions on steam and 5 in gog....that is only the preorders.What Fanta said. PoE2 sold little over 200k on Steam and at most 50k on GOG.
What Chad J. Thundercuck said. *gurgle gurgle gurgle*. Sorry, he was busy sucking on my massive schlong to say anything meaningful.What Fanta said. PoE2 sold little over 200k on Steam and at most 50k on GOG.
What Fanta said. PoE2 sold little over 200k on Steam and at most 50k on GOG.
As i said,one month ten millions! Clearly the game is a CoD and RedDead competition tier!What Fanta said. PoE2 sold little over 200k on Steam and at most 50k on GOG.
That was well over a month ago. Between then and now, they've had a sale on the game. So "little over" 200k isn't very current number.
600k is unrealistic. Under 400k at most. I still stick by 300k, going by leaked Steam numbers being ~200k and a GOG sales estimate based on GOG having less than 10% the amount of users Steam has. You are also forgetting the Steam tax, 30% on every copy sold. Plus whatever the tax is in USA/California. No idea about the specifics of that but by pure guesswork I'm making it a flat 10%.i mean, calc.exe says 600,000 x 45 (usd) = 27 million betabux
is that good or bad?
Probably wrong.Please stop being retarded. This point comes up every 10 pages or so, and then the cycle repeats. I'm like in groundhog day. The average price is around $20-23, not 45. Account for regional prices and sales.
For example, on the cuckdex, a lot of people are from Brazil, Poland, Germany, etc, yet everyone posts in English. I buy in Rubles, I post reviews in English. So there's a ratio, that you decided to disregard. And how did you account for sales exactly in your calculations?If we assume that this extrapolates to sales data
Next we look at the most common languages after these languages. Obviously, it's Chinese(Simplified.) The price in Yuan converted to USD itself is only $20. But we have another problem -- are those Chinese from mainland China or Chinese from Hong Kong leaving reviews? It's US$28 when converted from HK$.
It was crowdfunded, had a short development cycle, and less team members than the first game.
That is pretty much the same amount of developers that worked on Baldur's Gate and Baldur's Gate 2 - not to mention that Obsidian is using modern tech.It was crowdfunded, had a short development cycle, and less team members than the first game.
40 to 50 people worked on Deadfire, 20 to 30 on PoE1.
Please stop being retarded. This point comes up every 10 pages or so, and then the cycle repeats. I'm like in groundhog day. The average price is around $20-23, not 45. Account for regional prices and sales.
I have no idea how much it sold, but I'd like to clarify a few things
- Just because it wasn't a smash hit like DOS:2, doesn't mean the game was a failure. It was crowdfunded, had a short development cycle, and less team members than the first game. It was also developed in conjunction with Tyranny and Outer Worlds.
- Deadfire boosted sales for Pillars 1 and Tyranny at release, including everytime it went on sale and after the first DLC. This is an indirect form of generating profit.
- Deadfire itself gets a boost in sales every time a new patch or DLC is released, and while not major, indicates that when the game is finished in December and ported to consoles it will get a major boost in sales.
- Obsidian released three games in a period of three years, also while working on Outer Worlds. While each individual game may not be a smash hit, the combined sales have likely earned more than many triple AAA games that take 4-5 years to develop with bigger teams.
- All three games appeal to a niche fanbase, which means they have the potential to be steady revenue streams for years. The niche will always exist, and there will always be limited alternatives within the niche.
- Obsidian's next game, Outer Worlds, is being funded by Private Division. Unless that game is cancelled, they're not desperate for sales in order to survive.
- Following the previous point, the definition of success for Deadfire may not be in sales but in reputation. Obsidian has supported Deadfire a lot since release, beyond the point of any other developer. My theory is that they are trying to bolster their image among their fanbase.
My speculation based on all these points is that Obsidian is healthy right now. They have three games generating revenue made with low development cost, and another unannounced RPG funded by Private Division.
40 to 50 people worked on Deadfire, 20 to 30 on PoE1.
imweasel' said:That is pretty much the same amount of developers that worked on Baldur's Gate and Baldur's Gate 2 - not to mention that Obsidian is using modern tech.
That is pretty much the same amount of developers that worked on Baldur's Gate and Baldur's Gate 2 - not to mention that Obsidian is using modern tech.
Golly gee willikers! I wonder what went wrong?