Of course I will be waiting for the prestigious Codex review before making a decision on when (or if) to purchase.
The Elder Scrolls V: Skyrim - 287,411
Sid Meier's Civilization VI - 162,657
XCOM 2 - 133,022
DARK SOULS III - 129,975
The Witcher 3: Wild Hunt - 92,268
Sid Meier's Civilization V - 91,363
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XCOM: Enemy Unknown - 70,568
The Elder Scrolls V: Skyrim Special Edition - 69,906
Stellaris - 68,602
Stardew Valley - 64,427
Fallout: New Vegas - 51,038
Pillars of Eternity - 41,906
D:OS 2's peak (75,429) is 40th highest CCU in all time.
Last week's top sellers (by revenues, not counting microtransactions):
#10 - The Elder Scrolls V: Skyrim Special Edition - go home Todd you've sold enough Skyrim here
#9 - Dishonored: Death of the Outsider
#8 - NieR:Automata
#7 - XCOM 2: War of the Chosen
#6 - Grand Theft Auto V
#5 - DARK SOULS™ III
#4 - Counter-Strike: Global Offensive
#3 - NBA 2K18
#2 - Divinity: Original Sin 2
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS
D:OS 2 is #2 in last week's Steam top sellers:
Divinity: Original Sin 2 roars out of the gates to nearly 500K sold
"As for the console versions..."
It's been a bombastic start for independent computer role-playing game Divinity: Original Sin 2, which has raced to nearly 500,000 sales on PC in only four days.
"It is fantastic," Swen Vincke, owner of developer and publisher Larian Studios, told me this morning, "but it is also way beyond what we expected. We're close to hitting 500K units sold which is a number I believe took us two or three months with Divinity: Original Sin 1."
The unfortunate side effect of such popularity - a concurrent-player CRPG Steam record (from what I can tell) of 85K players - has meant Larian's servers have struggled to cope but, Vincke said, "We should have them up and running again soon."
Whether this strong indication of runaway success for Divinity: Original Sin 2 means console versions are now a thumbs up - Larian was waiting to see how the sequel sold on PC - remains to be seen, but early signs are good.
"As for the console versions, we're now focused on delivering our first patch for the PC version, something that is scheduled for this week," said Vincke. "Lots of players means lots of support issues coming in and we're trying to service them as fast as we can. After that, it'll be a long well deserved break for the team and then we'll boot up our machines again to work on the next things."
It took Divinity: Original Sin 1 around four months to make the transition from PC to console in an Enhanced Edition, which performed very well while sat on ye olde sofa in front of the TV.
Rick Lane is still working on his Divinity: Original Sin 2 review for Eurogamer, but his early impressions were very positive. "So far I've seen nothing that suggests Original Sin 2 won't be as least as good as its predecessor," he wrote.
It took Divinity: Original Sin 1 around four months to make the transition from PC to console in an Enhanced Edition
It took Divinity: Original Sin 1 around four months to make the transition from PC to console in an Enhanced Edition
what, it took them over a year
A year and four months, in fact
Current concurrent players number (86,171) exceeded last weekend's peak (85,858).
And current Steamspy owners number is almost 500K.
It's past 500k now.And current Steamspy owners number is almost 500K.
Definitely looks like a strong start, so good for Larian. Despite the cynical first post and the fact that I don't really care about the new features, I want D:OS2 to succeed.
Of course I will be waiting for the prestigious Codex review before making a decision on when (or if) to purchase.
I don't know how much it sold in the same timeframe, but it was definetely less. Sven himself said so in an interview with Eurogamer, adding that the first one sold that many copies in about two or three months instead of just five days or so.How much did DOS 1 sell comparatively? I predicted 2 would do a little worse I think. Am I right? 500k seems like a real lot.
I don't know how much it sold in the same timeframe, but it was definetely less. Sven himself said so in an interview with Eurogamer, adding that the first one sold that many copies in about two or three months instead of just five days or so.How much did DOS 1 sell comparatively? I predicted 2 would do a little worse I think. Am I right? 500k seems like a real lot.
I guess this means PoE 2 will do even better (performance improvement wise) since we know for certain the rere population loves RTwP.