himmy
Arcane
Second weekend even stronger than the first one.
Second weekend even stronger than the first one.
It's not common enough to be popular, really. The IE games are really old by now, and the market has exploded since then, and what do we really have on the mass market that use continuous turns or "real-time with pause", besides Pillars of Eternity?I guess this means PoE 2 will do even better (performance improvement wise) since we know for certain the rere population loves RTwP.
RTwP isn't actually that popular with the general gaming public, as far as I know.
I'm happy for Larian, but holy shit, what the fuck.
Second weekend even stronger than the first one.
According to SteamDB data, the number is 28th highest and higher than Witcher 3's all-time peak (yeah, Witcher 3 likely has significant GOG players than other games, but still).
Maybe I remember wrong but weren't Dragon Age games RTwP? That's a pretty popular modern franchiseIt's not common enough to be popular, really. The IE games are really old by now, and the market has exploded since then, and what do we really have on the mass market that use continuous turns or "real-time with pause", besides Pillars of Eternity?
Update, September 25: Original Sin 2 is climbing to even greater heights, blowing past even developer Larian's expectations with 600,000 sold in less than two weeks.
We love Divinity: Original Sin 2, and it seems we’re not alone. The game has been tremendously successful already, and it’s still putting up some impressive numbers - especially when consider that it’s essentially a throwback to an old-school style of RPGs that a bigger publisher might call “niche.”
“We expected at best 500k by X-mas but we're now at a total of 600k, less than 2 weeks after release,” Larian Studios founder Swen Vincke tells us. “That's incredible and a lot more than we had for D:OS 1. That one took 3 months I think to get to 500k.”
Early sales are almost certainly the product of word of mouth gained from the first game and early release; the quality of the game itself will determine sales as time goes on. They've done an excellent job of building a fan base for themselves; now to see whether they can keep them.
What are your thoughts on this thread now? http://www.rpgcodex.net/forums/inde...atalism-can-hardcore-rpgs-sell-better.106182/
You can succeed as an independent CRPG developer, provided your game has solid production values and makes a minimum effort to appeal to the masses through including an easy mode
I haven't played the game -- though I'm considering upgrading my computer to give it a whirl -- but I wonder whether the genius here was finding a way to marry the RPG formula to the zany antics that LPers and day-trippers love in stuff like Goat Simulator and Gary's Mod. It seems like a huge part of the coverage of the game has been about the crazy things you can do; not "crazy" in the sense of incredibly diverse or simulationist like in say Ultima VII (though it sounds like that's true too), but in the sense of funny/eccentric/slightly-fourth-wall-breaking. I'm not saying that alone is sufficient (or that it's necessary) but it does seem to be a big part of the draw.
I agree, and I always knew this. There just haven't been any games to prove the point because those with a decent budget are always more inclined to make dumb action RPGs, and those with low budgets attempt a hardcore RPG but it ends up gimpy and buggy and that limits the appeal. I love DoS but I like Blackguards even more, but that game was never likely to catch on because of the bugs, the lack of polish, lack of bright colorful graphics, etc. DoS is how it should be done. You can appeal to modern gamers while still making a hardcore game. It wont beat Skyrim but it can still sell well and with a tiny budget, it can have a bigger return.You can succeed as an independent CRPG developer, provided your game has solid production values
Ignoring the console/weeaboo scene and just looking at PC games, D:OS2 is currently tied for the 8th highest Metacritic score ever (94). Only two of the 7 games above it were released within the last 10 years and those are GTA5 (96) and Portal 2 (95).So on the critical response side, at the current rate D:OS 2 is the second (Metacritic) or third (Opencritic) best reviewed game this year. After the new Zelda and Persona 5.
Blackguards is a good example. It got destroyed on Steam reviews, and it never sold as much as it deserved to based on the gameplay. It is one of the best RPGs of the past 10+ years yet nobody knows it. If you were are clueless investor in gaming you wouldn't put money on another game like that, and that is why we have been starved of RPGs.Strange example to use. Blackguards had relatively high production values - it's a 20GB game with bloom and full voice acting. Wasn't particularly buggy either IIRC. What limited its audience is that it's a combat gauntlet, not a full-scale roleplaying game. I think it did pretty well for what it was.
First one was for sure. Not sure about others.Maybe I remember wrong but weren't Dragon Age games RTwP? That's a pretty popular modern franchiseIt's not common enough to be popular, really. The IE games are really old by now, and the market has exploded since then, and what do we really have on the mass market that use continuous turns or "real-time with pause", besides Pillars of Eternity?
They are all real time with pause. Also people who even talk about RTWP are noobs. Except me.
Blackguards is a good example. It got destroyed on Steam reviews, and it never sold as much as it deserved to based on the gameplay. It is one of the best RPGs of the past 10+ years yet nobody knows it. If you were are clueless investor in gaming you wouldn't put money on another game like that, and that is why we have been starved of RPGs.