mbpopolano24
Arbiter
- Joined
- Feb 26, 2012
- Messages
- 183
Oh, and ArcutursXIV, thanks for the info but if your anger management problems are due to the many months you spent trying to finish game, I also would rather DECLINE.
Then I read that you cannot save, rather there is an automatic save function… Is this true? 'cause if it is this is true then I DECLINE (I get that some people need to get punished to get their dick up, but I don't like it).
Both save game points and respawning enemies, are crap.
I have another question about the saving system, though: what happens if the game saves your progress in a spot from which you have no way to escape (let's say just before the boar is about to roll over you)? Do you need to start over from the beginning?
No save scumming in Dark Souls I'm afraid.
Wasn't replying to you.
What's wrong with making save game points that you can revisit and use as many times as you wish provided you can reach them like those in the old Resident Evil and Silent Hill games or in Call of Cthulhu: Dark Corners of Earth?
GFWL, Checkpoints with insta health-recover and respawning enemies...
Count me out.
I'll go for Mount and Blade and Legend of Grimrock instead.
Sometimes I like to imagine a world where consoles were never invented. How frustrating it must be for consoletards to play a PC game and know that they can save anywhere and that if they save often enough they will never have to repeat the same section ever again. At least until they decide to replay the game from the beginning. That must be horrible for them. But unless I am mistaken there already is a version of the game for consoletards. I don't think most PC gamers have the endless patience necessary to play the same segment again and again and again. At that point I want to seek out the developers who made that design decision, grab them by the neck and start slamming their head against a wall, again and again and again, until they are dead.
This is so frustrating, you are just not getting it. What does it take to get through to you?
This is not a game like Penumbra or Dark Corners of the Earth. Trying to force a mechanic from those games into this kind of game is a recipe for disaster. Indeed, this game lives and thrives on its thought-out save-mechanic and checkpoint system. Every cog, every mechanic, every single enemy was placed with it in mind and it is an integral part of the experience.
Asking to save anywhere is like asking for enemies not to respawn when you reload in Wizardry 4, is like asking to save anywhere in Super Mario Bros, R-Type or Dance Dance Revolution. It just doesn't work that way. Completely different systems that require different modes of thought and play from what you are accustomed to.
Think of it like Nethack: if you save-scum in Nethack, all challenge and thrill is lost. You are robbing yourself of half the game. You are intended to play it iron-man, every time. If you scum, you are cheating and playing a different, inferior game. If you were able to save everywhere it'd be the same in Dark Souls. Try to consider this angle for a moment: the entire game was designed around this mechanic. You can't interfere with that. This is just the way it is meant to be.
If you do not enjoy that, then it's not your kind of game, but won't you stop making baseless comparisons?
Sometimes I like to imagine a world where consoles were never invented. How frustrating it must be for consoletards to play a PC game and know that they can save anywhere and that if they save often enough they will never have to repeat the same section ever again. At least until they decide to replay the game from the beginning. That must be horrible for them. But unless I am mistaken there already is a version of the game for consoletards. I don't think most PC gamers have the endless patience necessary to play the same segment again and again and again. At that point I want to seek out the developers who made that design decision, grab them by the neck and start slamming their head against a wall, again and again and again, until they are dead.
Sometimes I like to imagine a world where consoles were never invented. How frustrating it must be for consoletards to play a PC game and know that they can save anywhere and that if they save often enough they will never have to repeat the same section ever again. At least until they decide to replay the game from the beginning. That must be horrible for them. But unless I am mistaken there already is a version of the game for consoletards. I don't think most PC gamers have the endless patience necessary to play the same segment again and again and again. At that point I want to seek out the developers who made that design decision, grab them by the neck and start slamming their head against a wall, again and again and again, until they are dead.
This is so frustrating, you are just not getting it. What does it take to get through to you?
This is not a game like Penumbra or Dark Corners of the Earth. Trying to force a mechanic from those games into this kind of game is a recipe for disaster. Indeed, this game lives and thrives on its thought-out save-mechanic and checkpoint system. Every cog, every mechanic, every single enemy was placed with it in mind and it is an integral part of the experience.
Asking to save anywhere is like asking for enemies not to respawn when you reload in Wizardry 4, is like asking to save anywhere in Super Mario Bros, R-Type or Dance Dance Revolution. It just doesn't work that way. Completely different systems that require different modes of thought and play from what you are accustomed to.
Think of it like Nethack: if you save-scum in Nethack, all challenge and thrill is lost. You are robbing yourself of half the game. You are intended to play it iron-man, every time. If you scum, you are cheating and playing a different, inferior game. If you were able to save everywhere it'd be the same in Dark Souls. Try to consider this angle for a moment: the entire game was designed around this mechanic. You can't interfere with that. This is just the way it is meant to be.
If you do not enjoy that, then it's not your kind of game, but won't you stop making baseless comparisons?
Give it up, Arct. They're trolling. They know we like this game and it doesn't matter to them that they never played it. It doesn't even matter that it might be good. All that matters to them is that we keep replying and replying, amusing them constantly with our defense, as if they were receptive to any arguments.