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Game News Prepare to Die: Dark Souls PC Officially Announced

Joined
Feb 4, 2012
Messages
218
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Pomorze
Can someone explain me why this game has so much attention? It's not turnabsed it's in TPP and you swing a sword by pushing buttons, so why so much hype about this tite?
 

Jasede

Arcane
Patron
Joined
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Yes, I am wondering the same thing. I looked at a screenshot and it wasn't isometric. And as jewboy indicated, it doesn't even have RTwP, so I am not sure what all the excitement is about.

Edit: WTF I just read it's in real time, and the is no dialogue choices to speak of, WTF Codex?

:decline:

edit: oops wrong account sorry
 

ArcturusXIV

Cipher
Joined
Mar 13, 2003
Messages
1,894
Location
Innsmouth
Forcing you to replay a section of the game that you do not want to replay is simply poor game design. It isn't fun. All it achieves is giving children something to boast about to their friends. "I got past the dragon without dying once!". I'd like to think that most of us grow out of that sort of thing before the age of 10. If I want to relpay something that I wasn't satisfied with I can simply load a previous save. The difference is I am in control of my own gaming experience. Otherwise the only way I can be in control of the gaming experience is to exit the game and uninstall it. Which is really the only rational course to take with a so called "game" that merely wants to frustrate you. If I want to be frustrated I don't need to play a game for that. There is plenty of frustration in real life.

Or you could just not play the game. But I'd also require that you quit posting nerdrage here, since the release of this game is no longer relevant to you, your purpose on earth, and since you're not the designer, it probably wasn't your choice to design your "ideal game" for these Japanese weirdos.

Or, if you piss at a toilet and miss, you can piss, piss again... Except aim differently this time.
 

Darkforge

Augur
Joined
May 25, 2011
Messages
216
I read through this thread in it's entirety. Even if you don't like the sound of it, you owe it to yourself to at least try it out. You won't "get it" and the reasons why there will not be a save state in the PC version without playing it and realizing a lack of one is an integral and well thought out part of the gameplay system.

And to the troll's. This game is probably the closest you might ever see to a hardcore RPG again. (albeit an action one) So to write it off as being a consoltard POS and not even give it a chance is pretty much in complete opposition to what this site is about. Games like this need support.

It's difficult, but it's not frustrating and it's fair. When you die it will simply be your fault as you play you will get better...

Yeah it doesn't have an isometric viewpoint and yeah it's not turnbased. But this is actually one of the few examples where this is a good thing and it's one of the best and unfathomably deep "RPG's" I have ever played in my 28 years or so of gaming.

If your not interested, stop frustrating yourself by arguing something you have no idea about and go play a game you are interested in. (and probably proceed to bitch at how crap it is) it's really that simple.
 

ArcturusXIV

Cipher
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Innsmouth
Thanks, Darkforge. I hated checkpoints until this game gave me a creative reason for liking them. Such as being able to level.
 

ArcturusXIV

Cipher
Joined
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Messages
1,894
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Thanks, Darkforge. I hated checkpoints until this game gave me a creative reason for liking them. Such as being able to level.

Actually, I suggested on the Prepare to Die forums that the sequel include food requirements that can only be cooked at bonfires, if one arises. Pretty much, the idea of a bonfire felt more "in game" and narrative-driven anyway than the little blobs of light they use as save points in other games. Especially since you can kindle them.

Now, which direction is "Froward." Me Miss Automap... *cries*
 
Joined
May 6, 2009
Messages
1,876,731
Location
Glass Fields, Ruins of Old Iran
Forcing you to replay a section of the game that you do not want to replay is simply poor game design. It isn't fun. All it achieves is giving children something to boast about to their friends. "I got past the dragon without dying once!". I'd like to think that most of us grow out of that sort of thing before the age of 10. If I want to relpay something that I wasn't satisfied with I can simply load a previous save. The difference is I am in control of my own gaming experience. Otherwise the only way I can be in control of the gaming experience is to exit the game and uninstall it. Which is really the only rational course to take with a so called "game" that merely wants to frustrate you. If I want to be frustrated I don't need to play a game for that. There is plenty of frustration in real life.

:lol:

perfect impression
 

ArcturusXIV

Cipher
Joined
Mar 13, 2003
Messages
1,894
Location
Innsmouth
Forcing you to replay a section of the game that you do not want to replay is simply poor game design. It isn't fun. All it achieves is giving children something to boast about to their friends. "I got past the dragon without dying once!". I'd like to think that most of us grow out of that sort of thing before the age of 10. If I want to relpay something that I wasn't satisfied with I can simply load a previous save. The difference is I am in control of my own gaming experience. Otherwise the only way I can be in control of the gaming experience is to exit the game and uninstall it. Which is really the only rational course to take with a so called "game" that merely wants to frustrate you. If I want to be frustrated I don't need to play a game for that. There is plenty of frustration in real life.

:lol:

perfect impression

I will pray there is no such thing as reincarnation for your immortal soul.
 

Condiments

Educated
Joined
Nov 10, 2011
Messages
72
Location
Shoulder of Orion
I guess some people of the codex can't enjoy games outside the normal parameters of what they usually play, just like console gamers.:smug:

Oh well, its their loss for fucking themselves out of one of the few genuinely compelling and challenging game experiences coming to the PC platform.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Depends on your priorities. If you exclusively like Codex-approved RPGs, like Fallout and Ultima 5, then Kickstarter will be more important to you. But if you like other genres too, you have to realize that this is probably the best game that came out in the last five or seven years on any console, and that's big.

I like other genres, but old-school cRPGs and strategy games are by far my favorites. Still, the significance of the W2 Kickstarter is, I think, much bigger than a PC port of a console action-RPG, even if it's the best of it's kind in the last years.
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
As I said, I'll try this potential piece of turd. I don't enjoy aRPG that much, but since several fanbosy are telling us that this is 'old-schol', I need to see with my own eyes. But this sentence blows mi mind:

It's difficult, but it's not frustrating and it's fair. When you die it will simply be your fault as you play you will get better...



How is this different from any other games? If I die in Torment is my own fault, I presume… I never had a developer showing up at my home, hit me with a stick, and make me ‘lose’… The difference is that after the game has reminded me of my own mortality and shortcoming, it does not make me reply the same sequence over and over again until I ‘get it right’. The idea of repeating the same parts of a game is as appealing as going back to 1st grade and repeating my homework until I got it right.

Then of course there is all the mumbo-jumbo on how this system is so fucking integral to the game, the best thing ever (I even heard OMG in a squirting voice, I swear), so I will have to try. I have nothing to lose, really. If I think you are all just retarded fanboys, I’ll be back and ‘save’ the masses of Codexians from this abomination. If I think you are right, I will become… one of you.
 

Condiments

Educated
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Messages
72
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Shoulder of Orion
I guess some people of the codex can't enjoy games outside the normal parameters of what they usually play

Maybe that's why we come here, you know to read about and discuss..like..rpgs ...

And that is perfectly fine, but people whining about design and mechanics in a game they know next to nothing about over some vague grievance of being treated like a "1st grader repeating homework" strikes me as petty. The checkpoints and death systems seem daunting, but its really not that bad.

Dark souls won't be some messiah action RPG that will forever change the way you view the sub-genre, but its a damn good game. Some of us who have played the game are merely telling some of you to get over some inane preconceptions about how the game works. Nothing wrong with not liking this sort of game, but I'm sure most of you would enjoy it if you tried.
 

mindx2

Codex Roaming East Coast Reporter
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Joined
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I read through this thread in it's entirety. Even if you don't like the sound of it, you owe it to yourself to at least try it out. You won't "get it" and the reasons why there will not be a save state in the PC version without playing it and realizing a lack of one is an integral and well thought out part of the gameplay system.

And to the troll's. This game is probably the closest you might ever see to a hardcore RPG again. (albeit an action one) So to write it off as being a consoltard POS and not even give it a chance is pretty much in complete opposition to what this site is about. Games like this need support.

It's difficult, but it's not frustrating and it's fair. When you die it will simply be your fault as you play you will get better...

Yeah it doesn't have an isometric viewpoint and yeah it's not turnbased. But this is actually one of the few examples where this is a good thing and it's one of the best and unfathomably deep "RPG's" I have ever played in my 28 years or so of gaming.

If your not interested, stop frustrating yourself by arguing something you have no idea about and go play a game you are interested in. (and probably proceed to bitch at how crap it is) it's really that simple.

Wasteland 2 'nuff said. :smug:
 

commie

The Last Marxist
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Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Seems I'll just have to take the consoletards' word for how 1337 the game is. Proof of quality is in the quality of the port. A quick and dirty port tells me that they have no faith in the game being the equal of what's on offer already on the PC like The Witcher so they don't want to waste money. :smug:

I feel sorry for them almost(Darkforge and his ilk): bashing skeletons in the same cutpasta dungeon for 40 hours, one has to rationalize a sense for all those wasted hours and what better way than convincing yourself that the 'block, counter' schematic is the epitome of ARPG combat and the static NPC's and pot bashing is far superior to anything else on offer?

Best harcore RPG evah? The fanboi delusion is greater than that of Bethpizda/Bioturd brigade!
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Seems I'll just have to take the consoletards' word for how 1337 the game is. Proof of quality is in the quality of the port. A quick and dirty port tells me that they have no faith in the game being the equal of what's on offer already on the PC like The Witcher so they don't want to waste money. :smug:

I feel sorry for them almost(Darkforge and his ilk): bashing skeletons in the same cutpasta dungeon for 40 hours, one has to rationalize a sense for all those wasted hours and what better way than convincing yourself that the 'block, counter' schematic is the epitome of ARPG combat and the static NPC's and pot bashing is far superior to anything else on offer?

Best harcore RPG evah? Don't make me fucking laugh! It barely qualifies as a RPG in the first place.

And despite all that I have to say, combatwise, it's better than TW2... and considering that 95% of character progression revolved around combat in TW2, it might be that Dark Souls will prove to be the better RPG of the two.
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Pay no attention to commie; he's a Witcher fanboy, and if someone can be said to have no clue about what a good game is, it's those guys. :smug:
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Pay no attention to commie; he's a Witcher fanboy, and if someone can be said to have no clue about what a good game is, it's those guys. :smug:

Well, I am too TWitcher fanboy, and I liked the gameplay story and C&C in TW2, but there's no denying that combat was... dissatisfying. And considering that it was such huge part of it with practically no combat-free character progression trees in what is called quote: "a story-driven hardcore-RPG" one can feel justified in rising some "buts" regarding its pedigree.
 
Joined
Feb 13, 2011
Messages
2,234
A quick and dirty port tells me that they have no faith in the game being the equal of what's on offer already on the PC like The Witcher so they don't want to waste money. :smug:

I feel sorry for them almost(Darkforge and his ilk): bashing skeletons in the same cutpasta dungeon for 40 hours, one has to rationalize a sense for all those wasted hours and what better way than convincing yourself that the 'block, counter' schematic is the epitome of ARPG combat and the static NPC's and pot bashing is far superior to anything else on offer?

you are such a retard commie that i dont even know how to respond... witcher 2 superior gameplay: roll+quen+roll+lmb+roll+lmb+roll+lmb+roll+lmb+roll....
 

commie

The Last Marxist
Patron
Joined
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Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
A quick and dirty port tells me that they have no faith in the game being the equal of what's on offer already on the PC like The Witcher so they don't want to waste money. :smug:

I feel sorry for them almost(Darkforge and his ilk): bashing skeletons in the same cutpasta dungeon for 40 hours, one has to rationalize a sense for all those wasted hours and what better way than convincing yourself that the 'block, counter' schematic is the epitome of ARPG combat and the static NPC's and pot bashing is far superior to anything else on offer?

you are such a retard commie that i dont even know how to respond... witcher 2 superior gameplay: roll+quen+roll+lmb+roll+lmb+roll+lmb+roll+lmb+roll....

From a faggot that has "i cant stand gothics[sic] games" as his sig, I'll take that as a compliment. I'll stay here with my roll+quen and Gothic combat over the "block stun+counter" of Derp Souls thanks. I'll also have better worlds to explore, better stories and quests to do, better c&c. Enjoy your vomit green cut pasta dungeons/ruins and your checkpoints(oh but you can pretend that doing the same area a dozen times is evidence of superior 'gaempley')..:smug:
 

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