No wiki entries yet, but other than ranged legerdemain all the abilities are in.Is there any sort of wiki/layout for the T+ implementation of PRCs, or can I just more or less look at the stock PRC page on the SRD and roll with that? I know that Ranged Legerdermain wasn't included, was that the only class feature from the PRCs omitted?
I think I can include something along these lines under an 'Improved Prestige Classes' house rules option.Thanks Sitra! To go along with the Eldritch Knight, could there be features added to help with the whole 'arcane spell failure' thing? It's hard to thematically play a caster-knight when you can't wear armor for fear of basically using your turn. Maybe adding whatever trigger Bards get for their armor to the EK, label it as the Armored Mage feat from warmage class. Battle Caster would be a great general feat addition from there.
I know Armored Mage isn't directly an EK thing, but it seems like the simplest workaround (so far as I can see it) for ToEE. PnP obviously has all variety of ways that an EK can help mitigate ASF, but weedling all of those in seems like it would be remarkably more difficult.
Well how would it work if you finished the quest for one character but wanted another PC to later become an assassin?Assassin getting close to completion... also added infrastructure for modular feats (reads formatted .txt files from data\rules\feats).
View attachment 7347
P.S. class spell lists are now generalized, and can be switched from Spontaneous to Vancian or vice versa.
P.P.S. In principle, the Assassin class requires you to kill someone just for the sake of joining the Assassins... currently there's a somewhat obscure quest for the Traders that looks like it was made specifically for that. Should this be a precondition or just fuck it and let anyone choose the class?
Well how would it work if you finished the quest for one character but wanted another PC to later become an assassin?Assassin getting close to completion... also added infrastructure for modular feats (reads formatted .txt files from data\rules\feats).
View attachment 7347
P.S. class spell lists are now generalized, and can be switched from Spontaneous to Vancian or vice versa.
P.P.S. In principle, the Assassin class requires you to kill someone just for the sake of joining the Assassins... currently there's a somewhat obscure quest for the Traders that looks like it was made specifically for that. Should this be a precondition or just fuck it and let anyone choose the class?
There's some Co8 content that at least acknowledges that (but it's in Verbobonc).On one hand the inclusion might make sense, but is there any other content to make it feel like you've actually joined an assassins guild? I haven't done that quest yet.
I'll be adding a 'lax rules' house rules option which will ignore alignment requirements for classes among other things.Could Assassin's alignment requirement be changed to "Any Non-Good" from "Any Evil" ? Not all Assassins in D&D are evil as far as I recall.
Any chance of adding Favoured Soul (divine equivalent of sorcerer essentially) as either a regular class or a prestige one in the future?
Once you hook it, will you also add stuff like mage specialisations or deity-specific kits (E.g. like how there are Knights of Mystic Fire as Mystra-oriented Paladins or deity-specific cleric kits in Faerun)?I'll be adding a 'lax rules' house rules option which will ignore alignment requirements for classes among other things.Could Assassin's alignment requirement be changed to "Any Non-Good" from "Any Evil" ? Not all Assassins in D&D are evil as far as I recall.
Any chance of adding Favoured Soul (divine equivalent of sorcerer essentially) as either a regular class or a prestige one in the future?
I'll add Favoured Soul once I've hooked the character creation interface. Probably in the coming months since I also want to add subraces, psi and a generic 'features' selection for kits.