kites
samsung verizon hitachi
you're playing with my heart, anon. but current arkane, especially w/o colantonio, makes it hard to care even if far-fetched and true..
¨Free for the next 22 hours including Mooncrash. Might be DRM-free too.
https://www.epicgames.com/store/en-US/p/prey
I've recently been replaying Bioshock and now want to reassess. Prey is not a successor to System Shock; it is VERY clearly Bioshock 4: Lighthouse, Art Deco, Sea Slugs, Camera (research), Biological (not cybernetic) Modification. It's also better than the Bioshocks by far, and I still consider the Bioshocks worth playing, to greater or lesser degrees.
There's some influence (of course) but I don't see it. Bioshock is trying to be a shooter, Prey isn't (though it is a game with shooting), different design focuses.I've recently been replaying Bioshock and now want to reassess. Prey is not a successor to System Shock; it is VERY clearly Bioshock 4: Lighthouse, Art Deco, Sea Slugs, Camera (research), Biological (not cybernetic) Modification. It's also better than the Bioshocks by far, and I still consider the Bioshocks worth playing, to greater or lesser degrees.
Bioshock is trying to be a shooter, Prey isn't (though it is a game with shooting), different design focuses.
Bioshock wasn't trying to be a shooter, at least based on what Ken Levine said in those minivideos that were part of the Director's Cut.
The product focus changed from RPG hybrid to shooter.
It's easy to talk about the processes we used to develop the game, but it's harder to describe the creative spark that somehow managed to turn the most unlikely of premises (a failed underwater art deco utopia set in the 1960s) into a marketable shooter.
This was because we hadn't been thinking as much about making a shooter as we should have, and many of our key interactions (weapons tuning, plasmids, length of AI engagement) were designed and tuned for a slower and more cerebral experience. To put it another way, nerdy RPG-like stat changes just didn't seem meaningful in the vibrant and dangerous world of Rapture.
Once we recalibrated the game to be more like a shooter, we simplified many of the deeper systems tremendously so that the user would be able to understand them.
Part of the reason for the late course change came from not having our internal product message clear from the beginning. BioShock had initially been positioned as a hybrid RPG FPS. The decision to reposition the game as a focused FPS came later, after our initial production phase in summer of 2006. Had we been working with an FPS mentality earlier, we could have made better use of our time.
I think we need to first define what a shooter is.There's some influence (of course) but I don't see it. Bioshock is trying to be a shooter, Prey isn't (though it is a game with shooting), different design focuses.I've recently been replaying Bioshock and now want to reassess. Prey is not a successor to System Shock; it is VERY clearly Bioshock 4: Lighthouse, Art Deco, Sea Slugs, Camera (research), Biological (not cybernetic) Modification. It's also better than the Bioshocks by far, and I still consider the Bioshocks worth playing, to greater or lesser degrees.
I think we need to first define what a shooter is.There's some influence (of course) but I don't see it. Bioshock is trying to be a shooter, Prey isn't (though it is a game with shooting), different design focuses.I've recently been replaying Bioshock and now want to reassess. Prey is not a successor to System Shock; it is VERY clearly Bioshock 4: Lighthouse, Art Deco, Sea Slugs, Camera (research), Biological (not cybernetic) Modification. It's also better than the Bioshocks by far, and I still consider the Bioshocks worth playing, to greater or lesser degrees.
I think we need to first define what a shooter is.There's some influence (of course) but I don't see it. Bioshock is trying to be a shooter, Prey isn't (though it is a game with shooting), different design focuses.I've recently been replaying Bioshock and now want to reassess. Prey is not a successor to System Shock; it is VERY clearly Bioshock 4: Lighthouse, Art Deco, Sea Slugs, Camera (research), Biological (not cybernetic) Modification. It's also better than the Bioshocks by far, and I still consider the Bioshocks worth playing, to greater or lesser degrees.
FIY, in my library, the Thief games are in the "FPS" collection.
I always considered the Bioshocks as linear corridor shooters.
Bioshock is trying to be a shooter, Prey isn't (though it is a game with shooting), different design focuses.
Bioshock wasn't trying to be a shooter, at least based on what Ken Levine said in those minivideos that were part of the Director's Cut. Its issues seem to come from that they were PC developers trying to come up with a scheme for their System Shock 2 spiritual successor (he's mentioning that many times during the interview) to work with controllers but as they didn't really had any real experience with that they made a system that manages to be both simplistic and convoluted at the same time.
Arkane both did it right and improved on the games they were inspired from.
With telekinesis, enrage, big daddy charm, invisibility (this one's a hoot), melee buffs, sneak melee buffs, turret, bot, and camera hacking, etc. the only shooting you'd have to do is when you're dealing with big daddies, and even then you can take out Rosies like a Jedi if you're obstinate. If that alone makes it a shooter then Human Revolution is also a shooter.I always considered the Bioshocks as linear corridor shooters.
Prey is fucking satin and silk with a controller.
With telekinesis, enrage, big daddy charm, invisibility (this one's a hoot), melee buffs, sneak melee buffs, turret, bot, and camera hacking, etc. the only shooting you'd have to do is when you're dealing with big daddies, and even then you can take out Rosies like a Jedi if you're obstinate.
In a lot of ways. Just worse in every way.wait what
How is bioshock like system shock at all?