Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,895
I had more fun playing the first Prey than this one.
That is another thing I don't understand. Human Head's Prey 2 would've been much closer to the current AAA trends than Arkane's Prey is. So, people would rather have a cinematic combo of Stranger's Wrath and Mirrors Edge than a spiritual successor to System Shock, one that is gameplay-wise much more worthy than Bioshock was.
It's just psychology, looks like. People always want that which they don't have.
Hmm, official sequel to a mediocre/good shooter, or spiritual successor to SS2...i have yet to see one person saying he'd rather have a sequel to the original prey than this one
plz share some of your hallucinogenics bubbles
Between this and Arkane's Prey ... I think I will go with Arkane.
1963 – A top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named Kletka.
Kletka—Russian for “cage”—produces the skeleton and core emergency systems of what will one day become Talos 1.
Location:
Some Lame-ass International Organization
Prey - Steam Beta Update v1.04 - Patch Notes
A new beta update for Prey v1.04 is now available via Steam – see below for instructions.
The Steam beta update v1.04 includes:
- Glooing Cook between objectives no longer breaks mission
- ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
- Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
- Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
- Aaron Ingram will no longer flee and cower when released in Psychotronics
- Player can no longer lock themselves in the security pharmaceuticals office in Trauma
- Superfruit no longer appears shrunken and flat when fully grown.
- Adjusted timing on several cutscenes.
- Blank objective markers no longer persist above reticle
- Using key actions while controller prompts are shown will no longer cause a freeze.
- Tracking bracelets are now sent to Recycler with “Transfer all Junk”
- Mouse sensitivity no longer affected by extreme FOV settings
- Several cutscenes adjusted to play properly with modified FOV settings
- WASD no longer incorrectly functions in menus and TranScribe if directional keys are rebound.
- Aim Assist will now work as intended if controller is using mouse input instead of stick input.
- Looting a new weapon without space for its ammo will no longer decrease the amount of ammo
- Dropping all ammo from an equipped weapon no longer causes invalid ammo UI message
- Consume Food hotkey now consumes food based on stack size, not inventory order.
Notes - The public-beta-patch branch shares the same game Saves as the default branch. If a previously corrupted Save is fixed by switching to the public-beta-patch branch, switching back to the default branch will reintroduce the chance of corruption.
If a Save file has been previously edited manually, it may not function properly.
Deletion of level.dat files may cause game progression to not function properly.
If you run into issues or have questions please let us know in the Bethesda.net forums.
How to access the Steam Beta:
- Log into Steam.
- Right Click on Prey in your Library.
- Select Properties.
- Select Betas.
- A drop down menu will appear. Select public-beta-patch.
- Select OK.
- Wait for the game to update.
- When done, Prey[public-beta-patch] should appear in our Library.
- If it still appears only as “Prey” in your Library, repeat the above steps.
Thanks for your support!
The Pro upgrade is finally here, adding plenty of new effects - but further tinkering to the PS4 code has compromised one of the best things about the game: its smooth performance.
Unfortunately, a new problem has been introduced across both PlayStation consoles - a problem that first appeared in version 1.02 and compromises what was one of the game's most impressive aspects, its consistency and fluidity in motion. On the plus side, input latency has been fixed - the game is much more responsive now - but the knock-on effect is that, put simply, the game is a stuttering mess in motion. We've often reported on bad frame-pacing in the past, but nothing could prepare us for the severity of the problem in Prey.
This is, without a doubt, the worst instance of irregular frame delivery we've encountered, giving the illusion of a much lower frame-rate. In addition, as the game uses an adaptive v-sync solution, there is now a plethora of torn frames present in each and every scene along the top portion of the image. Taken as a whole, Prey no longer feels smooth to play. Clearly, the fix for input latency is to blame for this problem. Whichever settings have been adjusted, the results are poor.
There is no lack of retarded people on Earth.So what's the reason for buying games for console again?
Not everyone can afford a gaming PC, let alone constant maintaining of its gaming viability trough upgrades..So what's the reason for buying games for console again?
i think going for that, a dedicated handheld like vita or 3ds are more of value.Consoles back in the day had value. Today they're a fools game. Basically shitty, highly restrictive, more pricey PCs, and most games on them these days are pure shit.
About the only value they still hold is portability, but Laptops have that area covered too.
actual good exclusives, cheap price, (ps4 is less than $300 and will play nearly every game released this gen), don't need mods to make the game good, racing games, fighters, platformers, brawlers, the occasional offline co-op and moreSo what's the reason for buying games for console again?
Bro, you're delusional. PS4 is raping everything right now and that includes PC.Consoles... Today they're a fools game.... and most games on them these days are pure shit.
I would trade one Paradox strategy for all of the console exclusives, especially the ones that involve shooting, dodging, rolling and cinematic.actual good exclusives, cheap price, (ps4 is less than $300 and will play nearly every game released this gen), don't need mods to make the game good, racing games, fighters, platformers, brawlers, the occasional offline co-op and moreSo what's the reason for buying games for console again?
okI would trade one Paradox strategy for all of the console exclusives, especially the ones that involve shooting, dodging, rolling and cinematic.
this build costs more than a console for at best a difference in 10 -15 fps.It's actually overpriced, and many games look and work like shit. You can buy a better PC for around $300 (G4560, 1050Ti, 8GB). Basically, a console killer build.
played more on consoles and consoles have more of themPC doesn't have fighting games (Tekken, Blazblue, Guilty Gear, Street Fighter, etc.)
best are on consolesplatformers
most and the best are on consoles, i'll give you this oneracing games (rFactor, Assetto Corsa, PCars, SimBin games, Forza, Codemasters games, etc.)
no one is doing thatoffline co-op (surely, you won't be able to attach two gamepads to PC?
60fps in GTA V, with better visuals. Go figure.this build costs more than a console for at best a difference in 10 -15 fps.It's actually overpriced, and many games look and work like shit. You can buy a better PC for around $300 (G4560, 1050Ti, 8GB). Basically, a console killer build.
Enough for not wanting a console.played more on consoles and consoles have more of themPC doesn't have fighting games (Tekken, Blazblue, Guilty Gear, Street Fighter, etc.)
Which ones?best are on consolesplatformers
They do not even have a proper racing simulator.most and the best are on consoles, i'll give you this oneracing games (rFactor, Assetto Corsa, PCars, SimBin games, Forza, Codemasters games, etc.)
Don't talk for everyone, it's a bad habit.no one is doing thatoffline co-op (surely, you won't be able to attach two gamepads to PC?