RaptorRex888
Learned
Is it just me or does the game look better with everything set to low? On very high its like cataracts mode.
Why even play it, then? Timer is the crux of this game, by removing it you just turn it into a shallow sandboxy-sort-of simulator with no story, quests and so on. If you get the recipe to make the hourglass item, you basically can do your "eksplorashun" without any hassle for hours, if not days.I think a lot of people (like moi) just hate time limits of any sort. For me they make me feel rushed and anxious when in my heart of hearts I'm an explorefag, so it's kind of incompatible. Not saying I'd mod it out without trying it first, but it's definitely off-putting.
Between frustrating and easy I will choose the latter. Not because that's the right way, but because that is my preference.Mooncrash is far too easy by the mid game as is; modding out the timer will only cause the early game to be far too easy as well.
RoSoDude, is the current version of your "Core Balance Mod" final or are you planning to release another update in near future? Thinking of giving a base game another playthrough sometime soon, before trying "Mooncrash".
Why even play it, then?
Why even play it, then?
Because it was $4 and I like Arkane's work. This isn't rocket science. One massive upside to PC gaming is tailoring the experience to your preferences. You guys don't mind timers, good for you. Here's a golf-clap.
Without mentioning that "Oh mah God, monsters are trying to kill us!" type of audiolog will always beat the crap of "I'm a purple hair lesbo in love that likes to play DnD, I bet you never get to know this type of ultra special person like that on Earth did you?"In SS1 and SS2 the audio logs are very snappy and to the point.
On the one hand I get where you're coming from about having certain mechanical gaming triggers, and I know you to be a true bro, but on the other hand your position seems to basically boil down to "I like Element X and dislike Element Y so if Product Z contains both elements X and Y then I will strip out element Y". The flaw here being that by doing so you are fundamentally changing Product Z into something else entirely and curtailing your own ability to critically evaluate it. I know you said you will try it with the timer, which I applaud (it turns out that I love chocolate dipped in peanut butter, and I think peanut butter on its lonesome is pretty vile) and encourage you to stick with at least until you've unlocked a few characters; it really does change the way you play through the dlc.
Citation: My own eyes; the highest AA's method to fixing jaggies seems to be smearing Vaseline all over your screen
That first corpse has a chance to have a wrench and and a chance to have... an apple. It's a specifically scripted corpse loot so it's not in the loot tables, and thus I don't know the chances. From my test runs, seems 70:30 wrench:apple.I'm digging RoSoDude's mod but it bugs me that epic speedrun strats (clipping out through the bathroom ceiling) that let you skip the tutorial seem to leave you without a wrench. Or is it the chance that the corpse next to the rooftop simulation control computer has a backup wrench random with the mod?
In any case, I hate the tutorial but I hate avoiding enemies with no real offensive options at the start even more, so c'est la vie.
That one is because you didn't put on Morgan's suit in the Neuromod Division map before skipping out of your apartment. When the map is loaded again, some things are shuffled around and the model for Morgan in his/her PJs is absent, even though the map still remembers you as having that model (later maps all assume you are wearing the suit). Thus your player model is completely invisible in the Neuromod Division map, unless you go back to your apartment and put on your suit.Yeah, I was messing around and got the wrench on my third try, so I decided to stick with it from there.
Played for a bit up until about meeting December and now I have a weird bug where my 1st person player model totally disappeared. Held guns and throwables are perfectly visible but just float in front of me with no hands attached. Not game-breaking but it’s been persistent across saves/reloads and deaths.
Is there anyway to turn this off in your mod? The rest of the changes sound very appealing, but I really don't need fighting with the UI to be on a timer.The radial selection menu only slows time down by 50% rather than stopping it entirely
Yup, that’d explain it.That one is because you didn't put on Morgan's suit in the Neuromod Division map before skipping out of your apartment. When the map is loaded again, some things are shuffled around and the model for Morgan in his/her PJs is absent, even though the map still remembers you as having that model (later maps all assume you are wearing the suit). Thus your player model is completely invisible in the Neuromod Division map, unless you go back to your apartment and put on your suit.Yeah, I was messing around and got the wrench on my third try, so I decided to stick with it from there.
Played for a bit up until about meeting December and now I have a weird bug where my 1st person player model totally disappeared. Held guns and throwables are perfectly visible but just float in front of me with no hands attached. Not game-breaking but it’s been persistent across saves/reloads and deaths.
Yes, it's quite simple. Take the patch_COREBALANCE_1-2.pak file (or if you're using one of them, the patch_COREBALANCE_1-2_HALFMAT.pak or patch_COREBALANCE_1-2_MOREMAT.pak file), rename the extension to .zip, extract it, and then go to Ark\Player\PlayerConfig.xml and change the lineIs there anyway to turn this off in your mod? The rest of the changes sound very appealing, but I really don't need fighting with the UI to be on a timer.The radial selection menu only slows time down by 50% rather than stopping it entirely
to<Stat name="focusMenuModeTimeScale" value="0.5"/>
Then you just need to rezip the edited contents, rename the extension to .pak, and put it in your Prey\GameSDK\Precache folder.<Stat name="focusMenuModeTimeScale" value="0.0"/>
Glad to hear it!Thanks again for the mod, I’m enjoying it thoroughly.