Sticking a chewing gum onto your shoes to climb a coal shaft?
You know you don't have to do that, right?
Obviously, I don't. Elaborate?
Note that I did not say 'Atlantis sucks, trolololol', because I enjoyed the game until I gave up on it (more on that in a moment), but you may want to take your nostalgia goggles off, gentlemen, because it has some really questionable design decisions.
- long walking sequences, artificially padding the game
- annoying 'always last' puzzles, where you only find the think you seek in the last locker/ruins/etc.
- annoying random puzzles, like 'bring the correct item to the food vendor, but you can only get by randomly swapping items with the antiques merchant'
- some puzzles are just stupid, like sticking a chewing gum onto your shoes to climb a coal shaft or stealing a kerosene lamp to use the kerosene on a mural (1. why can't Indy get some kerosene from his university 2. the owner of the lamp won't let you take it, but he doesn't mind if you distract him and steal it - WTF?)
In my mind, FoA is the canonical 4th Indy movie. And I wouldn't say the puzzles were particularly challenging or obtuse. Actually, I'd say it was the easiest LA adventure game.
Makes sense. Indiana Jones dressing up as a ghost to scare someone into giving up an artifact, or sending a woman to become a target for a knife thrower to obtain a knife seems totally reasonable and in-character.
I gave up on three stones aligning puzzle. I had no problems with the previous two, but this one was a show-stopper. I read the instructions in Plato's Lost Dialogues and the note to set the stones in reverse. I out the stones, turned them and, pushed the button and... it didn't work. So, I've read the instructiona again, but it all seemed to be set correctly. I tuned the stones around 180 degrees, just in case, but it still didn't work. I've read the instructions again, but they were all clear - waxing moon, darkness, volcano. Except it didn't work.
I wasn't in the mood of blindly trying out the other 62 combinations of stone alignement, so just moved on to watch the remainder of the game on YouTube. I admit that it is a pretty cool game plot-wise, with good dialogues and humor, but design-wise it could use some improvements.