(if only )
Fixed.What looking glass have I gone through that all you Codexers are talking about preordering based on developerhype and promises?!?
Any chance of making this available again? The link is dead atm.
A couple other things are that I am generally interested in older works that have had a more significant impact on the "culture" of space opera, because what I'm trying to do is situate myself squarely in the heart of the genre, not forge new ground. I certainly would never skip over an important series, but I'm willing to give more time and attention to Heinlein and E. Hamilton, for example, than their works probably merit simply because those are foundational books.
Well, I missed this one completely. Somehow it did not occur to me to access the inventory after flying over there with Crispin, and thought that it is just an alternate way of entering the code to transmitting it via radio.FWIW, you can also cross the bridge by using the decryption module (since Primer's encryption is Urbanian).
Depends of the developer, you aren't on the douchebag list.What looking glass have I gone through that all you Codexers are talking about preordering based on developer hype and promises?!?
Not yet, anyway!Depends of the developer, you aren't on the douchebag list.
For what it's worth, my current thinking on the next game is to do something more akin to Fallout's ending slides for various choices you make throughout the game, while having the main ending (i.e., the resolution of the protagonist's circumstances) be less open than it is in Primordia.
Thanks!
For Beacon, try this link: http://www.adventuregamestudio.co.uk/site/games/game/1403/
Well, I liked them in Fallout! But I especially liked them in MOTB, where I felt that they allowed for quite a bit of flexibility in the end resolution, more than any other approach would've provided.Eh, have Fallout style ending slides ever really worked?
Sticking a chewing gum onto your shoes to climb a coal shaft?