Pyke
The Brotherhood
Pretty much all of those reasons are why I veered away from AGS. When I first looked at it (a good few years ago) a big problem for me was that AGS doesn't read external files for graphics. Im not sure if thats still the case, but with Stasis I can literally render directly out of After Effects and run the game to see the changes.
It also builds the game in a way that allows for really easy patching.
Reading external files also means that the actual build time for testing is a few seconds (if that).
Are you guys building your own engine, or using an existing one? Unity seems to be the weapon of choice and I've seen some really amazing stuff done with it with adventure games (Daedelic specifically).
I personally would hate for you guys to move too far from that beautiful style you have!
It also builds the game in a way that allows for really easy patching.
Reading external files also means that the actual build time for testing is a few seconds (if that).
Are you guys building your own engine, or using an existing one? Unity seems to be the weapon of choice and I've seen some really amazing stuff done with it with adventure games (Daedelic specifically).
I personally would hate for you guys to move too far from that beautiful style you have!