Jaesun
Fabulous Ex-Moderator
MRY have you heard or or ever tried the http://dead-code.org/home/ the Wintermute engine? I don't know if it also suffers from that terrible patching problem that the AGS engine has though.
Cross-posting this from our FB page:
Over time, I've bought (or Kickstarted) a bunch of interesting, beautiful games that I'll never get around to playing, which has led to me having a large quantity of unused Steam keys going to waste. As a way of thanking people for their support, and of releasing the keys "into the wild" as it were, I'd like to give them out to Wormwood Studios fans.
I have not, however, been able to come up with a great approach for this. I don't want it to be a "first come, first served" type thing because that encourages neurotic behavior. On the other hand, I don't want it to be totally random because that increases the likelihood of it being gamed by bots. The approach I was thinking of pursuing was this:
I will list the keys. If people are interested, they can (1) email me and (2) follow us on Twitter (the latter being a way of limiting it to one per person). Every day, until the keys run out, I'll do a drawing. The winner can pick one of the remaining game keys. I'll then remove the winner's name from the "bowl" and remove the game from the list. That way everyone can only win once.
That way has the downside of requiring people to follow us on Twitter. That seems especially annoying in that I myself don't use Twitter for anything other than promoting Wormwood Studios, so it seems silly to require other people to use Twitter for the competition. Perhaps an alternative would be that they could email with some other way of confirming they aren't a bot / clone (I guess I could use Codex user names). But it seems like the basic approach would work pretty well. Is there a better one I'm missing?
ambitiously imagined as the first game in a trilogy
I love that art of the miner, complete with a caged bird :D
But one thing,
ambitiously imagined as the first game in a trilogy
Please don't do this. I don't think I can name any book, movie or game that wouldn't suffer in various degrees from being "planned as the first in a trilogy" from the get-go.
?No I am rooting for Fallen Gods even more. Put it on Kickstarter it if you have, to I will pledge.
Official Wormwood Studios site, mate:?No I am rooting for Fallen Gods even more. Put it on Kickstarter it if you have, to I will pledge.
www.wormwoodstudios.com said:In 2013, the team expanded to include Steven Poulton, an English programmer, and Ben Chandler, another Australian artist. That team made Salt and Like A Raisin in the Sun and worked on the now-defunct adventure game, Cloudscape. In 2014, the team shifted to include Dan Miller, a pixel artist dividing his time between Japan and America, Zoltán Tóbiás, a Hungarian artist (and doctor!), and Connor Brennan, an American programmer. This team is working on Fallen Gods.