Cosmic Misogynerd
Self-Ejected
Are you like this IRL?
I know they're all a real thing but fuck can I say? The names are ridiculous.
Especially the "Neutral inmates". "Boy, you wanna watch yourself around here. The neutral inmates are some hardcore, stone cold muthafuckas."
Also drop the ranks for intimidation, fighting and pickpocketing. I know you assholes probably wanted to fill out the screen with skills real fucking bad but to me it just looks lazy as shit.
They are all actual prison gang names.
Nope, not italian, actually spanish for "Our Family".They are all actual prison gang names.
No one pointed out that he thought Nuestra Familia was an Italian prison gang? There's literally a sombrero there.
What's with the hate towards Java as a development platform?
If I had to take a stab in the dark, I'd say because it's viewed as "baby's first programming language" and is associated with buggy, unoptimized and unfinished games by amateurs. People also probably have bad memories of Java applets.
In reality, there's nothing wrong with choosing Java for your game.
We've started working on the battle system, here's a short work-in-progress GIF of how it currently looks:
Looks pretty fucking good, is someone in charge of the music/sounds in the game? Also will you be able to cross someone elses grid? ally grid, enemy grid, etc?
He told me a few months ago he would let me know, next week my vacations start and i should have free time!Hey Lhynn, sorry for the late reply.
You can hear some samples here https://soundcloud.com/kc_portman/prisonscape-soundtrack-teaser.
I'll probably start implementing the grid in the beginning of next year, so we'll see how the grid falls into place. For now we've been trying to get the alpha ready, i.e. finishing all the stuff you can do in the County Jail.
Did Pekka contact you about alpha testing yet?
i hate that jprg graphic style
We came up with some new features for the battle in the game. Basically we want most of the fights to have consequences, there's more details in this blog post:
http://www.indiedb.com/games/prisonscape/news/fighting-and-consequences
The game will be quite heavy on dialogue (not as much as Torment but still a lot), do you think this is a good or bad thing? Let's assume that the dialogue is well-written and interesting.
This game could be an AoD killer. What do you guys think?
Looks p. good. You going to make different scenarios for the interrogation? thatd give it a little variety.
And how do you escape a fight? will it rely on skill, stats, luck, all of it?
And about alert level, you should have an idea of how alerts the guards are, even if you cant tell exactly what level it is. maybe a verbose explanation detailing their behavior that would apply to different levels.
John Cheever said:But in the vastness of his opium eater’s consciousness was—no more than a grain of sand—the knowledge that if his inspired knowledge of the earth’s drugs was severed, he would face a cruel and unnatural death. Congressmen and senators sometimes visited prison. They were seldom shown the methadone line, but twice when they had stumbled on this formation they had objected to the sweat of the taxpayers’ brow being wasted to sustain convicted felons in their diseased addiction. Their protests had not been effective, but Farragut’s feeling about visiting senators in prison had turned into a murderous hatred since these men might kill him. The fear of death is for all of us everywhere, but for the great intelligence of the opium eater it is beautifully narrowed into the crux of drugs. To starve to death, to burn or drown in the bliss of a great high, would be nothing at all. Drugs belonged to all exalted experience, thought Farragut. Drugs belonged in church. Take this in memory of me and be grateful, said the priest, laying an amphetamine on the kneeling man’s tongue. Only the opium eater truly understands the pain of death. When one morning the orderly who gave Farragut his methadone sneezed, this was for Farragut an ominous and a dreadful sound. The orderly might come down with a cold, and considering the nature of the prison bureaucracy, there might not be anyone else who had permission to issue the drug. The sound of a sneeze meant death. [Falconer, pp. 39-40]