Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,970
Yeah, exploration is aways good. Wouldnt mind getting collectibles in the form of posters and old playboys either.Ah, that actually sounds a lot better. Will there be movement in battle?
And changing subject and building on gear.
Will there be a mechanic to build stashes and store your shit, or to find other inmates stashes?
We're planning on making hiding places where the player can store "hot" items. These locations will be fixed, but some of them are better than others, and you have to use strength/agility/intelligence to find them and to actually use them. I haven't thought about finding other inmate's stash before, but that's actually a really good idea.
Asking about the movement in combat because i cant quite picture it in my mind.
Dont know if youll have AP to move in turn based, or it will be a FFVII esque where its seemingly a turn based/real time hybrid but you and your enemy stay on the same place, or it will have movement and a contextual menu, will you be able to target? or fights will be 1 on 1. If not how will it deal with multiple opponents without the fight becoming a clusterfuck of punches and kicks were numbers count more than strategic thinking (not that its a bad thing).
These are the things most of us can help you with, gameplay, we can tell you what is fun and what is shit, so if you want to go ahead and give us a detailed breakdown of it, or even better, a vid we can watch. QTEs are not a bad idea, especially its a main mechanic in combat, because it helps a lot with immersion, its the other kind of QTEs ive got a problem with, the press X not to die ones.