l3loodAngel
Proud INTJ
- Joined
- Nov 19, 2010
- Messages
- 1,452
They really seems to be aiming pretty damn high...I hope they are right about the development time.
Once they will get the budget done, they will start with the schedule.
They really seems to be aiming pretty damn high...I hope they are right about the development time.
I'm not to sure about that. When games get delayed they cost more money. I don't think they are going to keep 6 months worth of money in reserve just in case they wind up needing more time. Maybe 1 or 2 months worth. If they were going to delay 6 months they would need to get the money from somewhere. Maybe the Obsidian warchest is big enough to cover that. Maybe they can get a loan.I believe the game will be delayed by as much as half a year, but a beta will be available before that so backers won't be too pissed about it.
Maybe they could run a second kickstarter to get the money to polish project eternity.
How do most modern games deal with that problem?
Original game budget was 1.1 million. Fact is, we don't know how long they can afford to work. It could be much longer than 18 months.
Them just pocketing a large chunk of the kickstarter money(even if it was for just in case we needed to delay) instead of spending it on the game would sort of be unethical. I don't know if they could do that without facing legal repercussions, If any backers chose to pursue that.
I can count to Potato.
This is *exactly* patronage. The major difference here is that it's tens of thousands of patrons, instead of one.Sorry, but you faggots need to stop comparing this to art patronage.
Patrons had a massive amount of control over the outcome, whether they were patronising Michelangelo or a no-name portrait artist. If the patron was the church they could have elements painted out, over, in, whatever the fuck they wanted. If your patron was a de Medici, they could demand to be painted into religious scenes because they were the benefactors.
Stop fucking comparing this to art patronage as if the Popes or Sforzas or Monarchies of Europe were somehow gracious patrons freely giving away their money for fine art. They were not. They placed huge demands upon the artists as well as huge restrictions.
Four words: reused low res texturesThe point about needing multiple blurays to hold all of the artwork for a very large 1980x1080 world is an interesting one. How do most modern games deal with that problem? Well I guess the PS3 actually uses blurays, but everyone else somehow manages with multiple DVDs. It seems like most games take up no more than 14 gigs these days. It has been a while since I've thought of distribution media size as being a limitation. I suppose they could actually distribute the game on BD-Rs. Blank ones only cost about a dollar these days. Probably a lot less if you buy in large quantities. Probably lots of people have Bluray readers on their computers already and even if they don't they are pretty cheap these days. It's really only the burners that are expensive. Or they could offer the option of 1 or 2 bluray discs or 5-10 DVDs.
There is also the issue of the time it would take to download something like 50 - 100 gigs of content or more. Even for people like me with a un ultrafast connection that will take some time. For people with slower connections it could take weeks of downloading. That's the inherent downside to internet distribution.
Just before CDRom drives became popular software was often distributed on 6-12 floppies. That sucked, but it is always inevitable in transitionary periods between formats. The dual layer DVD era is ending and the era of single layer blurays is beginning. If it were me I would just offer both options. There is quite a bit of time before the game is released to find a good sale on a cheap bluray drive. In terms of cost lots of dual layer DVDs may still be cheaper than distributing on bluray, although box size and shipping costs will be higher for shipping all of those DVDs.
This is *exactly* patronage. The major difference here is that it's tens of thousands of patrons, instead of one.Sorry, but you faggots need to stop comparing this to art patronage.
Patrons had a massive amount of control over the outcome, whether they were patronising Michelangelo or a no-name portrait artist. If the patron was the church they could have elements painted out, over, in, whatever the fuck they wanted. If your patron was a de Medici, they could demand to be painted into religious scenes because they were the benefactors.
Stop fucking comparing this to art patronage as if the Popes or Sforzas or Monarchies of Europe were somehow gracious patrons freely giving away their money for fine art. They were not. They placed huge demands upon the artists as well as huge restrictions.
If you gave obsidian 4 million dollars, I'm sure they would make whatever game you wanted them too.
If you give them $50 along with 70,000 other patrons, you get about 1/70,000 of a say in what happens.
Also, demands have been made and met: Linux and Max support, no DRM, big dungeon, George Ziets,romances
Sorry, but you faggots need to stop comparing this to art patronage.
Patrons had a massive amount of control over the outcome, whether they were patronising Michelangelo or a no-name portrait artist. If the patron was the church they could have elements painted out, over, in, whatever the fuck they wanted. If your patron was a de Medici, they could demand to be painted into religious scenes because they were the benefactors.
Stop fucking comparing this to art patronage as if the Popes or Sforzas or Monarchies of Europe were somehow gracious patrons freely giving away their money for fine art. They were not. They placed huge demands upon the artists as well as huge restrictions.
This is *exactly* patronage. The major difference here is that it's tens of thousands of patrons, instead of one.
If you gave obsidian 4 million dollars, I'm sure they would make whatever game you wanted them too.
If you give them $50 along with 70,000 other patrons, you get about 1/70,000 of a say in what happens.
Also, demands have been made and met: Linux and Max support, no DRM, big dungeon, George Ziets,romances
Tigranes said:I'm sure ironyuri would be very happy with a democratic 70k-backer boardroom that tells Obsidian what to make.
Thought through, this has not been.
If all 70k backers tell Obsidian to do something, they're going to do it.Sorry, but you faggots need to stop comparing this to art patronage.
Patrons had a massive amount of control over the outcome, whether they were patronising Michelangelo or a no-name portrait artist. If the patron was the church they could have elements painted out, over, in, whatever the fuck they wanted. If your patron was a de Medici, they could demand to be painted into religious scenes because they were the benefactors.
Stop fucking comparing this to art patronage as if the Popes or Sforzas or Monarchies of Europe were somehow gracious patrons freely giving away their money for fine art. They were not. They placed huge demands upon the artists as well as huge restrictions.
This is *exactly* patronage. The major difference here is that it's tens of thousands of patrons, instead of one.
If you gave obsidian 4 million dollars, I'm sure they would make whatever game you wanted them too.
If you give them $50 along with 70,000 other patrons, you get about 1/70,000 of a say in what happens.
Also, demands have been made and met: Linux and Max support, no DRM, big dungeon, George Ziets,romances
So it's exactly that, but it's not. So it is not exactly patronage. It is nowhere near the exact same thing as a de Medici patronising a da Vinci.
Obsidian has control over the vision and outcome. What it is like, is a corporate pitch to shareholders to drum up venture capital in order to embark on a new business venture. Only instead of financial returns, we get a share in the end product, with no meaningful say or sway over its production.
So it is not at all like art patronage.
If all 70k backers tell Obsidian to do something, they're going to do it.Sorry, but you faggots need to stop comparing this to art patronage.
Patrons had a massive amount of control over the outcome, whether they were patronising Michelangelo or a no-name portrait artist. If the patron was the church they could have elements painted out, over, in, whatever the fuck they wanted. If your patron was a de Medici, they could demand to be painted into religious scenes because they were the benefactors.
Stop fucking comparing this to art patronage as if the Popes or Sforzas or Monarchies of Europe were somehow gracious patrons freely giving away their money for fine art. They were not. They placed huge demands upon the artists as well as huge restrictions.
This is *exactly* patronage. The major difference here is that it's tens of thousands of patrons, instead of one.
If you gave obsidian 4 million dollars, I'm sure they would make whatever game you wanted them too.
If you give them $50 along with 70,000 other patrons, you get about 1/70,000 of a say in what happens.
Also, demands have been made and met: Linux and Max support, no DRM, big dungeon, George Ziets,romances
So it's exactly that, but it's not. So it is not exactly patronage. It is nowhere near the exact same thing as a de Medici patronising a da Vinci.
Obsidian has control over the vision and outcome. What it is like, is a corporate pitch to shareholders to drum up venture capital in order to embark on a new business venture. Only instead of financial returns, we get a share in the end product, with no meaningful say or sway over its production.
So it is not at all like art patronage.
And plenty of patron-supported artists had autonomy, ignore painters for a moment, and look at opera writers. They usually had freedom to compose and arrange music as they saw fit.
Patrons had a massive amount of control over the outcome, whether they were patronising Michelangelo or a no-name portrait artist. If the patron was the church they could have elements painted out, over, in, whatever the fuck they wanted.
Tig, I never said I want a democratic 70k-backer boardroom. [...] What I have advocated in many of my KS-related posts is an open business model from the prospective developers. Treat us like investors. Show us your plans, give a project outline with a projected schedule and a rough breakdown of where and how you plan to spend our money.
if Obsidian as the project manager has a strong artistic vision, pitches it and we fund it, then we can rightfully expect the end product to meet at least some of that potential. They've already removed the Orobouros logo, which is aesthetic only, yes, but it was part of the original pitch. Are they going to radically change the world they've envisioned? They've already sold us on a spiritual successor to the Black Hound/Baldur's Gate/Icewind Dale, so that's where I've set my expectations going into the project. Now it's their job to demonstrate that they're willing to take the project to completion with the vision they sold.
ironyuri
Tig, I never said I want a democratic 70k-backer boardroom. [...] What I have advocated in many of my KS-related posts is an open business model from the prospective developers. Treat us like investors. Show us your plans, give a project outline with a projected schedule and a rough breakdown of where and how you plan to spend our money.
Well the thing about normal investors is that they have a board of investors. And the reason they have that board is so that they can, in fact, tell the developers what to do. Not just to listen to the plans and nod OK, cool. So are we just wanting for more detailed information, and business-related information, from Obsidian, or are we wanting some mechanism by which 70k backers can tell them what to do?
If the former, fine, I'm behind that in principle. Though the obvious problem with releasing information is that information breeds speculation and panic, which then requires more information - a highly ineffective process. Transparency, despite what people keep saying all the time, is not always a good thing. E.g. a double fine still breakdown of what part of 4.1m goes to game development, or how many developers are employed? Fine. If we're talking about 'breakdown' of, say, how much on design and how much on graphics, what internal milestones the team has, then I think it's unncessary. (Oh God it's May and they haven't finished all the levels fuck them!)
If the latter, then no, that was never part of the bargain and it should not have been, either. What's that we say about publishers? They don't understand game development and yet tell them what to do? Well we wouldn't want 70,000 people doing that, would we?
if Obsidian as the project manager has a strong artistic vision, pitches it and we fund it, then we can rightfully expect the end product to meet at least some of that potential. They've already removed the Orobouros logo, which is aesthetic only, yes, but it was part of the original pitch. Are they going to radically change the world they've envisioned? They've already sold us on a spiritual successor to the Black Hound/Baldur's Gate/Icewind Dale, so that's where I've set my expectations going into the project. Now it's their job to demonstrate that they're willing to take the project to completion with the vision they sold.
If your confidence is shaken in any way by the removal of the Ouroboros then the problem is somewhere else. Srsly what? Otherwise, of course it's their job to demonstrate that they're going to work towards the vision they sold. I think they're doing that, as much as they can while they're still in preproduction. And as I said above, I wouldn't mind some low-level business information or explanation. Otherwise, at least wait for something that actually seems to contradict the vision in your understanding (because there will be).
My mom works at a public library, they refer to tax payers (and various other people who have cards without paying property taxes) as patrons.This is still nothing like patronage, bro. The end product is not being made just for the 70,000 people who fund Obsidian's work, they will take it to mass market and that must be a consideration. It is a product influenced, as any other, by the nature of the culture industry. The economic and social conditions of patronage qua Early Modern/Renaissance patrons of the arts no longer exist.
If you want to call it patronage then you must redefine the term, because its traditional form no longer applies.
Crowd funding has more in common with venture capital, than it does with patronage.
merriman-webster said:2: one that uses wealth or influence to help an individual, an institution, or a cause
Sorry, bro, the orobouros part was poorly thought out. I don't mean my confidence was shaken, I was trying to indicate that it shows they have obviously shifted their artistic focus from their initial steps into kickstarter, as the project has matured (And let's face it we're, neither of us, sitting here writing perfectly thought out essays here). This can be extrapolated to bigger shifts down the line, will they change the game world significantly? What concessions will they make to higher, more accessible fantasy? And so on.
Edit: The megadungeon and the world map are other examples. Those are conceptual, but were they to change significantly in execution that may upset backers. We backed you because there was a giant underground statue! Now where has it gone? etc. Shifts from concept to execution in these projects are as yet untested waters.
The low-level Double-Fine style information would be perfectly fine, I think. I agree that too much information can be a bad thing (I am not a financial analyst or games publisher, nor would I want to be), but too little information is also a bad thing. Keeping your investors abreast of relevant information is not a bad thing at all, and not all of it will require explanation.
Obsidian, through KS, has earned the freedom not to have a SEGA or Bethesda watch-dog barking at them whenever their narrative/mechanics/characterisation falls out of step with projected market trends (the scrapping of Mitsoda's work on Alpha Protocol), but in earning that freedom, they should also be showing good faith to the people who bought it. Regardless, I have a good feeling from the continued updates and their openness to community dialogue that they won't disappoint as far as the business end of KS goes.
Whatever the game turns out to be, I'll see when I have the box in my hand. Until then, as long as I don't hear they've made significant, Biowarean concessions, I am not worried about the quality of the end product. I trust them on those grounds.
My mom works at a public library, they refer to tax payers (and various other people who have cards without paying property taxes) as patrons.This is still nothing like patronage, bro. The end product is not being made just for the 70,000 people who fund Obsidian's work, they will take it to mass market and that must be a consideration. It is a product influenced, as any other, by the nature of the culture industry. The economic and social conditions of patronage qua Early Modern/Renaissance patrons of the arts no longer exist.
If you want to call it patronage then you must redefine the term, because its traditional form no longer applies.
Crowd funding has more in common with venture capital, than it does with patronage.
Does this offend your definition of patronage?
merriman-webster said:2: one that uses wealth or influence to help an individual, an institution, or a cause
How does this not match what kickstarter is?
Here's the difference between venture capital and contributing to a kickstart, with venture capitol you're expecting to receive a monetary return, with a kickstarter project, you're expecting a work of art to be made. I think that's a far bigger difference than the difference between a Renaissance rich dude paying an artist to paint his wife and 70k people donating to receive a game.
Tigranes said:Of course things change as you make the game, if it didn't you'd have a shit game. We didn't need the Ouroboros to tel us that. So, does the Ouroboros indicate in any way a significant and destabilising change in itself? Or does the mindset behind changing the Ouroboros signal the possibilities of such volte-faces later on? It doesn't. It's a typical example of how people are grasping at things to get excited/worried about by projecting tiny details into the far future in totally unsubstantiated ways. It would be the same if the megadungeon didn't in fact feature a giant 12-storey-tall statue. I'm sure some people would complain. Fine. Does it represent some kind of betrayal of vision, or indeed, anything more than how game development could only ever work? No.