Isnt this by now like months old news? Unless they restricted shit even more.Some small decline to report though, as the Discord has been locked down a bit. You can still read the development channels, but no longer post in them unless you're on the team.
I don't remember all of them being locked up like this and it seems to have happened in the last month or so. A similar situation happened at PT many months ago which is what you might be thinking of. Alternatively I'm misremembering things, but I'm almost positive there's been a change.Isnt this by now like months old news? Unless they restricted shit even more.Some small decline to report though, as the Discord has been locked down a bit. You can still read the development channels, but no longer post in them unless you're on the team.
Oh yeah, im probably mixing it with PTI don't remember all of them being locked up like this and it seems to have happened in the last month or so. A similar situation happened at PT many months ago which is what you might be thinking of. Alternatively I'm misremembering things, but I'm almost positive there's been a change.Isnt this by now like months old news? Unless they restricted shit even more.Some small decline to report though, as the Discord has been locked down a bit. You can still read the development channels, but no longer post in them unless you're on the team.
tl;dr Cyrodiil release in a few months that covers Anvil and reworks Stirk. Skyrim is next with Markarth Side (probably next year). High Rock, Padomaic Isles, Stross M'kai, and Hammerfell are being worked on in varying levels of intensity.May 2024 Progress Update
Project Tamriel is a collective of modding projects for TES III: Morrowind that aims to recreate the provinces of the continent of Tamriel found outside the borders of the original game world. The provinces of Skyrim, Cyrodiil, High Rock and Hammerfell are currently in active development.
Welcome, citizens and adventurers of Tamriel, to our development roundup article! While Project Tamriel works tirelessly on the upcoming Cyrodiil release, we thought it'd be a great time to inform you about our news in a fresh format.
So make yourself some tea, sit back, and enjoy this overview of our projects’ recent progress, and what is still in the works for the near future!
We'll get a full release by 2030, hopefully. After that, it's checking in on Morrowind Rebirth (there's an abandoned compatibility patch with an older version of Rebirth and TR/PT, so it's theoretically possible to do this again for their final releases).There's an update from Project Tamriel. Yes, it isn't TR, but they're basically under the same management and have the same audience so whatever.
tl;dr Cyrodiil release in a few months that covers Anvil and reworks Stirk. Skyrim is next with Markarth Side (probably next year). High Rock, Padomaic Isles, Stross M'kai, and Hammerfell are being worked on in varying levels of intensity.May 2024 Progress Update
Project Tamriel is a collective of modding projects for TES III: Morrowind that aims to recreate the provinces of the continent of Tamriel found outside the borders of the original game world. The provinces of Skyrim, Cyrodiil, High Rock and Hammerfell are currently in active development.
Welcome, citizens and adventurers of Tamriel, to our development roundup article! While Project Tamriel works tirelessly on the upcoming Cyrodiil release, we thought it'd be a great time to inform you about our news in a fresh format.
So make yourself some tea, sit back, and enjoy this overview of our projects’ recent progress, and what is still in the works for the near future!
https://howlongtobeat.com/game/9851 says a completionist playthrough of Morrowind, with its ~500 quests, takes about 367 hours.Is TR currently 400 hours or something in its current state? Or like 1,000?
There's been enough talk about making a new project for Vvardenfell once the mainland is done that I don't think you'll need Rebirth unless you're partial to it for whatever reason. Most of what I've heard has been about bringing the island more in line with what concept art and the beta suggested, along with a general TR-ification of land/quests/etc. But we're at least a decade away from that.We'll get a full release by 2030, hopefully. After that, it's checking in on Morrowind Rebirth (there's an abandoned compatibility patch with an older version of Rebirth and TR/PT, so it's theoretically possible to do this again for their final releases).
https://www.nexusmods.com/morrowind/mods/54588I took me over 100 hours to thoroughly explore the TR two years ago and do all the quests I could find. And that was with an OP char after completing the main game and expansions as well as superspeed levitation from the potion exploit. Shit's huge and filled with content. Going to be something playing though it normally once its even more complete.
Are there any mods specifically for TR?
Fuck this is great.https://www.nexusmods.com/morrowind/mods/54588I took me over 100 hours to thoroughly explore the TR two years ago and do all the quests I could find. And that was with an OP char after completing the main game and expansions as well as superspeed levitation from the potion exploit. Shit's huge and filled with content. Going to be something playing though it normally once its even more complete.
Are there any mods specifically for TR?
Danae's mods are very good, check out her other stuffFuck this is great.https://www.nexusmods.com/morrowind/mods/54588I took me over 100 hours to thoroughly explore the TR two years ago and do all the quests I could find. And that was with an OP char after completing the main game and expansions as well as superspeed levitation from the potion exploit. Shit's huge and filled with content. Going to be something playing though it normally once its even more complete.
Are there any mods specifically for TR?
Is TR currently 400 hours or something in its current state? Or like 1,000?
What's currently implemented in Skyrim took me 35+ hours and 80 something in game days (though I set the timescale to 6 minutes=1 hour instead of the default 2 minutes=1 hour and had magicka regen instead of having to rest all the time, so in-game time is likely not accurate) to do most, but not all, of the content for it with a fresh character that started in Skyrim at level 1. Never did a mainland only playthrough of TR that even tried to stick to one region and be comprehensive, but TR proper has somewhat higher content density on top of being much large: Home of the Nords has only FG+TG+TG with preliminary support for various local leader groups while TR has given FG+TG+TG+EEC+IC+IL+TT+TT+Hlaalu sizable quest lines but TR also has bigger unpopulated and underdeveloped areas with minimal quest support, and major settlements that are either dominated by a single faction or are xenophobic enough most of the supported factions have little if any content within them.Is TR currently 400 hours or something in its current state? Or like 1,000?
There's already a finished mod for Solstheim (the Bloodmoon expansion island) called Tomb of the Snow Prince. It's not officially affiliated with the Tamriel Rebuilt or Project Tamriel teams, but they endorse it as a high quality overhaul of that island's landscape. Haven't explored it yet so I dunno if it adds new quests or anything, but according to the description it tries to bring all of Solstheim's content up to par with modern TR quality.There's been enough talk about making a new project for Vvardenfell once the mainland is done that I don't think you'll need Rebirth unless you're partial to it for whatever reason. Most of what I've heard has been about bringing the island more in line with what concept art and the beta suggested, along with a general TR-ification of land/quests/etc. But we're at least a decade away from that.
TotSP touches only the visuals & aesthetics if I remember correctly. Unless the recent releases have branched out into gameplay/quests, they are going to be Bloodmoon as you remember it.There's already a finished mod for Solstheim (the Bloodmoon expansion island) called Tomb of the Snow Prince. It's not officially affiliated with the Tamriel Rebuilt or Project Tamriel teams, but they endorse it as a high quality overhaul of that island's landscape. Haven't explored it yet so I dunno if it adds new quests or anything, but according to the description it tries to bring all of Solstheim's content up to par with modern TR quality.
https://www.nexusmods.com/morrowind/mods/46810
Andothren's Thieves Guild quests are very fun, and i don't even like the Thieves GuildI've been playing the most recent TR build for a week now and there's still content left to do in the first two cities I visited (Andothren and Old Ebonheart).
The last time I played TR I didn't talk to a lot of NPCs, just walk around and explore, because I was of the impression that quest content is still largely unfinished.
I was wrong.
There's so much quest density in the cities, you can spend a lot more time in them than in any vanilla Morrowind city, except maybe Vivec. And even the fetch quests are usually interesting.
Go deliver 5 bottles of wine to a tavern! Oops, the tavernkeeper expected 10 bottles, the merchant must have mixed the orders up, gotta hunt down 5 more.
Go deliver an ebony sword to a mysterious client! But wait, what's that - the sword is a fake, it's just steel made to look like ebony! The merchant is a scammer!
Lots of cool little twists on the delivery quests to make them less mundane. And usually, when a quest leads you to another town, you'll find other mini-quests or interesting locations along the way.
The quality of quests is, in general, above Morrowind's average. Granted, most of Morrowind's quests were extremely basic fetch and kill quests, but TR takes the same concepts and makes them more interesting with little twists.
TR also makes much more extensive use of Morrowind's dialog choices. It has always been a function in the game, but very very few vanilla conversations actually give you dialogs where you must make a choice. In TR, almost every quest has at least one of these. And very often, you can attempt to persuade an NPC to give you something or tell you something, and the likelihood of him agreeing is based on his reaction score towards you, so speechcraft actually becomes useful.
My favorite questline so far is Andothren's thieves guild. The guild was driven out by the Cammona Tong and you're tasked with re-establishing a foothold. Recruit new members, disrupt Cammona Tong operations, take over their smuggling business, etc. Some of the quests even involve choices with minor consequences (get rid of the Tong's skooma brewer - it's a khajiit they keep as a slave, you can either kill him or free him, and if you free him he arranges for your guild to receive regular skooma shipments).
My favorite city as far as quest content goes is Old Ebonheart. It's chock full of stuff to do. Lots of tiny little side quests, also several factions you can join (and they plan to make another, as of yet unjoinable faction, the Imperial Archaeological Society, joinable later, with quests and everything). I did Imperial Legion quests there, as well as East Empire Company quests, and a whole bunch of smaller side quests, some of which lead down into an extensive sewer network that connects to several basements so you can go and rob shit if you're so inclined. Apparently the thieves guild has their base in the sewers but I haven't found a way to access it yet. I also found a mysterious sanctuary that had nobody in it, so maybe that becomes important later.
There's already a finished mod for Solstheim (the Bloodmoon expansion island) called Tomb of the Snow Prince. It's not officially affiliated with the Tamriel Rebuilt or Project Tamriel teams, but they endorse it as a high quality overhaul of that island's landscape. Haven't explored it yet so I dunno if it adds new quests or anything, but according to the description it tries to bring all of Solstheim's content up to par with modern TR quality.There's been enough talk about making a new project for Vvardenfell once the mainland is done that I don't think you'll need Rebirth unless you're partial to it for whatever reason. Most of what I've heard has been about bringing the island more in line with what concept art and the beta suggested, along with a general TR-ification of land/quests/etc. But we're at least a decade away from that.
https://www.nexusmods.com/morrowind/mods/46810
What kind of character are you playing?What I love most about Tamriel Rebuilt is how it recaptures the feeling of playing Morrowind for the first time back in 2002.
Nice. The main reason I ask is I'm curious how balanced the world is in Tamriel Rebuilt around different character builds. Have you noticed stuff designed around thief type skills, for example? Also, are there more guilds in the new areas? How are the movement systems in the mainland? I assume there's still boats, but are they using Silt Stiders or other means? And how connected are the locations with these movement systems? I assume there are regional variants of the Morrowind armors and weapons? Lastly, are you using OpenMW?Hybrid, as usual. Melee + magic. Long blade, medium armor, and pretty much all magic schools as my main skills.