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Decline PS4 wins the console war against XboxONE, yet it is a hollow victory as Consolesdämmerung is upon us

DeepOcean

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I dunno, this article doesn't tell the whole picture and is just relevant for japan anyway... first, japanese handheld games are actually good with Monster Hunter games, persona games, SMT 5 and other decent titles working perfectly on those devices, japanese people aren't huge fans of FPS and other genres that are difficult to impossible to make a good port for handhelds, second, phones getting faster and faster, now its possible to use phones as handhelds too, third, japanese culture is far way more accepting to handheld gamming than western culture, westerns are no way as enamoured with the whole handheld gamming thing and last... japanese economy is entering on a blackhole in the moment with negative GDP numbers after negative GDP numbers, people just prefer phones and mobile games because they are cheaper.

Besides... name one truly decent game that appeals or not to japanese tastes that was released exclusively for PS 4 and the xbone? Both consoles are just expensive bricks at this moment.
 

Infinitron

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This looks interesting: http://www.eurogamer.net/articles/digitalfoundry-2015-evolution-of-xbox-one-as-told-by-sdk-leak

The evolution of Xbox One - as told by the SDK leak
19 months of behind-the-scenes engineering encompassing the rise and fall of Kinect and a revised focus on gaming performance.

The recent leak of the Xbox One development tools - along with the accompanying documentation - gives us a fascinating insight into the creation and evolution of Microsoft's latest console. Recent innovations, such as the release of a seventh CPU core for game developers, have come to light owing to the leak, but the docs contain much more in the way fascinating background information. In fact, they give us an entire timeline of the system's development from the moment alpha devkits first arrived with developers way back in April 2012, all the way through to refinements and enhancements added as recently as November 2014.

While we can't dig into every specific API and optimisation created and added across this 19-month period, thankfully the work of summarising Xbox One's key additions has mostly been done for us. The 'What's New' section of the documentation doesn't just highlight the most recent changes to the system, it incorporates links to the equivalent section from each and every SDK revision from the system's inception, highlighting milestones and changes that tell us how the system came to be, how the system was improved - and hinting at features yet to be.

What's also fascinating is the change in focus as we progress through the timeline, reflecting the change in marketing and the loss of Kinect as an in-the-box staple - engineering effort on the motion control 'NUI' natural user interface falls off a cliff in favour of GPU and performance profiling optimisations, many of which actually come at the expense of the camera's feature-set.

What's also clear is that Microsoft's GPU issues were very much a known quantity internally - even before the launch. Perhaps the biggest surprise of the SDK notes - beyond the seventh CPU core revelation - is the existence of two separate graphics drivers for the Xbox One's onboard Radeon hardware: we know about the mono-driver - Microsoft's GPU interface designed to offer the best performance from the hardware, but there was also the user-mode driver (UMD) - something that you'll see referenced throughout this piece.

A well-placed source informs us that while it was an Xbox One-specific driver, it had a lot of additional checking and error-catching, designed to help debugging and to get software up and running on the console as soon as possible - at the expense of raw performance. But we're getting ahead of ourselves here. Let's begin at the beginning.
 
Self-Ejected

Bubbles

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I'm sorry, but i find that extremely hard to believe. Why not claim that they don't know what Microsoft Windows is since you are at it.

They don't know much about Windows either. There was a survey a while ago that showed most japanese devs couldn't identfy a mouse and keyboard from images shown to them. They also assumed that office workers sitting in front of old CRTs were playing on the original Xbox.
 

Lyric Suite

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We've shifted from a console-dominated market to a mobile-dominated market. That's not necessarily a bad thing

Of course it is, you god damn gaming journo retard.
 
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Last edited:

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,301
They don't know much about Windows either. There was a survey a while ago that showed most japanese devs couldn't identfy a mouse and keyboard from images shown to them. They also assumed that office workers sitting in front of old CRTs were playing on the original Xbox.

If this is not a troll post, i'm just going to assume you were hit in the head as a child.
 

Makabb

Arcane
Shitposter Bethestard
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Sep 19, 2014
Messages
11,753
I wonder what the next step of the decline will be. What can be even dumber than mobile games?

next step is plugging oculus rift to your mobile phone and talking with your facebook 'friends' in a virtual house while you ride a bus to work.



free_2280270.jpg
 

J_C

One Bit Studio
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Location
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They don't know much about Windows either. There was a survey a while ago that showed most japanese devs couldn't identfy a mouse and keyboard from images shown to them. They also assumed that office workers sitting in front of old CRTs were playing on the original Xbox.
LOL, please show me that survey. I call bullshit on that. They develop games on PCs, with mouse and keyboard, it is hard to believe that they can't identify the periferals they use each day.
 

Bitcher1

Cipher
Joined
Jan 9, 2012
Messages
264
LOL, please show me that survey. I call bullshit on that. They develop games on PCs, with mouse and keyboard, it is hard to believe that they can't identify the periferals they use each day.
:hmmm:
 

St. Toxic

Arcane
Joined
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Messages
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Location
Yemen / India
next step is plugging oculus rift to your mobile phone and talking with your facebook 'friends' in a virtual house while you ride a bus to work.



free_2280270.jpg

I got a demo from Anti over Christmas how you could turn a 4k phone into a basic vr set with a cardboard attachment. It actually worked quite alright.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
God damn what a horrible article. If the first report is correct (which I'm doubting now). Sony sold 6.4 million PS4s during the last 3 months of 2014, while MS sold 6.6 xboxes (360 and xbones) total in 2014. Per my expert reporting above. So not the same time frame at all.

Edit: I might be an idiot actually. That might just be quarterly sales. Leaving full post so people can mock me.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
mind you that ms always stuff channels for christmass and usually they ship less units after christmass
 

A horse of course

Guest
I don't know if they'll do this, but the PS4 screenshot function specifically forbade you from taking shots of particular parts of the game :retarded:
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
Consoles = how to get butt fucked by gaming companies while learning to love it.
 

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