Wirdschowerdn
Ph.D. in World Saving
I don't mind 30 fps rendering, but they really gotta increase animation framerates. 10, 12, 15 fps jerkfests are no longer acceptable. Catwoman proves that.
Yeah, this could get really ugly for PC ports and Steam OS in particular. Shame because it's small and medium developers that are going to end up having to choose what platform to release their game and pulling the short straw no matter what they decide.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
Liking that piece of shit Alan wake is enough to say that he is full of shit.http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
With the PS4 able to push more enemies on screen I asked Boltjes if there was an upper limit? “Yes. It’s about 24,” he replied, adding “but that’s just enemy AI. And there are other types of enemy AI, lots of destructibility, lots of dynamic objects. Those have much higher limits but the amount of AI is around 24″. That leads to the next obvious question of what happens when Enemy number 25 wanders onto the battlefield. The answer from Boltjes is simple: “framerate drops”.
Previously we were limited. You could have six or seven guys on screen, only two types, and it had to be at a specific range”.
With the PS4 able to push more enemies on screen I asked Boltjes if there was an upper limit? “Yes. It’s about 24,” he replied
Yea but you buy a ps4 for 400$ and forget about upgrading for next 8 years, while when you buy a high end 1500 $ PC today you will have to upgrade it by 2016. Also games will require 30+ gb's of space now. So downloading huge ass games might be a problem on PC.
Yea but you buy a ps4 for 400$ and forget about upgrading for next 8 years, while when you buy a high end 1500 $ PC today you will have to upgrade it by 2016. Also games will require 30+ gb's of space now. So downloading huge ass games might be a problem on PC.
Previously we were limited. You could have six or seven guys on screen, only two types, and it had to be at a specific range”.
Every time I read something about the specs of consoles, it makes me weep for how much games could have developed if they weren't tied to such pieces of shit.
Yea but you buy a ps4 for 400$ and forget about upgrading for next 8 years, while when you buy a high end 1500 $ PC today you will have to upgrade it by 2016. Also games will require 30+ gb's of space now. So downloading huge ass games might be a problem on PC.
Indeed.Barely Literate
Yeah, Microsoft basically managed to fuse the worst aspects of console and PC gaming with the Xbox360, while leaving the best aspects to die forgotten. And funnily enough, Xbox360 lifetime sales are still just a little over half of those of the PS2, so not only have they caused extreme decline, but haven't even captured the marketshare of their predecessors, and managed to lose money while doing it, XboX division still being in the red overall. Typical of Microsoft, really.
Hey guys, first thread, be gentle.
The more I read up on the 360 and PS3 the more It seems that even with roughly 60 million units sold respectively between them, both are commercial flops that have cost Sony and Microsoft a fortune.
Both companies have eaten huge losses to try and ship as many units as possible, but sales fizzled out before production costs could come down enough for them to make a small profit and recoup their losses. For them to break even on the production costs it would seem both companies were expecting to sell another 60 million units each after the units became profitable to sell, which hasn't happened.
Publishers haven't helped much either. CoD and other AAA games may seem to sell big, but even with 12 million or so copies of Cod sold, that's only 10% of all console users. Others chasing the CoD market share with clones seems to have hurt game sales overall. 10 strong and distinct AAA titles are going to sell a lot better than 1 strong title and 9 clones, that seems to be proven, but publishers can't seem to take the long view on this.
It seems that the success of the PS2 made both companies think that the 120 million people who brought a PS2 were going to be compelled to get the latest HD machine. Because selling close to 100 million consoles each is the only thing I can think of that could have possibly made Sony and Microsoft money this gen.
Anyway, can anyone enlighten me on the business model Sony and Microsoft were pursuing? I only get nuggets of information elsewhere.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
By: Usman Pirzada
Hehe, Pizda