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Random JRPG News Thread

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Yet another RPG from KEMCO. They have dozens of these released on mobile:



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Yet another animu spreadsheet simulator from the doujin team Inu to Neko. They have more than dozen of these released in Japan:



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Expon

Scholar
Joined
Sep 26, 2015
Messages
169



I was right that that the backrow party members are used for things like buffs and status ailments.

There doesn't seem to be any type of energy system nor dose the game kick you out for playing too long.

It's also 100% offline so the microtransactions are for buying more story content or for buying blank state party members for use in battle like romancing saga 2.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,563
I am a bit sad. There are a lot of PC ports that are coming. But too late, I have already played these games on my PC.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Kadokawa's tactical RPG God Wars is coming to Steam as the complete edition:



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■Overview
The game introduces new elements such as “Status Effects”, “Hate Elements”, “Decoys”, and “Summoning Beasts” into this traditional Tactical RPG. It adds both fun and attraction while inheriting the lineage of classical Tactical RPG making this a truly advanced and ultimate edition of Tactical and Strategy RPGs.

Players can now enjoy the main scenario, “The Future Past” and additional challenging stages, “Labyrinth of Yomi” and “The Deep Levels” in this game. “Labyrinth of Yomi” is an intermediate level stage where players are required to fully develop their characters “Jobs” to clear the stage. New challenges for advanced players awaits at the last stage, “The Deep Levels” where players will need to configure and determine optimal formations from the character’s exclusive job and exclusive skills as well as coming up with effective strategical tactics.

■Story
The heroine “Kaguya” controlling her destiny by her own will and her friends who join along the path on this journey establishes the legendary ancient kingdom of “Yamataikoku” by overcoming various obstacles and challenges. Among the friends and other characters who will come across in this adventure are 25 including “Momotaro”, “Urashima”, "Okuninushi", “Sakuya”, a motif of “Konohanasakuyahime”, and “Iwanaga” who are all legendary heroes of myths and fairy tales representing ancient Japan.
                                    
KEY FEATURES
・The two new challenging stages “Labyrinth of Yomi” and “The Deep Levels” are additionally implemented to the main scenario.
・The following challenging elements attractive and captivating to tactical RPG players are implemented;
(1) 142 battle stages
(2) 478 types of skills
(3) 4 levels of difficulty setting
(4) Multiple playthroughs are possible
(5) Multiple endings are set
・An overwhelming game volume with a total play time of 160 hours
Playable by using your Mouse and keyboard!
A “Formation” function to change character in the formation screen and an automatic placement function for your team members on the map are newly added!  
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,421
Looks really interesting. Never heard of it. Anyone try it on another platform or know if the developer is any good?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
New Sakura Wars, a brand new game in the mech tactics/waifu sim series, is announced for PS4. Japanese release is Winter this year, western release is Spring 2020:



The stage is set in a romanticized version of 1940s Imperial Tokyo. 10 years ago, a cataclysm resulted in the devastating loss of the Imperial Combat Revue of Tokyo, the capital's global defense force operating out of the Imperial Theater. The theater has since fallen on hard times and risks closure. As captain of the new Tokyo revue, it's up to you to mend the hearts of your troops and restore the Imperial Theater back to its former glory!

With its strong emphasis on character-driven storytelling and relationship building, fans will find plenty to love with Project Sakura Wars!

Project Sakura Wars Features:
  • The Most Immersive Story Yet--During your adventure, you will be able to interact with a colorful cast of characters through the dynamic LIPS dialogue system, where what you say and how you say it has a profound impact on these relationships both off and on the battlefield.
  • A Rewarding Battle System--Armed with powerful mechs known as "spiricle armor," the gameplay is augmented by a deep and robust combat system that takes full advantage of each squad member's unique abilities.
  • An Eye-catching Anime Production--Complete with gorgeous animated sequences and dramatic character arcs, the story will leave you hungry for what happens next.

    Project Sakura Wars will feature Japanese voice acting with subtitles in English, German, French, and Spanish. The official teaser site is now available at games.sega.com/sakurawars/.
 

Nostaljaded

Augur
Joined
Jun 4, 2015
Messages
378
Zanki Zero (PS4/Vita/Steam) [2018/2019]
Real-time, grid-based party blobber, ENG to be released on 9 Apr

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+ Real-time battle, inventory management and map viewing (enemies are not shown on mini map but some have audio cues when close by)
+ Simple puzzles, no incessant pixel finding, area of interest indicated in mini map & conveniently-highlighted on cursor hover
+ Hp, stamina, bladder, weight, stress & clione management; juggling the hexa-elements mechanic instead of the usual tri/quad-elements. Need to suspend realism on why they have to use designated washrooms to relieve
+ Can rest anywhere, with risk of enemy attacks if in open areas
+ Can run, by double tapping
+ 2 attacks & 1 support skill: Equipped weapon attack based on the its attack power, attack type (slash, thrust or bash) and associated cooldown period, 1 Clione (augmented) attack & 1 Clione support skill
+ Weapon attack also has charged attacks (by holding down attack button). Upside is for 'part break' and chaining combos for higher scores, downside is increased stamina depletion rate
+ Some enemies have parts that can be destroyed (part break). Doing so will result in more exp, higher score, specific item drop. Enemy attack pattern may change as well.

Part Targeting & Breaking
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+ Max 4-party square formation. Some enemy attacks only hit 1 side of the party, thereby a 50% miss chance with single/dual character (if they are on the same side) formation; each non-active living member is your 7-item high-stack mule
+ Random drop from fixed enemy loot table
+ Same exp gained for living non-active members; level up only grants skill points
+ Same basic skill tree, differentiated by each character's strengths and unique skills
+ Stats and resistance growth are mainly from dying explicitly in various manners and then revived (extended) using the required score amount (Shigabane System). However, skills (mainly new abilities and passives) learned may enhance stats in specific situations
+ Various inflicted conditions for more character/item juggling
+ No economy or trading; everything is based on loot
+ Base building upgrades and base item crafting by scavenging items and from enemies' drop. 1 of the few games where crafting is crucial and works well with appropriate incentives.
+ Base functions can be easily accessed either through 'system menu' or at their designated locations
+ Saving can only be done at save points and map transitions (toggleable single-slot auto-save function); 'emergency base return' can be activated at the expense of current score.
+ Randomness factors like daily luck outcome at shrine, characters' age when starting a new stage
+ 3D anime-resque animated character models. Understandable as 4 different animations are required for the 4 ages on each character's animated pose.

Child Portrait
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Matured Portrait
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Character talking to a person on our left
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+ Attention to details like the various death/Shigabane graphics, character models facing angle and slightly different versions of text/voiced lines for the 4 ages ('album' function will be unlock at later stages for customized age setting scene replays)
+ 5 difficulty modes, switchable anytime at base from Stage 2 onwards
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~ All 8 characters will be available on game start; main character will be swapped for each stages
~ Less gloom n doom. Rather than dungeon crawling, exploration areas are modern, urban-based settings like office building.


- Limited enemy variety
- Cutscenes galore, unskippable can only be fast-forwarded. Annoying if kept failing at Boss fights.
- No pause for tips during loading screens


I'm on an autistic 1st run:
  • in minimizing the in-game days (don't think it has any effect/consequences on gameplay except forgoing 'bunking effects' in sharing a room overnight)
  • no deaths by enemy attacks (hence stunted stats & resistances) on 'recommended' difficulty (III)
  • & 100% explored maps
Attained by restarting each stage with the meta-knowledge gained after each stage completion; starting Stage 6 on Day 28.
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TLDR: Die by a thousand ways, grow by a thousand deaths. A modern, easy-to-access real-time blobber entry for first-timers.
https://www.spike-chunsoft.com/zaz/
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The studio is headed by former Tales of... series producer Hideo Baba..

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https://gematsu.com/2019/04/hideo-baba-leaves-studio-istolia-and-square-enix

Hideo Baba leaves Studio Istolia and Square Enix

Hideo Baba, the president of Square Enix subsidiary Studio Istolia, left Studio Istolia at the end of December 2018 and left Square Enix at the end of March 2019, Square Enix announced.

Baba, who is known for his past work on the Tales of series at Bandai Namco, joined Square Enix in October 2016 and become president of the February 2017-established Studio Istolia to work on a new RPG project code-named “Project Prelude Rune,” which was confirmed in September 2018 to be a PlayStation 4 title.

“Accompanying the change in Studio Istolia’s management policies, I have resigned as the company’s president as of the end of December 2018, and resigned from Square Enix as of the end of March 2019,” Baba said in a press release. “Thank you again to Square Enix Group for giving me a variety of experience. I will continue to support everyone from behind the scenes, and I sincerly hope for the further growth of Square Enix Group.”

Baba did not share any information about his plans for the future.

Thanks, Famitsu.
 

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