why is undertale in that list?
My bad it was a copy/paste.
Fuck Undertale.
why is undertale in that list?
"When you are flying in the sky of a vast world, swimming in the sea, defeating enemies,
or searching for your roots, what do you really know...?"
Faye/Sleepwalker is a vast world of exploration and hectic battles.
Enjoy a high speed action game and the development of an interesting story in an open world.
Battles are divided into two modes, a normal mode with easy control of actions,
and the sleepwalk mode with high-speed actions and warp attacks,
allowing you to experience new sensations of actions.
■Combo
■Battle
■Quest
The story written by the seven protagonists has evolved further with the addition of a new protagonist, Fuse.
The long-awaited scenario for the new main character "Fuse" will be added.
You can play by clearing any of the scenarios of the other 7 main characters.
The scenario is handled by Akitoshi Kawazu, general director of the "Saga" series, and Benny Matsuyama, a game writer and novelist, and a new song by Kenji Ito, a composer, will liven up the Fuse edition.
In the "Asselus" edition, there were some events that were not implemented at that time.
By implementing those phantom events, you can enjoy the story of Asselus more deeply.
Each character comes with their own plot, exploration is open and the world is fun to explore. Also the prerendered backgrounds look nice.Is SaGa Frontier good? I like this Hughes fellow but I never knew anything about SaGa in general.
Depends on how hard it scales/how difficult it gets. If it gets to a point where it's harder to fight off mobs rather than bosses than yeah I'd rage quit. If it's tolerable I'll probably get super into it, the look of this game is... I love it. And the remaster isn't godawful which is the opposite of what I expect from Square.I recommend the game unless you think you can't tolerate the scaling.
If you grind too much you'll get raped by boss-tier enemy encounters every battle, the game is geared towards playing chicken with quicksaves to collect treasure and abusing DCS to scale the difficulty down in your favor, or abusing game-breaking bugs. The battle animations are fucking good flashy shit and go well with Ito's music.Depends on how hard it scales/how difficult it gets. If it gets to a point where it's harder to fight off mobs rather than bosses than yeah I'd rage quit. If it's tolerable I'll probably get super into it, the look of this game is... I love it. And the remaster isn't godawful which is the opposite of what I expect from Square.I recommend the game unless you think you can't tolerate the scaling.
I'm like 90% sure it's a case of the Atlus main devs having no desire/ability to port games on PC. Scramble was made by Toei who know how to port to PC (more or less).Good job releasing a direct sequel without the base game in PC ATLUS ha ha ha. Very funny.
2021 is Persona's 25th anniversary. We'll probably get some cool announcements.
2021 is Persona's 25th anniversary. We'll probably get some cool announcements.
Yeah, pc ports of those persona dancing games.
Toei is a bad joke, I'm getting mixed up with shitty anime studios.I'm like 90% sure it's a case of the Atlus main devs having no desire/ability to port games on PC. Scramble was made by Toei who know how to port to PC (more or less).Good job releasing a direct sequel without the base game in PC ATLUS ha ha ha. Very funny.
El Shaddai may be coming to Steam, interview with the creator Sawaki Takeyasu: (Japanese) https://www.gamespark.jp/article/2018/08/06/82802.html
He's working on a PC build with the programmer of the original release and currently fixing some nasty bugs. But sounds like actual release is not quite confirmed yet, in terms of publishing and things.
El Shaddai: Ascension of the Metatron coming to PC
Release date not yet announced.
Crim will release a PC version of the 2011-released action game El Shaddai: Ascension of the Metatron via Steam, game director and company head Sawaki Takeyasu said on Twitter.
“It’s currently in development, but since I imagine people would like to know its progress, I’d like to share its status from time to time,” Takeyasu said of the Steam release. “Also, since the hardware has changed from Xbox and PS3 to PC, we’re making things like a launcher that doubles as an options for switching between English and Japanese voice-overs and text.”
El Shaddai: Ascension of the Metatron first launched for PlayStation 3 and Xbox 360 in April 2011 in Japan, followed by August 2011 in North America and September 2011 in Europe.